Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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by pfirsich - Jam Entry

QUARK is a movement based ego shooter, where you have to collect as many beacons as you can. Destroy the drones to gain time and ammo for your energy grenades.

* You can double jump!!
* Jump and rocket boost at the same time!!
* You can use the grenades to boost yourself on walls repeatedly
* Sometimes you want to combine left and right click
* Run along walls with your left click (impact points pull you, when you are close) and catapult yourself with your right click grenades.

Also please watch the video to see some moves you can do!

Downloads and Links




Dec 13, 2016 @ 2:53pm

It was difficult. Could have had more focus on movement rather than hoping that there was enough enemies along the way.

oh_cripes says ...
Dec 13, 2016 @ 3:02pm

A nice effort, I died very quickly though. The room felt a bit empty with all the drones clustered around me. Good work for a weekend but I'd like to see more variety.

leewalkergm says ...
Dec 13, 2016 @ 3:06pm

Quite tough to complete, yet quite satisfying to have a go.

Audio cues were great
Shooter mechanics felt good
Movement was quite slow


Although after watching the video, I think I just wasn't very advanced with how I used the controls.

Albend1602 says ...
Dec 13, 2016 @ 3:27pm

Very hard for new players. I would have put a better tutorial. Most of the features that are in the video are hard to achieve without hours dedicated playing the game a tutorial will really help with this problem.

pianoman373 says ...
Dec 13, 2016 @ 5:13pm

Simple yet hard to master. I'm not so sure about the time limit part and having to shoot robots to get more time. I think having the robots shoot you and just trying to get to the end of a puzzle might work. Just my opinion.

Geckoo1337 says ...
Dec 14, 2016 @ 10:05pm

Cool mechanics for a FPS. Interesting project ++

Vertigon says ...
Dec 16, 2016 @ 8:58pm

Not a bad time-attack Quake-like. I was hoping for more since it was pretty much just shooting slow-moving drones that acted as bullet sponges. However, it moved and played okay... Never got the wall-run to work... I think the time attack needed a bit more feedback and I never felt compelled to learn advanced tactics, but free-roam mode wasn't interesting enough. Just needed a little more framework to get it just right.

cicanci says ...
Dec 16, 2016 @ 9:01pm

Nice game! I think that it is a little bit too slow, but nice work overall.

mooncalf says ...
Dec 16, 2016 @ 9:12pm

Shooting mechanics felt great. The ae lob on the grenade was good. Movement felt floaty. Having the free roam mode was great and I needed that space to learn the controls. Current game seemed to start us well into the difficulty curve but I was able to get a few points pretty quickly.

Great entry!

peterthehe says ...
Dec 16, 2016 @ 9:14pm

Really fun and challenging. I love it!

Dec 17, 2016 @ 12:46am

One of the most fun entries so far. Pretty challenging but rewarding once you get used to it. The random spawn of the beacons felt a bit clunky sometimes, since you would be coming back and forth between two points. Level design was also a bit confusing.

Nevertheless, one of the entries I've enjoyed most playing, gj! ^-^

misaghDroid says ...
Dec 18, 2016 @ 2:37pm

The mechanics is really good, and the game play was challenging to me despite simplicity. I would make environment more varied, but besides that - good work :)

Dec 19, 2016 @ 2:54pm

I like the effects and there was really solid fps mechanics. I however found that the time limit made it quite difficult and I think it would be better in the roam mode with some kind of goal there. Nice work overall though!

Apr 13, 2019 @ 8:33pm


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