Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by Wayward - Jam Entry


Move: WASD or arrow keys
Interact: 'L' or 'return'
Attack: 'K' or 'space'

Xbox360 Controller:
Move: Left Thumbstick
Interact: A
Attack: B


You're the hero!
You will save the world, but first you have to find the weapons you need.
Traversing the land to look for them.
But are heroes always the good ones?


To run the .love file you need to have love2D >= 0.9.1 installed.
The other versions should work as is.

We couldn't finish the game, so some collision boxes are missing (in the buildings, and at the spawn, so try to avoid walking in the dark :) )

Have fun!

Programming,Sound: Wayward
Art: Brother-MS

Special thanks:
rnfl , for providing the web build

Downloads and Links




sylvainAB says ...
Aug 25, 2015 @ 11:33am

Cool game !

parsia says ...
Aug 27, 2015 @ 7:46am

haha, funny :D

NoWandStudios says ...
Aug 27, 2015 @ 8:03am

Art looks nice but...would be nice that you put a collider at the building's key ^^' I walked into dark and i disoriented

glerikud says ...
Aug 27, 2015 @ 8:03am

It's a great idea to be able to see your gameplay from the villagers' view. It really suprised me. Nice work :)

LeoM says ...
Aug 27, 2015 @ 8:07am

The hero is looking nice ! ^^

CheesyRamen says ...
Aug 27, 2015 @ 8:08am

Haha, hilarious unexpected ending =)

ChaosCult says ...
Aug 27, 2015 @ 8:14am

Nicely played with player's reflexes. But since there is a pacifist path through the game (you can skip attacking anyone and anything beyond the initial crate), it would be nice to have a special ending for this case (at least, without "What really happened" followed by nothing). Or you could place one of the villagers near the house's entrance, so player had to kill at least one of them to complete the level.

But I'm afraid that your idea is really to big to execute properly. Even if you had all the graphics and mechanics in place, simply telling the player "you know, they weren't really monsters, you're the monster for killing them!" in the end wouldn't work. The player would feel cheated by developers, but not horrified at his own, or his character's actions.

rnlf says ...
Aug 27, 2015 @ 12:43pm

Cute little game with a nice idea! Reminded me of a Twilight Zone episode, don't remember its name though. The art was really sweet and the programming seemed solid.

ALSO I HAVE A GIFT FOR YOU: (requires WebGL, works best in Chrome).

And you named your files xx-LD32, I think you might check your calendars ;-)

Wayward says ...
Aug 27, 2015 @ 2:27pm


Thanks :) at least for the programming part^^

and thanks for the webbuild, i will try adding it to the link link list, what does it use? i tried looking into web love2d but everything seemed cumbersome.

And yes, LD 32 is in my memory, and i was pretty tired while uploading, will fix it to, thanks for the hint.

rnlf says ...
Aug 27, 2015 @ 3:30pm

Wayward, it's my own clone of LOVE that i've been working on over the last couple months + a few updates I made to get your game running in it. I'm using the LD33 games to check and improve my compatibility. You can find an (outdated) public release at

You may want to add a warning for the web version though, and tell people to play the download version if there are any problems (it's still in alpha state!).

Btw, you got my name wrong ;-)

MrTwister says ...
Aug 28, 2015 @ 2:23am

Nice idea. But I'd say you were a bit too ambitious!
Your game needs a number of things that are not that easy to implement during a jam, not only the enemy/player tracking/recording/playback system, but also collisions, map loading/handling, dialogue system, event scripting, etc.

Loved the "Hero" sprite and the core concept behind your game. SFXs were also pretty good.
Lot of missing/misplaced collision boxes though, but there's a warning about that in the description.

I'd love to see this idea developed further though. It's quite promising!

kidando says ...
Aug 30, 2015 @ 8:37am

You might get the same response i got for my game, hit boxes are too big and they should be placed at the bottom of the character for such style games. But i loved it. Your character's animation was really cool. You graphics solid. Congrats on submitting your entry! Reminded me of Inuyasha

valid4life says ...
Sep 3, 2015 @ 12:06am

Ending was quite unexpected; enjoyed the game!

hdong says ...
Sep 3, 2015 @ 12:12am

Loved the ending
Character gets stuck on the bottom of objects sometimes which was annoying.
Great game overall, nice work!

shawn42 says ...
Sep 5, 2015 @ 2:55am

Cool take on the theme. Kind of an Ender's Game kind of ending.. =P That main character does look pretty. Keep going, I'd love to see how this turns out.

Sep 6, 2015 @ 5:16am

Time, the greatest monster of all...

LandoSystems says ...
Sep 7, 2015 @ 11:48pm

Agreed... time _is_ the real monster here. Nice work, I now feel bad for killing blue squares :(

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]