Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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The Employee

by pLaw - Jam Entry

Not a game per se. Rather an interactive diorama about the daily work.
Move: WASD

Downloads and Links




klams says ...
Dec 13, 2016 @ 2:31am

Very good work :)
i have to confess that i tried to skip the work part but you thought about evrything, you filthy human!!!

Dec 13, 2016 @ 2:53am

This is a fantastic concept! love the rotating floor! :)

nwestninja says ...
Dec 13, 2016 @ 2:53am

Great job with the interpretation of the theme. Great job with the game overall. Unfortunately couldn't finish :(

kleinzach says ...
Dec 13, 2016 @ 2:57am

Very creative use of the theme! I found one glitch which stopped progress, when typing on the keyboard, the character just continued moving in a direction, so i couldn't hit space again on the keyboard to get out of the animation.

pLaw says ...
Dec 13, 2016 @ 2:58am

@kleinzach thanks! I'll try to fix that asap

kn2322 says ...
Dec 13, 2016 @ 3:03am

Great work!

I love how clean the UI is, and the intuitive floating space bar that comes up when an action is possible, makes it really easy to figure out what to do. Another highlight is the use of the theme, the flipping and always coming back to the same room, really adds to the 'monotonous' mood. What you can improve on is probably having more interesting gameplay and humour.

laylow says ...
Dec 13, 2016 @ 3:04am

Difficult to know what to expect. I also got stuck on the computer, when I pressed space to get off it, it wouldn't work. I don't think that was intentional, right?

Logicon says ...
Dec 13, 2016 @ 3:05am

Looks great. I got stuck quite a few times where pressing space wouldn't get me off of the keyboard among other things though.

hermetic says ...
Dec 13, 2016 @ 3:06am

I love the theme interpretation/spinning floor section mechanic. The lighting is really good. I am in agreement with you, not a game as much as just an interactive art piece.

pLaw says ...
Dec 13, 2016 @ 3:14am

ok, the blocking keyboard glitch should be fixed. Just uploaded the new files.

c4m says ...
Dec 13, 2016 @ 3:40am

Woah, the theme is incredibly well executed, and the game feels just good. very well done!

NotExplosive says ...
Dec 13, 2016 @ 3:54am

Incredibly cool concept, I love your take on the theme.

floetenmaul says ...
Dec 13, 2016 @ 8:24am

Awesome! As always :)

batmagus says ...
Dec 13, 2016 @ 11:23am

Great work! I love the really slick animation and sounds when you go through doors, and the mash keys to work interaction was pretty funny.

dunin says ...
Dec 13, 2016 @ 1:03pm

Real good experience!
Perfect mood!
Audio feets perfectly.
(but I think the bug isn't fixed: I was block in the typping part twice...)

oh_cripes says ...
Dec 13, 2016 @ 6:43pm

Great style, brilliant use of the theme too. I found it a little buggy though and couldn't turn the alarm off the second day. (At least I think it was a bug)

Obvious_San says ...
Dec 13, 2016 @ 7:15pm

If by "work" you mean mindlessly paw at a keyboard while reading twitter on my phone, then can do!

Seriously though, interesting interpretation with a depressingly austere implementation.

andyman404 says ...
Dec 13, 2016 @ 9:58pm

Great job on this game! I loved the room flipover mechanic.

rogueNoodle says ...
Dec 14, 2016 @ 12:22am

It's weird - can't say I necessarily had fun with this, but I loved it. Clever concept and executed perfectly. Great footstep sounds, and the death/pass out on quit was a nice touch

RetroSpecter says ...
Dec 14, 2016 @ 2:37am

I like the concept. What kind of hampered my enjoyment though was a collision bug where I couldn't get to my desk

Zemmi says ...
Dec 14, 2016 @ 3:40am

Beautifully done. Unfortunately ran into the same issue as oh_cripes where I couldn't turn off my alarm day 2, so my daily grind came to an early end. The stacks of paper blocking the doors until you finish work was so damn clever, loved it.

Split82 says ...
Dec 14, 2016 @ 1:14pm

Pretty interesting. The rotating floor mechanics are nice.

local minimum says ...
Dec 14, 2016 @ 6:30pm

I very much liked this game. I liked how there weren't any obvious ups and downs in the life of the character. It all just kind of blended forward in a very predictable way. I got to the third day and then, I must say I don't know if this was intended or not, I got stuck working at the computer and while the game told me I could use space, all it did was make me work some more. The touch on the escape was really fitting though. So even if this was not an intended ending it was a good one and I'm quite happy with it.

Great job!

tinyworlds says ...
Dec 14, 2016 @ 11:19pm

Everyday the same routine and you can't break out!
Great entry, love the mood and minimalistic sound design.
I'm not sure if it was intended, but I got stuck on the keyboard on the end and had to take the "escape route".
Very atmospheric game!

pLaw says ...
Dec 15, 2016 @ 12:56am

Ok, did some further fixes. Hope the problems with getting stuck at interactable points are fixes now. If it's still buggy please let me know. Thank you all for reporting :)

doppelgunner says ...
Dec 17, 2016 @ 4:49am

Nice one but no objective or goal. It will be nice if there is a short story with narrator like stanley parable

velvetlobster says ...
Dec 18, 2016 @ 10:46pm

Nice concepts for this theme. I love the rotation effect. I think would be nice to see a conclusion (It's seems like an infinite loop). Very nice job, reminds me of every day the same dream.

Dec 31, 2016 @ 9:35pm

Very interesting interpretation of one room, I would have never though of anything like this. Nice game

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