Ludum Dare 34 — December 11th-14th, 2015 — Theme Tied: Two Button Controls, Growing

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Environment Interface

by Neroxis - Jam Entry

Environment Interface is a environment and economy simulation same.
It was created by Geosearchef and Neroxis within 72 hours.
All sounds, music, images and code were entirely done by us.

How to play:

Trees produce oxygen which helps to keep your atmosphere healthy.
Building stuff costs wood and stone which are produced by woodcutters and mines.
Houses provide workers for transport and your other buildings they consum small amounts of energy and food.
Energy is produced by oil pumps and burning coal, which efect the environment in different ways. Windmill also produce energy but are costly.

First steps:
Build a oil pump and a house.
Plant 2-3 Trees.
Build a woodcutter and two houses.
Wait as long as possible befor you build a farm and another two houses.
Finally build a mine and two more houses.
From here on you are on your own.
Keep an eye on the air pollution and try to damage the groundwater the least possible.
Let's see how big your city will grow!

Downloads and Links




SeaDads says ...
Dec 16, 2015 @ 1:35pm

Couldn't really see the entire bottom bar of the interface as the default windowed resolution was bigger than my monitor resolution? And couldn't fullscreen it? :(

Ace says ...
Dec 16, 2015 @ 2:03pm

I felt like more descriptions were sorely lacking, had no idea about what any of the buildings really were. Their effects were more obvious, but that involves actually building and crewing them just to figure out what it will do.

More of the same in the rest of the UI, why does the change values for all the resources not correlate with the actual amount of resources?
Knowing that you're gaining wood is all good and that, but it should really show when the usable wood is delivered, not when a tree is chopped down.
And what was the yellow bar? Overall pollution level?

The placing of buildings was a slight bit strange too, why have the ghost be green when a building can't be placed because of missing resources?
And the tree planting felt strange too, I had no idea if I was actually planting trees or pouring green color on the dirt.

Maybe transports should prioritize resources that are running low as well, managed to run out of food even thought reportedly my farms produced over ten surplus.

Just my series of thoughts on how to improve the game, overall a nice little RTS game though.

blurryroots says ...
Dec 17, 2015 @ 3:34am

Took me a while to identify the different types of buildings. I had fun playing this. Cool idea having to balance the ecosystem. And the little workers whizzing around had a real city building vibe. Great entry ;)

AzureAspect says ...
Dec 17, 2015 @ 7:23pm

My city died pretty fast, for some reason my resources wouldnt grow even though everything was on + side o.o
Liked the tress growing and taking over the world :)

Neroxis says ...
Dec 17, 2015 @ 8:22pm

Hi AzureAspect
First of all big thanks for playing our game.
If you want to survive longer you could try follow the gameplay video as much as possible. The build which is used there is very stable in the early game.
I hope you'll give it another try;)

Neroxis says ...
Dec 17, 2015 @ 8:27pm

It's also very important to build about twice as much houses than other buildings, because most buildings need two humans (a worker and a carrier) to be effective. In fact some buildings which produce at a high rate (e.g. farm) should be supported by at least two carriers.

Claire1605 says ...
Dec 29, 2015 @ 6:51pm

Really liked the concept of this and wanted to play it for longer, but it was really hard to know what was what and what to do next, nothing is labelled or really explained except in a huge block of text at the start, which I would have to quite the game and re-start in order to read again! I think this could be really cool if the interface and explanations were a bit more user friendly though :)

Jan 4, 2016 @ 11:30pm

A very well rounded entry, it took me a few minutes to figure out what was going on though. I'm always fascinated with little people doing little people things hahaha

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