Posts Tagged ‘firstscreenshot’

Kitch’s Screenshot

Posted by (twitter: @KitchsTweets)
Friday, December 5th, 2014 11:08 pm

4 hours in.  Not a lot to show but showing it anyway.












This is turning out to be a lot more than I originally anticipated.  Hoping the scope will reign itself in after a nights sleep.

Hey, I’m in!

Posted by
Saturday, April 27th, 2013 9:59 am

Hey guys! Here I am, trying to make a game with an idea way too big for minimalism! 😀


Made for our IT class. Also pretty much sums up my toolbox.

Here’s a first screenie of my game so far:

First screenshot

Not much going on ATM…

Good luck have fun everyone!

Basic gameplay working

Posted by (twitter: @anthonycosgrave)
Saturday, December 15th, 2012 9:02 am

Some art done and the basic hero firing questions is working.

Changing the question path from straight down the screen to variable x-coordinates has made a big difference.

First a nap and then collision based monologuing…wow there’s a phrase I didn’t think I’d ever use!



Posted by
Saturday, December 6th, 2008 8:31 pm

Here’s my first screenshot:


I know there aren’t a great deal of roads yet — I’m thinking the concept will be that the roads are more of ‘path’s, where the bullrushes and other plants will be much more dense to clearly mark them.  I think the game will have something to do with fireflies, but I’m not really sure what the mechanics will be yet.  It’s been a very late start this year!  But the alpha blending seems to be working, and displays the fancy bullrush plant pretty well! :) 

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