Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Harry and his Herring

by Amazingcookie - Jam Entry

"You must cut down the mightiest tree in the forest... WITH... A... HERRING!" -Monthy Phyton's 'The Holy Grail'

Collect shrubberies and cut down trees with your unconventional weapon: a herring! The world generates itself as you're walking through it, so explore and find them all!

The way you control the weapon is also unconventional: you swing it around you directly instead of pushing a button to swing it. Be careful, because only if you swing the fish fast enough, it can actually hurt enemies. Use the arrow keys or WASD to walk (AZERTY also supported). You also have a shield at your disposal, which you can only use once before having to reload by defeating an enemy.

Shortly put: avoid/kill everything red and collect/kill everything that's green.

Fullscreen is on by deafult, toggle with F4.

Downloads and Links




CodeNMore says ...
Apr 22, 2015 @ 7:51pm

The affect of the blocks falling in place was awesome, but I just felt like the gameplay was missing something...either way, it felt good!

Tanser says ...
Apr 22, 2015 @ 8:11pm

Very nice! :))

slowfrog says ...
Apr 22, 2015 @ 8:12pm

Decidedly unconventional (based on Monty Python, that was to be expected (unlike the Spanish Inquisition)).
The rotating herring mechanic is interesting, but the game itself feels to fast and random to be enjoyable. Know what I mean, blink-blink, nudge-nudge?

KCrimson says ...
Apr 22, 2015 @ 8:12pm

The falling block effect was pretty good, but it did occasionally result in enemies stuck in blocks.

Horsed says ...
Apr 22, 2015 @ 8:13pm

My mouse almost went on fire, because I was swinging so hard. That was funny :-) But I never survived long. Maybe there are too much enemies.

Spit Tex says ...
Apr 22, 2015 @ 8:13pm

Love the swinging and area spawning effects, but on a laptop the game play could be quiet difficult with a trackpad, but loved the idea, would love to see it developed further

careless says ...
Apr 22, 2015 @ 8:15pm

How much fun can you pack into 2mb! The swininging of the fish was really cool and the level generation was something I had not seen before so will give you some stars for that!

fighting was a little tough but there are some great ideas here!

Andy Gainey says ...
Apr 22, 2015 @ 8:18pm

I like the concept, and the levels visibly generating as you go, but the control scheme felt off. If I had to speculate, I think it is because rapid motions with the mouse work better horizontally than vertically or circularly, due to pivoting about the wrist. Maybe you could ignore the mouse's vertical position entirely, and determine the fishes location purely by translating the mouse's horizontal position into an angle value, describing the angle around the player that the fish is pointing.

Alternatively, you could do some fancier math over multiple frames to determine the mouse's average location and point the fish in that direction, and then calculate the amount of overall rapid mouse movement to determine how wildly the fish is swinging back and forth around that direction. Rapid mouse movement (regardless of specific direction) results in rapid fish swinging. Rapid movement within a very tiny range results in the fish also swinging back and forth rapidly, but in a narrow range of angles, while broader mouse movements makes the fish swing back and forth across larger arcs.

I feel like you might have something fun here, but experimentation with the controls is needed.

xandy says ...
Apr 22, 2015 @ 8:25pm

well this was unconventional :D nice mechanic idea and cool map building at the edges

Somnium says ...
Apr 25, 2015 @ 8:37am

Good game! Both the attack mechanic, as well as the blocks falling into place mechanic were interesting.

Andrea says ...
Apr 25, 2015 @ 7:47pm

The controls are really hard and I think I'm not gonna be able to use my right hand for a while after, but the idea is pretty cool and the game is quite challenging (even without the mouse thing, I suspect).
Nice work!

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