Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by Remicy - Compo Entry

4/19 Update:
I've been notified that the UI wasn't clear enough, and thus the game "seems" like bugged.
So I worked 10+ more hours to redesign the UI, and fixed a bug mentioned at comment #7.
Please try the post-compo version if you got confused in the old version.

How to Play
1. Collect resources with different tools/classes;
2. Use your resources to upgrade to bigger inventory.
3. Collect more resources!

You may need to click on the game screen before the keys can work

[Q],[W]: Shapeshift
[Tab]: Open menu. (To upgrade inventory for more space.)
[Left-Click](hold): Boost
[1],[2],[3]: Switch Classes (only available in the post-compo version.)

- Q: Pickaxe, mine stones & minerals
- W: Axe, chop woods

- Q: Sword, kill enemies (not including bosses!) and loot coins
- W: Shield, can run through bosses when in Boost

- Q: Crystal ball, absorb element resources
- W: Wings, move really fast

Boost Effects ( hold [Left-Click] )
Shield of Kight: Invincible
Wings of Mage: Insanely fast
Others: Simply move faster

Dev Tools
Flash, AS3, Photoshop, BeepBox, jfxr
BGM is made based on the babblings of my 9-month-old son.

Downloads and Links




MerriGrape says ...
Apr 18, 2016 @ 5:13am

I really love the graphical style of this one, it seems to me like the game wasn't that responsive sometimes where it would not let you collect any resources for some reason. The overall idea is really great and quite different.

sepharoth213 says ...
Apr 18, 2016 @ 5:17am

i'd be stuck playing this for longer if it weren't for the touchpad

the aesthetic really pairs with the slow paced gameplay

Crimson713 says ...
Apr 18, 2016 @ 5:18am

I love the pixel art. Nice implementation of the theme. Got a bit confused with the icons, but great game!

Remicy says ...
Apr 18, 2016 @ 5:20am

When resources reach inventory limit, it would not be able to collect more. Sorry I didn't make it clear.

Jordan says ...
Apr 18, 2016 @ 5:25am

Really fun and great idea! I found myself not able to collect a lot of the time then able to again seemingly randomly, though. I suppose this is the inventory as you said, but I didn't get what caused it to have free space again.

Casey Jordan says ...
Apr 18, 2016 @ 5:41am

Love the time lapse. :D

GodsBoss says ...
Apr 18, 2016 @ 3:17pm

Hmmmm, I'm stuck. My current set of resources does allow neither upgrading nor gathering more, but I can't find anything I could gather anymore (e.g. there are rock and trees, but I already have the maximum amount of wood and stone).

Moving in one direction shows me the same resource patterns again and again, so I guess the landscape is finite and wraps around?

RafaSKB says ...
Apr 19, 2016 @ 1:17am

A shapeshifting take on, really fun! =)

Remicy says ...
Apr 19, 2016 @ 1:18am

Thanks for the information. I have fixed this bug in post compo version.

TriSquare says ...
Apr 19, 2016 @ 1:18am

I liked the style of shape shifting to mine ores and switch again to chop trees, overall really nice I enjoyed it.

Apr 19, 2016 @ 1:24am

I like the aesthetics and the controls. Getting to level 2 seems a bit slow and it seems like there isn't much to do. Not bad in the overall.

MiniBobbo says ...
Apr 19, 2016 @ 1:25am

This was a surprisingly relaxing game for being chased around by a giant monster constantly.

error031 says ...
Apr 19, 2016 @ 1:31am

Great game, i had so much fun playing it!

guin36 says ...
Apr 19, 2016 @ 1:35am

I really liked the art style and pacing of the game. The gather stuff, level up, gather more stuff, kind of gameplay is well done. There was definitely a lot of confusion for the compo version, though, and a lot of information to digest right off the bat for a game with such simple gameplay.

Overall, I still thought it was a solid game.

tppr2046 says ...
Apr 19, 2016 @ 3:05am

Good idea! love this game!

GertJohnny says ...
Apr 19, 2016 @ 8:51am

Oh hey I remember seeing this on the LD front page before. Feels pretty smooth, I like the transition when switching modes. I played both the original and post-compo and I totally agree with the changes you made. I cruised around for a long time wondering why I wasn't collecting any wood or ore for way too long...

Capitals says ...
Apr 19, 2016 @ 2:39pm

I like the game. It's slow but fun. The graphical style suits it however the mage shifts were a bit unhelpful and it could do with a tutorial.

Pietdagamer says ...
Apr 19, 2016 @ 3:03pm

Nice take on the theme :)

sixwong says ...
Apr 19, 2016 @ 4:02pm

This is so addictive! The graffic is so adorable >A<
BGM is so cute lol

sndr says ...
Apr 19, 2016 @ 5:09pm

I really like the idea behind this! The game mechanic is quite enjoyable and the pixel art is wonderful!

plko says ...
Apr 19, 2016 @ 6:33pm

mooooooooooooooooooore resourcessssss!!!!!!

zondarg says ...
Apr 19, 2016 @ 8:43pm

Liked the pixelish shapeshifting and the 2d-minefraftish resource gathering :D nice one!

kestrelgames says ...
Apr 19, 2016 @ 9:00pm

the giant monsters -- great idea for amping up the OCD terror :) 'MUST HARVEST MORE' 'ARGH GIANT EYE'. I found this game frighteningly compelling!

3rdChance says ...
Apr 19, 2016 @ 9:21pm

Nice graphics and nice idea =)

Apr 19, 2016 @ 9:32pm

Not bad. Still a little confused as to the object of the game. Guess it's just to try and level up by collecting resources and upgrading inventory space? It was fun nonetheless and had nice art! Good work :)

Apr 19, 2016 @ 9:36pm

This was quite a nice gaming experience :)

I played the original compo version and with the description provided above, I had no problems understanding and using the UI.

Apr 19, 2016 @ 9:44pm

Loved it, just loved it! =)

Kudanaman says ...
Apr 19, 2016 @ 9:56pm

Great game!!

Really well done, though I never found out how to kill a boss ;c

Resources get so hard to find that it gets boring sometimes, but love the feel of exploration, great music

Apr 19, 2016 @ 10:24pm

I loved the pixel art and the sounds, fun game!
Nice work!

egos says ...
Apr 19, 2016 @ 10:33pm

The post compo only is playable due to the shortcut
I think its better to only have 4-5 shapeshift and no sub categorie
Its a great game

luquio says ...
Apr 19, 2016 @ 11:28pm

wooowww this is such an amazing work!!! like it a lot

Asturk says ...
Apr 19, 2016 @ 11:37pm

Thats a very good idea for a collect resources game, very good. Just try to make level progression goes a little faster for the experience don't get boring fast too Also, try to implement some adicional challenge for the player while he tries to get resources to complete! But the game is very good and its mechanic can really has a lot of potential upgrades, good job!

Llucile says ...
Apr 19, 2016 @ 11:38pm

I really liked this game ! The shape shifting is really smooth and logical. The music is calm and the graphical style is really cute. A good game :)
(I tried the post-compo version)

Ithildin says ...
Apr 20, 2016 @ 3:27am

Nice concept and very cute graphics. It can be a bit repetitive, but progression helps by letting you discover new resource/creature types as you level up.

Good job!

PeachTreeOath says ...
Apr 20, 2016 @ 5:00am

Decently addictive game, haven't seen a gathering game like this before.

Husky says ...
Apr 21, 2016 @ 10:48am

Hey, this is nice :D
It's really interesting to use the theme in this way, it feels like playing a pure essence of a crafting RPG game, good job!

Apr 21, 2016 @ 12:18pm

Fun, original, good progression.Very solid.

Apr 23, 2016 @ 5:15am

Reminds me a great deal of the endless clicker games, but with a heck of a lot less clicking! Really neat idea, well executed, and fits the theme perfectly.

Freank says ...
Apr 23, 2016 @ 7:21am

Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description

Apr 24, 2016 @ 10:58am

It's a bit confusing. How do I kill bosses? Why do 1/2/3 not work? Also, the Tab screen covers up my resource meters so I can't see what I have available to spend. Maybe I didn't get far enough, but there doesn't seem to be much of a challenge.

TheMightyTeam says ...
Apr 28, 2016 @ 6:55pm

Good one!. The classes are well balanced and the different levels increases playing time.

(I've played the post compo version)

sP0CkEr2 says ...
Apr 29, 2016 @ 4:28am

loved the use of theme and it was fun - gonna play again - great game

May 2, 2016 @ 11:22am

Great compo entry, the amount of content is amazing for a 48 hours solo work, the controls are tight and the concept is innovative, unique and theme-related. Aesthetics were pretty pleasant and I really enjoyed playing it, it's addictive and fun.

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