Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Arena 3000

by automatonvx - Compo Entry

Arena 3000

An Entry for Ludum Dare 37 Compo.

Build/Drawn/Recorded in 48 Hours (and it shows)

Set in a dystopian future, the roman gladiatorial battles have been resurrected.

Fight For your freedom.
Controls - Arrow keys to move/change direction
Space/mouse click to fire in your current direction

-Post submission bug fix
On GameOver audio effect was being triggered multiple times resulting in horrible distortion - quick fix - version on itch io updated.
All other bugs/features sadly left in.
-updated the embedded link for itch io web version so it actually works, better late than never.
(thanks to TitoMakaniJr for the tip)

Post LD Version added with the features that didn't make it into the submission: Trapdoor hazards, health pickups, Boss fight, ending, controller support, various balancing adjustments and bug fixes.

See Itch IO for Both original version (Arena3000 Original LD and Post LD Version as downloads

Embedded web version on Itch page is Post LD version.

Embedded web version on Ludum Dare page is original submission (use this or original windows download from itch io if rating).

Thanks For playing

Downloads and Links




Sawtan says ...
Dec 12, 2016 @ 9:07pm

Hey, we had the same basic idea for game I see, the controls felt a bit hard though but it's classic for sure, great job on the compo!

TolMera says ...
Dec 12, 2016 @ 10:08pm

Was fun. It was over a bit too quickly, I played through about five rounds before just being completely over run, which felt like only 30 seconds.

Otherwise the idea was fun, the music was pretty good too.

xesenix says ...
Dec 13, 2016 @ 12:35am

Version on ludumdare page doesnt work i have checked Itchio version. Fun game play but needs more balancing some time space between waves maybe some power ups for fighting bigger waves (for example after each wave you choose one of two upgrades or something like that)

batmanasb says ...
Dec 13, 2016 @ 12:36am

I really hate it when games make you spam a key to shoot. It should let you hold it down instead and fire on a timer! Also, pitch forks are a little too hard to dodge because of the player's speed.

Still a good entry though :) Just wish it has a little more polish.

djfariel says ...
Dec 13, 2016 @ 1:27am

Hearing music and sound effects on a compo is pretty awesome. I can tell that you work hard on this. I think that the controls would be much improved if the mouse aimed the attack. I know the shoot where you are pointing is an old classic, but I never much cared for it. We also did an arena style game. Nice work!

ThatGuyMiniB says ...
Dec 13, 2016 @ 8:59am

Pretty solid game. Controls were a bit tight and didn't feel good to play with.

Dec 13, 2016 @ 8:38pm

Ahahah, I really loved your mouth made sound design !!! It was really good and bring a nice touch of humor in the game ! Controls were indeed a bit tight :)

PowerSpark says ...
Dec 14, 2016 @ 12:32am

Nice idea, I think it's a bit to easy to die. The sounds were pretty good. Consider power ups and maybe reworking controls.

Dec 14, 2016 @ 12:36am

Liked it well enough, but it's a bit generic. A little variety would do this game wonders (someone suggested powerups).

liquidmedia says ...
Dec 14, 2016 @ 12:38am

GG I like the idea and it's a fun game, I would like to shoot the direction of the mouse pointer. Nice compo entry.

automatonvx says ...
Dec 14, 2016 @ 1:09am

thanks for all the comments, yeah i realise its way too hard and not at all well balanced, I ran out of time, in retrospect i should have prioritised that, but my first LD so just glad to have submitted at all in the end. For the controls and lack of mouse input it was (subconsciously) a zelda tribute, so there you go. Thanks for playing

wischutz says ...
Dec 14, 2016 @ 1:54pm

I really enjoy to play your game! great job!

Casevse says ...
Dec 14, 2016 @ 9:07pm

Well executed, good work!

TitoMakaniJr says ...
Dec 14, 2016 @ 9:09pm

Good job on the compo man! Just a heads up I think you probably did the same thing I did at first with embedding you game. Try going to your edit game page on and go to distribute. You will see an embed tab which contains the actual link you want to embed in your LD page.

Multiplexor says ...
Dec 14, 2016 @ 9:28pm

Nice! I wish the shooting was a bit easier, but it's a cool arena game!

Maybe some hazzards on the arena would make it interesting!

Good work!

neontropics says ...
Dec 14, 2016 @ 9:37pm

Cool game! I liked the gladiator audio. Cute graphics and solid gameplay, reminds me of Super Smash TV.

Kingblork says ...
Dec 14, 2016 @ 10:56pm

Good work, I like the 8 directions mouvement :)

Aaranos says ...
Dec 15, 2016 @ 2:08am

I had a laugh because the player's lazer kind of looks like upvotes on reddit.

The player could use a bit of an increase in movement. Those pitchforks are fast as bullets compared to the player speed. Maybe some visual cue would help to alert when it is going to throw.

xclementx says ...
Dec 17, 2016 @ 8:41pm

Well done simple little game !

Dec 18, 2016 @ 1:47pm

Like first comment says, I also had the same basic idea... I guess the theme was pretty suggestive for this!

Solid wave based sota-twinstick shooter base that you could build from if you wanted to expand this concept

Dec 19, 2016 @ 12:56pm

Man I got overrun so quickly and I felt like I wish I could aim with the mouse and not just my direction but overall it was very well made and actually extremely fun. Nice music and effects too! Great job, look forward to seeing more! ^^

MementoGames says ...
Dec 20, 2016 @ 10:09pm

Nicely done, guys.
The controls felt a little bit weird for me, but I got the hang of it easily. Overall, nice job!

Dec 25, 2016 @ 6:50pm

Nice little arena fighter here! I think your difficulty curve is really nicely set, but after 6 waves I was quickly overrun.

I had fun up until then!

rplnt says ...
Dec 28, 2016 @ 4:11pm

The aiming was quite hard, but otherwise fun game, good work.

Dec 30, 2016 @ 8:58am

The audio in this was pretty charming - especially the guys laughing.

However, it was pretty difficult. I'm not entirely sure why - I think that it has to do with the fact that your fire rate and movement are both slow and you only get two hits before you die.

Also, for some reason, sometimes when I try to restart (by pushing space twice) I will immediately be dead, and have to restart again - is there some other way I'm supposed to restart?

keckles says ...
Dec 30, 2016 @ 6:01pm

pretty good

Dec 31, 2016 @ 4:18pm

controls are a little difficult for this type of game. For me, i'd like to see twin stick shooter controls, either with a gamepad or keyboard and mouse. that way you have some analog control in your movement.

fabsy says ...
Jan 2, 2017 @ 2:45am

I liked it but personally, I'd prefer if the shooting was done independently from the character's movement direction.

Nice effort on the audio effects for just 48h!

Jan 2, 2017 @ 11:22am

That's a cool little game, for 48 hours it's really decent.
I love the fence sfx :D
I guess the game could gain quite a bit if you could fire and walk in different directions.

Cerno_b says ...
Jan 2, 2017 @ 9:34pm

Nice game, a similar idea to my LD35 entry:

I love the custom sound effects.

This is a game that would greatly benefit from some of the ideas presented in the youtube video "The Art of Screenshake".

Good job.

Cerno_b says ...
Jan 2, 2017 @ 9:38pm

One addition: With a keyboard it is not possible to shoot diagonally in all directions because you have to press three keys at the same time and that doesn't always work well on many keyboards. Controller support would not have this issue.

yuigoto says ...
Jan 3, 2017 @ 12:59am

The idea's pretty fun, and the game's challenging factor starts to go up quite fast here. But I liked how the game progressed, and how waves came out. Though I died far too much with those trident guys. :P Audio really fits the game, the style and concept you've chosen for your game.

For this type of genre, I prefer to have a twin-stick mechanic for shooting. I know it adopts a classic style for shooting, etc., maybe I kinda got too used to twin-stick shooters :P.

Great work, nice one for compo! :)

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