Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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Befitting Perpetual Owl

by hijomo - Compo Entry

Gain more edges and shapeshift to a higher form.

WASD/arrow keys to move
SPACE to shoot
ESC to reset

Downloads and Links




sol_hsa says ...
Apr 18, 2016 @ 6:18am

Can you make a webgl export?

ogre says ...
Apr 18, 2016 @ 6:49am

Would very much like auto-fire (hold space bar or just always on). Hard to keep mashing fire so much.

TP2k says ...
Apr 18, 2016 @ 7:10am

Didn't understand how to play it :(

Linver says ...
Apr 18, 2016 @ 3:10pm

Your Game has so tricky controls, like my xD Try to use:
transform.Translate(%coords%, Space.World);
Fonts is so crazy - i can't undestand it.
But it's playable. It's the first step.

KodingNights says ...
Apr 18, 2016 @ 4:53pm

The movement is smooth

egos says ...
Apr 18, 2016 @ 7:03pm

hard to understand what to do But nice idea

DesignerNap says ...
Apr 18, 2016 @ 7:29pm

Tricky bun fun once I worked it out. I thought the score was in a different language until I concentrated on it. Love the idea of the evolving asteroids feel and there is a nice risk reward to it. Auto fire would be lovely too. Nearly wore out my space bar! :)

Pellanor says ...
Apr 18, 2016 @ 9:56pm

1971 by spinning in place and wearing out my space bar. I like the number of edges as life idea. :)

savethejets1 says ...
Apr 19, 2016 @ 3:53pm

Good stuff!

luquio says ...
Apr 19, 2016 @ 6:20pm

not sure about the graphics, but the idea could work if u keep working on it

FanieG says ...
Apr 19, 2016 @ 6:29pm

Liked this. Hard, but fun. Would have prefered to play with a controller. Really liked the sound. Sometimes died without knowing why?

docteurSid says ...
Apr 19, 2016 @ 7:37pm

Cool idea !

TheColorMan says ...
Apr 19, 2016 @ 8:32pm

Auto-fire would be an improvement. I like the idea of getting more guns as it progresses.

MikeTheWayne says ...
Apr 19, 2016 @ 8:36pm

Once I got the hang of it, it was nice to play. Apart from the font used for the score, and the fact that nothing really seems to happen when you die, it was enjoyable!

James Coote says ...
Apr 19, 2016 @ 8:56pm

Took a bit to work out, but quite fun. As others have said, required a bit more mental effort than I'd like to get into the mode of spamming spacebar thoughtlessly and concentrating on actual navigation otherwise.

Probably needs a bit more to make it interesting, like the background image making a difference (like whichever colour you're in makes a difference, or maybe from time to time, the lines on the background image come out of the image and form walls that affect both yours and the enemy's movements).

bablawn says ...
Apr 20, 2016 @ 4:32am

Whoa! Enemies spawn on me make me sad :(.

But holy cow once you get used to how the shapes move its pretty fun.

Apr 20, 2016 @ 5:27am

My wrist is getting sore from mashing the spacebar. Nice take on the theme... it worked out really nicely.

hippy dave says ...
Apr 20, 2016 @ 11:47am

Fun! A good, simple idea, well executed. Looks nice, my only complaint with the presentation is that the sfx are so much louder than the music.

leo_p_mahon says ...
Apr 21, 2016 @ 10:08pm

Interesting concept, would be good with auto fire so you don't have to mash space. Like the sounds.

arhpositive says ...
Apr 28, 2016 @ 10:02am

Decent idea, but the execution could've been better. There's room to improve here, you should work on it.

Rock Eaters says ...
May 1, 2016 @ 5:39am

i dont really get it :( maybe my fault

dunin says ...
May 9, 2016 @ 11:54am

It's so unfair that more you lose, more you will lose, but it's the fun of the game (it's so cool when you are a square and kill everyone...).
I don't know how to qualify the background...

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