Ludum Dare 37 — December 9th-11th, 2016 — Theme: One Room

Well, Mike ran in to problems getting working properly with about 12 hours left in the Compo, so this is the backup plan.

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Red and Blue VR

by Beep2Bleep - Compo Entry


Red and Blue is a Room Scale VR Bullet Hell. You have two ships one red one blue, the blue ship can kill blue enemies and be killed by red enemies and bullets. The red ship can kill red enemies and be killed by blue enemies and bullets.

Grab one ship with each hand and dodge, shoot, and stay alive. The game is over if either ship is contacted by the opposite color.

This was build for the HTC Vive but will likely work for the Rift although it might be hard to play on the Rift unless you have a large area. If you get it working on the Rift please send me a video.

Quick Gameplay Video:

The vast majority of the development was streamed at There probably only were about 10 minutes not streamed. This was made in 48 hours.

Downloads and Links




Moritz says ...
Dec 12, 2016 @ 12:24pm

Beautifully simplistic graphics. Worth firing up the ol' Vive for. :)

Thanks for making games for niche platforms. <3

Beep2Bleep says ...
Dec 12, 2016 @ 6:46pm

Thanks, I just made primitive shapes with Pro Builder basic and materials that were all metallic and no roughness. It ended up looking better than I had anticipated. I think I might use it as an art style.

mvieira says ...
Dec 17, 2016 @ 12:44pm

I didnt play since I dont have VR but I say your gameplay and it is a great idea for the Ludumdare. My first time seem a VR game here. Great Job

neon says ...
Dec 17, 2016 @ 6:25pm

‚ÄčThe ships and their effects look nice, and the look overall is pretty good. The game did lag a bit for me though, but I suppose that's understandable since I'm on the very low end of VR-capable graphics hardware. (GTX 960)

The gameplay itself was a bit confusing, mostly because of the lack of feedback when I was doing damage or damage was being dealt to me.

mrwillowb says ...
Dec 22, 2016 @ 5:38am

Nice vr bullet hell, good fun.

hitchh1k3r says ...
Jan 1, 2017 @ 4:50pm

Interesting twist on The Lab's "Xortex" mini game. It's an innovative idea, but I'm not convinced the two colors adds much more then cognitive load to the game... but perhaps that's because it was too much for me. The trail renderer was nice, but I think some particles could have helped give it a bit more of a polished look. Also the shooting sound effect was too loud, and being (one of?) the only sound(s) in the game it may have detracted more than helped (though I guess it let me know I was shooting without a bullet or laser pulse).

My favorite part was when time froze after you lost, and you could walk around the level looking at it's current state from different angles. It did cause Unity's trail renderer to bug out though. ^_^

For 48 hours this was a colossal effort. Good job, and thank you for making this!

PS. I didn't notice any lag on an AMD FX-8350 (4.0 GHz, 8 thread) and RX 480 (comparable to a GTX 780).

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