Posts Tagged ‘chicken’

Now embedded on game page!

Tuesday, April 19th, 2016 12:02 am

We finally got things working – now it’s embedded on the game page.

You can play there, without having to click links! 😀

Ludum Dare 35

We’ve Submitted!

Sunday, April 17th, 2016 4:30 pm

Hey everyone, we’ve submitted our game!

Mutant Chicken Death Jam

It’s been really fun working on this game, I haven’t done anything quite like this before (the jam).

Luckily I had friends to help with art (@rohan_narang15), and music (@Darth_Davroth).

If you enjoy twin-stick shooters, aliens gushing toxic ooze, giant fire breathing chickens, and dance parties, hurry on up and play! 😀

Early Release For Community Testing

Sunday, April 17th, 2016 10:48 am

Please could you guys play/test our game, Mutant Chicken Death Jam?

Dance Party Mutant Chicken Style


Saturday, April 16th, 2016 7:58 pm

Finally, you can witness the beauty of the chicken shape shifting… into a mutant chicken that burps fireballs!

Shape Shifting Mutant Chicken

We’re Getting Closer!

Saturday, April 16th, 2016 5:41 pm

We are getting close to the polishing phase. So far we have player death, combat, alien spawning, etc. All that’s really left is one more alien, the “shape shifting” mechanic where you step in toxic space ooze and mutate into a giant fire breathing chicken!! Oh, and the menu and stuff, but eh 😉

Early gameplay: Mutant Chicken Death Jam

Early Gameplay

Saturday, April 16th, 2016 6:35 am

Here’s some early gameplay footage! We have plans for the “shape shifting”, so hold on to your butts! 😀

Mutant Chicken Death Jam Early Gameplay Footage


Mutant Chicken Death Jam!

Saturday, April 16th, 2016 3:44 am

We’re making progress on our game!

The basic idea is that you’re a chicken in space, fighting off aliens with a fart (ray) gun. If you come into contact with some toxic space goo, you mutate (shape shift) into a giant fireball spitting chicken!

Here’s a screenshot of some early gameplay:

Mutant Chicken Death Jam Early Gameplay Screenshot

We’re Participating!

Tuesday, April 12th, 2016 7:42 pm


We’re Norseware (Twitter), a small non-profit game development company. We’re fairly new, and are working on our first-to-be-released title. We thought that participating in Ludum Dare 35 would be a nice break from our current project, let’s hope so!

So far we have a programmer (me), and an artist (Rohan Narang). If you are great with sound, and/or music, let us know, we’d love to build our team!

As far as tools go, we’ll be using Unity/C# with some plugins we’ve designed to make things easier, like sprite tiling, WAV editing, etc. As far as actual game code, everything will be from scratch.

I’m not sure what Rohan will be using for art, but I’m guessing GIMP. If we can’t find a sound tech, I’ll be using SFXR/BFXR and Audacity for the sound, and music.

Best of luck to you all, we’re really excited!!


Monday, December 14th, 2015 7:57 pm

We are working on in our first game with pixel art look. It’s a infinite runner platformer that uses the two Themes of the Jam (Two Buttons Control and Growing).

You control a character with a double personality behavior: the Dino – Chicken (or Chicken – Dino, whatever…), running along in a Tribal Island. Can you make more points than your friends?

Hope you like it! (Soon)

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Egg’s Survive

Posted by
Sunday, April 19th, 2015 7:55 pm



Development Team


Trigueiro Neto (Programmer)


Ewerton Roberto (Game Designer)


Weslley Sousa (Artist and Animator)


Fabrício Costa (Sound Designer and Musical Composer)


We decided to participate to create something cool and funny that involved all the team. We started with a chicken launching egg and the idea evolved to a crazy ambient with a cook that uses the  chicken as a weapon in a cathouse full of zombie girls. Then first, we did  the art of the scenary and the draws of the zombies girls and of the cook. Second, the cook and zombies were animated. After we programmed using the art created and  finally we put the sounds.




  • Story:

The history is simple. Mr. Banana is a cook that works in a cathouse doing the tits and pussies cakes. A night, the girls of the cathouse become zombies and alone in the middle of night, he uses the chicken that it was the dinner as weapon against the zombie girls to survive.

  • Aesthetycs:

Cartoon 2D was chosen to represents the comic style of the game in top down view. To draw the art was utilized the Photoshop in the creation of the cook, zombies and objects and in the paint of the scenary. The Illustrator was also utilized to make the layout of the menu and a part of the kitchen.

  •  Mechanics:

The game is a 4-direccion survival game whose the goal is kill the  zombies using the chicken to shoot eggs . For each zombie girl dead the score increases. The cook moves in directional arrows and shoot in Space bar. He has three lifes and lost them every time that the zombies hit him. The problem in beginning  was that there was a point in screen that it permited to kill the zombies without moving and die. That was fixed and  the zombies became very fast and killed the cook easilly.

  • Technology:

We used Constuct 2 because is a tool very fast and easy to develop the game and has everything necessary to creation of the mechanics. This technology is familiar to members and was utilized in other jams. It permits find bugs fast and correct them without much difficult.  In the production of sound was used Sound Forge , Reaper and Fl Studio.










What we’ ve learned: 

We learned that a good team work is essential to have a good idea and after get to develop it in a game.

  • Good: Did a game! And we develop a good relationship among team that can be used in the future to produce more games and participate of more jams.
  • Bad:



Bridge Crosser Released!

Friday, June 14th, 2013 1:34 pm

Our entry to Ludum Dare 26, Bridge Crosser, has been turned into a larger project due to popular request.


Bridge Crosser Promo


The game now boasts over 15 levels, with new environments, better optimizations, and new features.

The game trailer can be seen here: Bridge Crosser – Release Trailer


Bridge Crosser - Tornado

Promotional art for the full release of Bridge Crosser!

The game can be bought from our site here:

Second phase + LUNCH

Posted by (twitter: @Phantom_Green)
Saturday, December 12th, 2009 10:43 am


Lunch is over. On to phase TWO.

Time to get serious.


Posted by
Saturday, August 29th, 2009 9:35 am

My pot pie has finally finished cooking.  Luckily I had a few CheezIts so I didn’t collapse before it was ready:


After this hot meal on a dreary rainy day here south of Boston it’ll be back to work on the Angry Caverns.

Culinary delights

Posted by of Polygon Toys (twitter: @pekuja)
Sunday, April 20th, 2008 8:29 am

Pekuja’s dinner

This is what my dinner looked like today. Delicious sliced chicken fillet with colorful vegetables and long-grain rice. A glass of non-fat milk to wash it down and a red apple as a sweet finisher.

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