Ludum Dare 35 — April 15th-18th, 2016 — Theme: Shapeshift

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by ocarson - Compo Entry

Video here :


I've fixed a few collisions bugs users at lower framerate were having, no more flying through the floor! I didn't realize minor bug fixes were allowed, but all sorted now. Hit detection should be reliable for all users now.


CYGLiDE is robot animal hang gliding in a procedural landscape for #LD35 compo.

The game controlled entirely with mouse or touchscreen.

Use the cursor to flap your cyborg animals wings to gain momentum and fly though rings.

I'll probably update this to add music and a buncha other stuff soon, but this is the compo version.

No web build sadly as it's a little unstable, if enough people want that I'll put it somewhere.

If you want to follow progress on the future of CYGLiDE, check out @OhCarson on twitter.

Downloads and Links




Hyoga-3D says ...
Apr 18, 2016 @ 5:14pm

The controls are very hard, but the main char is great, good job.

sP0CkEr2 says ...
Apr 19, 2016 @ 5:07am

the controls - the controls - they are terrible - you need to fix them - use mouse to control movement, use arrows/wasd for lift - the graphics sure are pretty tho

ocarson says ...
Apr 19, 2016 @ 7:08am

Thanks for the feedback sPOCKEr2, I feel the controls are where the game is, but I didn't really have any time to add a proper tutorial, so sorry if you had a tough time with them.
I think that if the controls were just standard WASD, the game would be very dull, it might take another try for it to click.

brainybeard says ...
Apr 19, 2016 @ 9:42am

I disagree with the terrible controls comment, I think it is actually incredibly satisfying to keep flapping the dude's wings in order to gain some serious speed and then swoop down. Although bouncing off of mountains felt a bit weird, perhaps that could have been a kill condition? Awesome stuff though man. P.s sound didn't work for me on the windows build? if there was sound that is.

ocarson says ...
Apr 19, 2016 @ 10:18am

Thanks for the feedback brainybeard I didn't have time to make any music, sorry! There'll be an updated build with that and more sometime in the near future. (not for the compo of obvs)

varuns says ...
Apr 19, 2016 @ 10:28am

Innovative! Glad I gave you game a spin. Eye-candy. Will recommend to my friends and mention in my blog post :D

ocarson says ...
Apr 19, 2016 @ 11:38am

Thanks varuns, glad you liked it :)

Ilseroth says ...
Apr 19, 2016 @ 12:50pm

When I first saw the game I thought it was a Jam game, very nice low poly aesthetic. Controls feel a bit wonky but that's kinda the point.

Arvydas says ...
Apr 19, 2016 @ 12:51pm

controls are bad to me, the flapping and steeering is nice but how to keep it going up and down is a little weird, when you fall you will turn upside down and have to restart basically,overall graphics are nice and idea is not bad, for the audio i think you just forgot to opt-out the category, iamrite? ;)

ocarson says ...
Apr 19, 2016 @ 1:07pm

Yeah, I opted out of the audio now :)

Thanks for the feedback Ilseroth and Arvydas.

I think there are steps I could of done to ease the players in to the controls, but I ran out of time :(

Apr 19, 2016 @ 1:27pm

yes, have a web version! I think the controls are a nice part of the challenge, but I do really wish that you had put an option to invert the Y axis. anyway, great, really fun, wonderful entry. I'm going to keep this one around on my computer - you should add in a free-flight mode, because I enjoy just flying around without any time limit :)

ocarson says ...
Apr 19, 2016 @ 1:29pm

Thanks aberdeenphoenix, yeah I'll be adding a free flight mode post jam, I think adding in some sensitivity and axis inverting would really help!

teamross says ...
Apr 19, 2016 @ 1:36pm

Hard at the beginning but really challenging when you get it!

Good job! ^^

ocarson says ...
Apr 19, 2016 @ 1:37pm

Cheers teamross I'm glad you had a good time.

Sean says ...
Apr 19, 2016 @ 1:38pm

This is great - one of the best games I've played so far!
I think a nice touch would be to make the mouse movement on the menu screen flap the wings like in game as a sort of pseudo-tutorial.

meganukebmp says ...
Apr 19, 2016 @ 1:45pm

I love the control scheme and the overall game design.

ocarson says ...
Apr 19, 2016 @ 1:49pm

Thanks guys, Sean, that's a great idea for a tutorial thanks for that, maybe I'll add it in a future version, and thanks for the kind words meganukebmp.

SuperIzzo says ...
Apr 19, 2016 @ 2:07pm

Don't listen to people complaining about the controls, they are spot on, it is a really enjoyable game.

It doesn't quite fit the theme but it is very fun to play and I would love to see it made into a proper game :)

aemiliu5 says ...
Apr 19, 2016 @ 3:23pm

Interesting game! Unique controls and quite a nice aesthetic! The only bug I found is that I fell off the map at some point because I hit a mountain :P

ocarson says ...
Apr 19, 2016 @ 3:42pm

SuerIzzo thanks for the feedback, CYGLiDE is now a proper side project or me i think.

aemiliu5 sorry you encountered bugs! The collision detection doesn't take in to account speed, so it breaks at high speeds, I'll fix that in a future update, ugh it's like 1 line of code!

Geckoo1337 says ...
Apr 19, 2016 @ 4:10pm

Really hard, but really interesting. I guess that with (many )time and training it could be possible to play normally. Animations are great and mood very relaxing. A good entry. Well done. Thanks ++

Falak says ...
Apr 19, 2016 @ 4:12pm

Awsome!!! ^^

Robber says ...
Apr 19, 2016 @ 4:36pm

Wonderful concept. The innovative controls and beautiful graphics make it very special. The game overall needs some more work/time ;) With some nice music the experience will be delightful!

adsilcott says ...
Apr 19, 2016 @ 4:40pm

I love everything about this, especially the aesthetics.

ocarson says ...
Apr 19, 2016 @ 4:49pm

Thanks for taking the time to comment Geckoo1337, Falak, Robber and adsilcott, I'll be checking all your games out shortly!

APantaloni says ...
Apr 19, 2016 @ 5:07pm

The weird controls are an interesting experiment but I'm not really sure of how I feel about them. The bird creature looks nice!

coborax says ...
Apr 19, 2016 @ 5:13pm

Really hard controls o.O

treegemmer says ...
Apr 19, 2016 @ 5:30pm


Saladon says ...
Apr 19, 2016 @ 7:45pm

I like the concept, but the controls need a little more work. Good work!

ocarson says ...
Apr 19, 2016 @ 8:12pm

Thanks for the feedback APantaloni, coborax, treegemmer and Saladon. Your comments really help the future of this game.

Gamepopper says ...
Apr 19, 2016 @ 8:19pm

Love the visuals in this, you did a great job at the Low-Poly graphics. Controls were a bit difficult to handle at first but flying around was great once you got the hang of it.

tgrehawi says ...
Apr 19, 2016 @ 9:01pm

Once you get used to the controls, flying around is pretty fun! I'm impressed that the camera is decent (a lot of flying/third person type games have problems in that area) and I love the animation of the wings. The only major problems were that it wasn't obvious that I had 2 minutes to get as many rings as possible, and that my mouse started wandering away from the center of my mousepad and i had to keep moving it back. Other than that this is a pretty satisfying flight mechanic! If you do a post compo version, I'd love to see some more diverse levels with obstacles and maybe some sort of simple combat. Great job!

Omiya Games says ...
Apr 20, 2016 @ 12:07am

Liked the control scheme and the patience it requires to get used to it. That said, it's somewhat aggravating to find yourself stuck in a valley, unable to get up because you're panicking and moving the mouse cursor super-rapidly to get out. Thought it was a really relaxing experience once I got the hang of the controls. Not a fan of all the clipping bugs!

andyman404 says ...
Apr 20, 2016 @ 12:27am

Really cool bird cyborg model! Since you're using Perlin noise to generate the landscape, there are some some quick and simple tricks you can do to prevent the bird from going through the ground: calculate the height of the ground below the center of the bird, and make sure the bird doesn't go below that. Also, when generating the landscape, use several passes of perlin noise at different scales and combine them together to make the landscale a bit more interesting. Check out my game "Where Bunnies Fly" on Gamejolt for some more ideas when you continue working on your game:

ocarson says ...
Apr 20, 2016 @ 12:41am

Ahh that perlin noise trick is fantastic and simple! I'm using just a bunch of short raycasts, and they don't change in length given your speed / framerate, hence the dodgy collisions. Great advice thank you very much!
Also I'm reminded I need to play your game andyman.

nickavv says ...
Apr 20, 2016 @ 12:52am

This is very cool. The graphics are awesome. Controls are very unique and interesting. 2 gripes: It's easy to get disoriented. Some kind of attitude gauge would be useful for telling if you're pointing up or down or whatever. Second, I managed to clip through the ground and was flying under the stage when going for a low hanging ring :) Good job overall though

ocarson says ...
Apr 20, 2016 @ 1:03am

An altitude gauge is a fantastic idea thanks nickavv.

Ithildin says ...
Apr 20, 2016 @ 2:11am

It's a bit hard to control (I can see how moving the cursor can feel closer to the real motion and that sounds really cool in principle, but most of the time I didn't have a clear insight on why a specific cursor move action made the wings flap and why seconds later I tried to do the same and I just glided), but on the plus side the animations of the robot when I got the moves right were mesmerizing.

The environment is beautiful, too. With some sound and improved controls I can easily picture myself just flying around, as the experience had very immersive moments.

Considering that it's a compo entry you did an amazing job. I hope you keep improving it! :)

ocarson says ...
Apr 20, 2016 @ 1:33pm

Thanks for the comment Ithildin.
I've fixed a collision bug some users at lower framerates were having with CYGLiDE, no more flying through the floor.

goffmog says ...
Apr 20, 2016 @ 2:23pm

Tremendous game for a compo entry, I love the look and feel and hope you'll check out my entry which also has vertex shaded procedural terrain! As an addition to the advice about height testing, I'd add that it's better to save your heights into an array and look that up, than it is to keep doing perlin calculations. This also makes it easier to ramp up to a more complex terrain function if you wish. I found the controls a bit tricky and would also love to have an altitude indicator. The graphics are just beautiful, and the animation is delightful.

vethan says ...
Apr 20, 2016 @ 2:28pm

This is really cool! I like the control system, it's different n interesting! Also the graphics are wonderful

ocarson says ...
Apr 20, 2016 @ 2:33pm

Yeah that's a good call on the height lookup goffmog, I'll have to remember that for the future, will check out your game at some point this evening. looks good!

Thanks for the kind words vethan.

TheColorMan says ...
Apr 20, 2016 @ 4:42pm

I think the controls were smooth and well done.

Apr 20, 2016 @ 8:22pm

Visually amazing! And a really cool game mechanic! More content, other than collecting rings would make it better, but of course that is not focus of this game. It is about the cool mechanic which I think you nailed! Well done!

pixel_maniacs says ...
Apr 21, 2016 @ 7:24am

Good job. This is a polished game made in 72h. Perfect hit!

ocarson says ...
Apr 21, 2016 @ 8:33am

48 hours actually pixel maiac :)

Apr 21, 2016 @ 5:29pm

Really lovely little robot bird! The "feathers" on here were brilliant. I included it in my video compilation series of Ludum Dare games, if you’d like to check them out :)

SteveSalmond says ...
Apr 23, 2016 @ 6:32am

Love the animation on the 'wings' - super cool :) Started to get a strong sensation of flying as I got the knack of the controls. Awesome! I really wanted some atmospheric noises in there though (rushing wind etc) to complete the illusion - completely understand though, there just ain't enough hours for all that stuff :)

Apr 24, 2016 @ 6:12am

I actually quite liked the controls, though it did take me a while to get used to them and my poor desk suffered with how much I needed to move the mouse. The graphics are really stylistic and feel like a game from the hay-day, which I love.

As you know, I played it in my stream from 5:35:

josemwarrior says ...
Apr 24, 2016 @ 2:36pm

Good aesthetics, but difficult to control

JuDelCo says ...
Apr 24, 2016 @ 3:16pm

For me controls were pretty easy (a bit low the mouse sensivity but okay).

Lacks sound, but cool mechanic !

ManuSaiz says ...
Apr 25, 2016 @ 5:55pm

The mood was really nice, good taste with the colors :)
I would strongly suggest including a reverse vertical camera toggle. Overall very nice entry, I tried to do a backflip but I guess my spin speed wasn't enough and weirdly bounced into the mountains. Would be super cool to have some feedback for that momment, maybe a die condition or a more evident bounce.

I am not sure about the rings spinning when you are near, and it would be nice some have some clear routes to follow.

Great job, the game looks really nice :)

Gord10 says ...
Apr 25, 2016 @ 6:08pm

The graphics look awesome, 5 stars. I found the controls too hard, though (I was good in gliding in Batman: Arkham games, I could easily pass through rings). And I couldn't understand how it is related with theme.

Riftpoint says ...
Apr 25, 2016 @ 7:05pm

Cool game. Nice gameplay mechanic, but I think it should have differente objectives

AnaGF says ...
Apr 25, 2016 @ 9:28pm

Great innovation, though it is hard to control it, I like the idea of flapping.
Graphics are cool, too

thedashdude says ...
Apr 26, 2016 @ 3:01am

I liked the feel of the game, but had more fun flying through canyons than hoops, so I didn't get great scores. I couldn't decide if the player looked like a majestic eagle or a terror-robo-locust. Great job on this game!

pjimmy says ...
Apr 26, 2016 @ 10:25am

Nice, visually stunning for 48h, the bird creature is very cool

Cerno_b says ...
Apr 29, 2016 @ 7:05pm

The game came out well due to the very nice character design. Add to that the procedurally generated landscape and I have to say you achieved a lot in two days.

The main weak point is the challenge that might be improved by adding missions or levels. It may be even more rewarding if the gameplay was a bit snappier, which is in part due to the controls.

I guess a VR version might be worthwhile as it fits your mood and the control scheme better. That way it plays its strengths as an exploration type of game which does not need snappy controls and a challenge.

Rock Eaters says ...
May 1, 2016 @ 6:04am

Look great but to slow on my conputer

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