Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Room is a Relative Term

by qualia - Compo Entry

This game has rooms. But are there many rooms or is there only one?
Are they the same room to everyone? Does everyone have to agree that a room is a room for it to be a room?

This is my first PuzzleScript game, but also my first puzzle game full stop. Expect less "puzzle" and more "sequence of events."

Edit: Fixed game being unwinnable and game being too easily winnable

Downloads and Links




Zarkonnen says ...
Dec 14, 2016 @ 4:34pm

I'm finding the visuals really hard to understand on this one. It's kind of an information overload.

Pandanymous says ...
Dec 14, 2016 @ 5:16pm

Yeah, the mechanic seems cool, but visually it's too much.
Maybe giving color only to the important elements and greyscaling the rest?

harusame says ...
Dec 15, 2016 @ 6:37pm

Funny puzzle game but the graphics did not make the game easy to read and understand.

But it's a good idea, with a better graphics it would be a great entry !

Alexbrainbox says ...
Dec 17, 2016 @ 1:54pm

Neat little puzzle game. I still can't get past ~the second dialog :(

Some changes to the colour scheme might be helpful, and it wasn't immediately obvious that X colour blocks X person. Good use of sound effects.

Ednei says ...
Dec 20, 2016 @ 12:57am

Is so hard to focus where is needed...
But the concept are good.

ChatPion says ...
Dec 20, 2016 @ 2:56pm

It's hard to see what happens and understand.

ISG says ...
Dec 20, 2016 @ 3:34pm

The most incredible game! It took a lot of time to end it :D Like it!

Shivur says ...
Dec 20, 2016 @ 8:06pm

The graphics make it very hard to read.

danielilett says ...
Dec 31, 2016 @ 6:58am

I *almost* made it to the end of the non-post-comp version, but I think my brain broke and I couldn't quite make it, which is a shame. However, the puzzles are really well-designed and I found it very fun bashing my head against the table trying to figure out what the next move was.

The postcomp version is a lot less visually confusing I think, although I know it's difficult to get so much information into such tiny 5x5 tiles. I think making the floor grey made a world of difference though, as some colours (especially red) contrasted really strongly with the green floor. The multiple-colour tiles are much better in the post-comp version too - adding black in the negative space makes things much clearer.

I'm not actually sure what I'd improve on from the post-comp version. Without the theme limitation, my only real suggestion would be more levels I guess, possibly some easier ones beforehand to ease the player in.

Great puzzle game entry!

abcdef65g says ...
Jan 2, 2017 @ 12:17am

Nice and tough little puzzle game. I had trouble reaching the end before giving up. XD

I think the only suggestion I could give is perhaps trying to make the game screen biggger to be able to make the tiles a bit larger? Even with the gray background, it's a bit difficult to discern which colour is which...

ocarson says ...
Jan 2, 2017 @ 7:24pm

Quite hard, but I like the mechanic, quite an interesting game, might have another crack at it :)
I've included it in a video with further comments here, which should be up very shortly here.

relick says ...
Jan 2, 2017 @ 8:44pm

Thought the graphics were okay, was a little tricky to figure out what was going on at first - what was most confusing was the paths around the edge, I thought they were just part of the background.

It was tough, but fun. I think perhaps the difficulty could've been eased up a little bit (less switches? more clarity on which switches do what?) but this level would be good as one of the final ones in a string of levels.

Bearing in mind the limitations of PuzzleScript it's a pretty decent game, but as the post-compo game shows, there's plenty to be improved upon compared to the entry. Good job nonetheless!

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