Ludum Dare 33 — August 21st-24th, 2015 — Theme: You are the Monster

Back to Browse Entries


by magenta - Jam Entry

An idle RPG-style game with a RISK-style skill tree.

Each skill increases different stats, changing the way Umon looks and each level increases your rank. Villagers get progressively harder to scare, better, faster, stronger.

If all else fails, grind to the MAX.

Apologies for the unfinishedness - we may have bitten off more than we can chew :/

Have a gander at the source code if you want!

Click the numbers on the map to level up when you get enough gold.

Your number must be bigger than the next linked skill before you can activate it.

Tested on Chrome and Firefox

Pixels in Swanky Paint, our pixel/animation software ( )
Made in Lua using GameCake, our open source game engine

Muchos THANK YOU to finefin ( ) for the music!!!


Downloads and Links




SecularBaron says ...
Aug 25, 2015 @ 2:17am

One of the funnest games I've played so far. Awesome graphics and concept. It was a little on the easy side.

Muush says ...
Aug 25, 2015 @ 2:22am

I don't understand how to play :c. Kept dying to the second person

magenta says ...
Aug 25, 2015 @ 2:27am

Sorry, we didn't have time to make a tutorial! You'll need to increase a skill (start with the one that is cheapest - "0") before Umon is strong enough to scare a villager :}

Reccy says ...
Aug 25, 2015 @ 2:30am

I had a lot of fun with this game, the graphics are awesome and it was fun to get progressively more powerful. The late game got a bit too grindy though, I kept on running past all of the villagers :P

magenta says ...
Aug 25, 2015 @ 2:31am

Whoops! Meant to say, there's a slight strategy when levelling up. Hint - do it *just* before Umon almost dies.

magenta says ...
Aug 25, 2015 @ 2:34am

Haha! Thanks, Reccy!

hexagore says ...
Aug 25, 2015 @ 2:54am

Ah this is brilliant. Really interesting twist on the cookie clicker thing! The "water closet" thing started to drive me a bit mad when the humans got powerful enough that I could only kill one human inbetween deaths. Maybe I put too much money in the wrong things :) The art and sound are just amazing. Love it!

folex70 says ...
Aug 25, 2015 @ 3:48am


Ryusui says ...
Aug 25, 2015 @ 4:03am

This game probably had me at the CRT fisheye effect. XD

Only two gripes: the "healing" downtime between attacks gets absurdly long the more HP you have, and there doesn't seem to be that much relation between the upgrades I buy and the monster's appearance.

magenta says ...
Aug 25, 2015 @ 10:29am

Aww, thanks everyone. We are still dead but happy that you like Umon!

Ryusul, sorry about that! We should probably add a button mash or quicktime mini game during health regeneration :}

Also ran out of steam and time before I could add more monster costumes. One day I'll get a hang of this animating sprite thing!

ErelDev says ...
Aug 25, 2015 @ 11:35am

Very fun game, I love Idle games !

UrbanHelsing says ...
Aug 25, 2015 @ 6:56pm

Looks very nice but I dont understand what to do...

JackDegree says ...
Aug 25, 2015 @ 6:59pm

Nice graphics and concept, would be very interesting for you guys to take it further!

A_K_ says ...
Aug 25, 2015 @ 7:21pm

LIked the flow of this game. It is addictive to some point. Add more choices would a great benefit to this game i think.

Aug 25, 2015 @ 9:19pm

Haha, nice entry, good job.

smotko says ...
Aug 26, 2015 @ 6:49pm

I really like the pixelart it looks really nice. Is intended that the level of skill X gets reset to 0 when you unlock a new one? It felt like this bug gave me an unfair advantage and I was able to make my monster a savage killer too soon.

A fun game, good work! :D

magenta says ...
Aug 26, 2015 @ 11:27pm

Thank you, all!

@A_K, totally agree :}

@smotko, thanks so much for the feedback! Sorry, we should have been more clear about that aspect. If you've ever played Risk (originally a board game), this is based loosely on part of the rules when you conquer a territory on a map :}

superpatch says ...
Aug 27, 2015 @ 1:16am

Graphic is great, I love the style. Maybe a bit too easy.

superpatch says ...
Aug 27, 2015 @ 1:18am

I loved the graphic, liked the style. Maybe it gets too easy after you get few upgrades.

guoboism says ...
Aug 27, 2015 @ 1:56am

Overall 5/5! The visual effect! The cute jump animation! The pixel drawings! Great job! Picked by GB!

jordinuco says ...
Aug 27, 2015 @ 10:06am

Simple but effective idea! Very easy, but amusing, and great graphics!.

Maybe a bit difficult to read the state texts on the left and watching your monster work while you upgrade it constantly, but the all of those things adds value to the whole visual experience.

Razoric says ...
Aug 27, 2015 @ 4:51pm

Kept me busy for like 20 minutes. That's a good sign! :)

Aug 27, 2015 @ 5:54pm

Had fun with this - looking grreat.

jhrrsn says ...
Aug 27, 2015 @ 6:03pm

Awesome concept! I think the fundamental design of the experience tree is very clever. I never really felt challenged by the game though - maybe a dash more risk would have made the reward even sweeter? Good job though :)

veoviscool12 says ...
Aug 28, 2015 @ 8:11pm

Really fantastic idle RPG. Graphics are excellent. Not usually my cup of tea, but I enjoyed this one. I can see a mobile future for it, if it was expanded some more.

team_ftlol says ...
Aug 28, 2015 @ 8:28pm

Nice work! The skill tree is a nice addition to the auto-attacking idle game. I love the recovery in the bathroom with the newspaper. Art looks great, sound is pretty good. You might include a mute option though, since the sound can get a little abrasive when you leave the game running to build up gold.

It took me a while to figure out how to unlock the next skill, and resetting the previous skill meant a bunch more clicking as soon as you upgrade.

I think there's a bug where Umon moves to the right with each attack, so late in the game, he hits the right side of the screen and goes to recover in the bathroom before he's fought all the villagers. But it's good up to that point. I got to rank 51, and because of that lost gold, the villagers are now stronger than Umon and I can't afford any more upgrades.


recursor says ...
Aug 28, 2015 @ 8:40pm

This is a very interesting game. At first I didn't know what to do but I figured it out. It reminds me of one of those cookie-clicker type games except that you get to see some neat fighting animations at the top of the screen. I love the upgrade system and would love to see those upgrades visually change the monster. That would be top notch. Great graphics and I especially like how the screen looks like an old CRT monitor. I enjoyed it.

t4u says ...
Aug 28, 2015 @ 10:20pm

I liked it but I dont actually havent noticed changes in my monsters look with upgrades.

mustaine says ...
Aug 29, 2015 @ 12:34am

Took a while to click, but once it did - had a blast. Well done.

aprotasenya says ...
Aug 29, 2015 @ 1:06pm

Hi there! Really want to play (since it looks good from the concept and the screenshots), but the loading frezzes at around 45%:
Or so it seems. I've waited for like 5-7 minutes. Should I wait even longer? :)

magenta says ...
Aug 29, 2015 @ 4:53pm

@aprotasenya Yikes! It shouldn't take that long to load :} What browser/OS are you on? We've only tested it on Chrome and Firefox (Linux). At the most, about 3 minutes.

magenta says ...
Aug 29, 2015 @ 4:55pm

Thanks very much to everyone who has played and left comments, we really appreciate them :}

This has definitely given us so many pointers to work with!!

fistmaker says ...
Aug 29, 2015 @ 9:16pm

Well put together! Everything came out great! I really like how the monster evolved as you put points in. Great Game!

Grahhhhh says ...
Aug 29, 2015 @ 11:28pm

I'm not certain I completely understood the risk system, but I was able to grind and max out the upgrades! I think this is a great start to a game, this was fun!

Omiya Games says ...
Aug 30, 2015 @ 2:24am

Well, that's one way to improve Cookie Clicker. Not what I would have expected from an "idle game." Very cool indeed!

Saf says ...
Aug 30, 2015 @ 3:56am

A very different experience. Great jam entry.

Forlorn79 says ...
Aug 30, 2015 @ 3:24pm

This is the best game I've played from this game jam! While it's not too innovative or funny, it has just enough to not make it dull. The fun and theme are good, but they could be improved by adding more variety on the top section. I got stuck around rank 51, where the grind became almost impossible. The graphics and mood of the game are brilliant! Would buy.

Aug 30, 2015 @ 9:01pm

Couldnt upgrade for whatever reason? I included it in part 11 of my Ludum Dare 33 Compilation video series, if you would like to take a look :)

magenta says ...
Sep 1, 2015 @ 11:50am

Hey @Jupiter_Hadley, thanks for playing! Sorry we weren't clear about the popups! You had to click the numbers and then move to the popup to click the upgrades. There's a few options on the popups so it wasn't just a simple click to upgrade.

We would have made a tutorial but there wasn't time. Also, we're not big fans of tutorials and much rather prefer people explore the interface so your video was very helpful, thank you!!

magenta says ...
Sep 1, 2015 @ 11:52am

Oh one more thing, the popup isn't supposed to be where it is now but closer to the skill button so you didn't have to move too far to upgrade. We just ran out of time :/

mubox says ...
Sep 1, 2015 @ 3:04pm

Takes some time for understanding how to play, but it's possible. Then, a very nice iddle game. ^^

I don't understand why call it "RPG". :)
Good game, keep working on it.

Patomkin says ...
Sep 3, 2015 @ 4:18pm

Woah, very interesting upgrade tree mechanic! Unfortunately, by the end of the game Umon jumps so far to the right, that he ends up in the bathroom and loses a lot of gold per fight :(

dunin says ...
Sep 11, 2015 @ 7:27am

interesting concept. And fun!

EncryptedCow says ...
Sep 12, 2015 @ 9:19pm

Cool game.

You must sign in to comment.

Mini Submission FAQ

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

CAN I ENTER BOTH EVENTS?: You should pick 1 event, whichever you think it’ll do better in. If the idea is strong, and everything plays well enough, you can go Compo. If you’re a perfectionist, and would prefer people to play a more polished game, do the Jam. Historically, more games are entered in the Compo, but with more people and more time, Jam games have the potential to be better (that doesn’t mean they are). Many solo participants do enter the Jam.

If you made 2 games, unfortunately, the website doesn’t support multiple submissions per user. To submit your 2nd game, you will have to make a 2nd account. Only do this if you made 2 games. Alternatively, if one game is better than the other, then consider just entering the better game.

CAN I KEEP WORKING UNTIL THE DEADLINE?: Yes! Immediately after the 48 or 72 hours, we do something called Submission Hour. As the name suggests, it’s an extra hour for you to package, upload, and submit your games. If there were catastrophic issues trying submitting your game, or you misunderstood how submissions work, that’s okay. It happens. We’re flexible. If you need advice, check with the folks on IRC. If you need an admin, get in touch.

CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate at least 20 games to improve your visibility (Coolness).

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crashes, win condition, or tiny bugs after the deadline. In a sense, this is like “porting” to support more players. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just fixing mistakes you should have caught had you been better rested.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up. Alternatively, if you just posted it, wait a minute. The cache may not have refreshed yet.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

[cache: storing page]