Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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Battle of Tolzford

by Franklin's Ghost - Compo Entry

Battle of Tolzford

Is inspired by the old final fantasy games. I just wanted to approach the idea of the player having to continue an existing game, stumbling upon a monster and being thrown into battle. What is the unconventional weapon?

Didn't get as much time as I wanted to work on this but the idea is there so I'm happy about that.

UPDATE:25/04/2015 - Hacky android mobile port version of the game.
UPDATE:26/04/2015 - Post-comp version with some small additional character animations.
UPDATE:29/04/2015 - As suggested I've now also added WASD keys for movement.

Use ENTER and the ARROWS to move and navigate.


Downloads and Links




fluidvolt says ...
Apr 20, 2015 @ 8:13am

Whoa, I love this. The art style has a lot of character and looks great. Very C64-ish, kinda? The strange sfx contribute too. I like the aesthetic of this a lot. Multiple endings too? Those epilogues are great.

hissssssssss says ...
Apr 20, 2015 @ 10:23am

Short and sweet.
But what happens if you keep fighting the guy? I didn't have the patience but I am really curious.

SyBen says ...
Apr 20, 2015 @ 11:52am

Ok I laughed, good job for the humor and the respect of the theme !

Hammers says ...
Apr 20, 2015 @ 11:57am

Really love your art style. And the SFX are great (love the weird mumbling when the fight starts). Might load this up again tonight and try and keep attacking and beat the guy. I hope you've put something interesting in if you do manage it!

vegard1992 says ...
Apr 20, 2015 @ 11:58am

Hey man this is boss, just wish it were longer than 10 seconds LOL

BraindeadGeo says ...
Apr 20, 2015 @ 11:59am

Haha, loved the unconventional weapon, nice graphic style too!

Apr 20, 2015 @ 11:59am

Thanks everyone
@fluidvolt I was going for an old school feeling with the graphics so thanks for the C64 comment. Did want to include more paths with more epilogues but ran out of time.
@hissssssssss was aiming this time to go for something short that would feel like a complete package. Ran out of time last LD so didn't want that happening this time. Also have wondered if anyone will have the patience to try and defeat the guy, we'll see I guess.
@SyBen wanted to try something different for the unconventional weapon so glad you appreciated my take on it.

PapyPilgrim says ...
Apr 20, 2015 @ 12:00pm

Not much gameplay sadly, but the game actually feels complete. Maybe fighting a few battles before this final boss would make the twist more impactfull, but that's nitpicking
Good job!

jojocanard says ...
Apr 20, 2015 @ 12:15pm

Very funny, well written. Congratulations

dusho says ...
Apr 20, 2015 @ 12:17pm

I'm sure there is some deep thought and message somewhere :)
good work

Mizipzor says ...
Apr 20, 2015 @ 12:18pm

A sincere WTF. This cracked me up. Everything about it is so weird. Could use some music though. Great job overall! :)

Apr 20, 2015 @ 12:52pm

@Hammers was going for something different with graphics from my usual vector style so thanks. Still interested to see if anyone goes the whole way with the battle but just not going to promise it will be worth it LOL.
@vegard1992 me too.
@BraindeadGeo thanks nice to see people are appreciating my take on the theme, was worried about that.
@PapyPilgrim definitely good suggestions and if I get the chance, it would be good to expand it a bit more with more of a buildup for the big reveal.
@jojocanard cheers with the lack of sleep I did feel like I was incoherently writing which might have actually helped.
@dusho thought I'd try something different for me and try going with a message :)
@Mizipzor really great to hear, always appreciative to hear people are enjoying my stuff and you're right music would definitely help in setting the mood.

ccglp says ...
Apr 20, 2015 @ 2:14pm

Words are a powerful weapon :)

I see this game in a smartwatch, think about it pal!

Gaeel says ...
Apr 20, 2015 @ 3:22pm

Hmm, never thought of "slice of life" applying to a video game. I like the idea that we're dropped into an RPG session that has been going on for a while already, that's a sweet touch ;)

Zeriver says ...
Apr 20, 2015 @ 3:25pm

The best Ludum Dare 32 entry i have seen so far! I really like graphics, funny sounds effects and great twist with a moral :) I also like small things like trying to go to the left at the beginning. Sweet, funny, short game. Really great work!

Apr 20, 2015 @ 4:04pm

You've nailed the theme here! Also, by far the funniest game I've played I think maybe from any LD!

daredevildave says ...
Apr 20, 2015 @ 5:07pm

Lovely style. Nice idea. I laughed and we went for a beer. :-D

Sorak86 says ...
Apr 20, 2015 @ 6:53pm

haha, very nice :)
5 in mood!

alpha_rat says ...
Apr 21, 2015 @ 1:05pm

Weird and fun :)

sentendo says ...
Apr 21, 2015 @ 1:43pm

hahaha really nice take on the theme! :D

TijmenTio says ...
Apr 21, 2015 @ 1:45pm

Haha this is cool. Nice palette and plot twist. Way to use the theme to make a statement :P

Taldius says ...
Apr 21, 2015 @ 1:45pm

That was really funny and it kinda emphasize the stupidity behind some games.
Good job!

factorial says ...
Apr 21, 2015 @ 1:46pm

Made me lol, especially the FX when starting the battle. Simple, but funny and a cool aesthetic.

kabutakogames says ...
Apr 21, 2015 @ 1:47pm

Great interpretation of the theme, and great style! I love the way it gives you the option to attack, but makes it near useless - does it do anything if you manage to somehow get him down to 0?

rohtie says ...
Apr 21, 2015 @ 1:49pm

This is amazing! Love the story and concept, so funny. Cool graphics.

ss64games says ...
Apr 21, 2015 @ 1:50pm

Ran into a bug in which if the game isn't full screen there were some invisible walls preventing me from getting to the bad guy. When I went full screen I was able to finish the game.

Other than that I enjoyed the graphics and presentation. I wish it was a bit longer, because I think you could have built up to the idea nicely and created a better narrative by seeing a little more of the "dungeon" (or even just more dialogue options with the bad guy). But, yeah you only have so much time to work on it obviously.

awestsecurity says ...
Apr 21, 2015 @ 1:51pm

The graphics were my favorite part. You accomplished a lot with that pallet. The ending came too quick for me so it wasn't very satisfying, but overall, great job!

ManicMiner says ...
Apr 21, 2015 @ 2:20pm

Nice parody

Apr 21, 2015 @ 3:19pm

Thanks everyone, would respond to each of you but quite a few comments since I last checked. Nice to see that so many people are getting my little game and the hard work paid off. Was a bit delirious at the end so was starting to doubt myself.

Will definitely be playing everyone who's commented games when I get the chance later in the week, so looking forward to that.

DKoding says ...
Apr 21, 2015 @ 4:21pm

I LOL'ed. Finished the game in like 30 seconds but 10/10, best game ever, would play again. :-D :-D

nassi says ...
Apr 21, 2015 @ 10:22pm

Simple but with a message. Word yo.

GTA LUDUM V says ...
Apr 22, 2015 @ 3:44am

well that was fast, Like the twist though~!

Anas Azmi says ...
Apr 22, 2015 @ 11:37am

I like the aesthetics and humor. It really helps the unconventional weapon stand out. The graphics are simple, but works out well. Though it doesn't seem that the boss deserves its title...

Apr 23, 2015 @ 3:31am

Cheers everyone
@Anas Azmi the title actually changes depending on your actions.

tanjent says ...
Apr 24, 2015 @ 6:22pm

Really like the art style! Just one random thought: I think that since the overall design is very retro, the sound should also reflect that... So if you bitcrushed the mumbling samples to 4-6 bit audio or something similar it would have enhanced the gritty digital feeling greatly - especially since the first sounds you hear is very simple/retro/digital and that clashes a bit with the rest of the sounds that sounds more recorded. Still a great take on the theme!

panurge says ...
Apr 24, 2015 @ 7:02pm

Very well-written and funny! I loved the little epilogues and found myself nodding along sagely with the skull crusher... Word indeed.

Excellent graphics and audio too. Awesome work all round!

Apr 25, 2015 @ 2:15am

@tanjent that's great point, I am going to keep working on it and think that's a great point about the sound. I'm pretty hopeless and don't really know what I'm doing with audio but I'll try and figure out how to do that cause think it would really help.
@panurge thanks and yep Skull Crusher is a wise guy. Also looking forward to expanding the game and explaining the name more since I didn't get time this Ludum Dare.

syncxzoz says ...
Apr 25, 2015 @ 10:28pm

tobat no jutsu..

kirbytails7 says ...
Apr 26, 2015 @ 7:57am

Heh, nice, if a bit heavy-handed with the lesson. I like the this-was-someone-else's-game concept.

Apr 26, 2015 @ 11:01am

@kirbytails7 thanks and yeah it's pretty heavy handed but didn't have time for subtlety with the 48hrs. Hopefully I can flesh it out with the expanded version a bit more so it doesn't feel so in your face.

sebasRez says ...
Apr 26, 2015 @ 3:23pm

Would like to see more in this, even though the story seems to be over. Sometimes words may not be enough so one may require whispers or even shouts.

Tselmek says ...
Apr 26, 2015 @ 3:50pm

Very very nice game, lovely graphics and funny sound effects.

denycetm says ...
Apr 26, 2015 @ 5:30pm

Great work on the art. This could be the rest of the game that the kid is playing at the beginning of the movie big. Also one of the first entries I let my daughter play through given its inspiring message. Great job.

nuprahtor says ...
Apr 26, 2015 @ 9:21pm

Yes. Yes, the most unconventional weapon in video games!
Art style is gorgeous.

Apr 27, 2015 @ 2:20pm

Thanks everyone, nice to see people are still playing.
@sebasRez I'm hoping to expand on this just busy with too many projects at the moment. Will do updates on twitter when they happen.
@Tselmek WOW, I'm impressed. Didn't expect that but don't worry its coming just need to get time to do it, since I wasn't expecting it to happen :)
@denycetm that is such a great compliment, thank you for that. Made me smile and really glad to hear that, hope she liked it.
@nuprahtor wanted to try something from my usual art style so glad that it worked out.

esayitch says ...
Apr 27, 2015 @ 6:34pm

Great entry :) Loved the message as well as the critique of traditional RPGs. Animations would have improved this but it's still pretty good looking :)

Good luck!

Apr 28, 2015 @ 1:14am

man, that was awesome! pretty fun and engaging :) Just maybe adding AWSD to move too.

See ya!

Apr 28, 2015 @ 2:55pm

@esayitch thanks and yep plan is to definitely add more animation with the expanded version.
@deadbodyoutline good suggestion, I've now added those keys to the post comp version.

Portals says ...
Apr 29, 2015 @ 3:01pm

The pixel art is so damn good! Wish it would be longer, but for what it had, it was great! Polished and good!

yuigoto says ...
Apr 29, 2015 @ 6:47pm

Short, simple and full of style! :) The overworld part would totally fit a gameboy game (nice work with the tiles) and the use of contrast when in battle is really interesting and well done.

"Best synchronized swimming duet of all time"? I laughed hard when I reach that part. After that build up I didn't expect that. :P

Nice use of sound fx, btw. :P

Plustech says ...
Apr 30, 2015 @ 5:55am

The take on this gave me nostalgia from MonkeyIsland Duels
Very innovative and awesome art!

jk5000 says ...
May 3, 2015 @ 7:55am

A bit short, but very funny.

Pietdagamer says ...
May 3, 2015 @ 1:05pm

Very impressed with the multiple endings/story!

drludos says ...
May 3, 2015 @ 3:10pm

Woaw, outstanding entry! I love the art style, and your overall idea / approach to the theme. The different endings made me laugh! This game is a great love letter to Japanese rpg games! :)

Excellent work!

Chaoseed says ...
May 3, 2015 @ 3:38pm

I kind of expected that to happen (although I didn't expect the synchronized swimming). And the whole thing was kind of short. Still, you got a nice "retro" vibe and it was fun to play! The graphics in particular are quite nice.

Mase says ...
May 3, 2015 @ 4:03pm

Nice color palette & sound effects.
Since you've abandoned the JRPG battle format for the dialogue, consider implementing a different gameplay type in its place. Dialogue doesn't have to mean "no gameplay."

May 3, 2015 @ 8:51pm

Wow. This may be one of those rare occurrences where I actually laughed at a joke in a video game. Good Job!

May 5, 2015 @ 7:35pm

Love love the aesthetic.

May 5, 2015 @ 11:12pm

Nice retro looking graphics.
And I love the sound effects.
It's an humorous take on the RPG's but the unconventional weapon choice seems a little bit forced.

Xanjos says ...
May 5, 2015 @ 11:23pm

Pretty cool jrpg tribute. I loved the subtle humour and the retro graphic style.

freaknarf says ...
May 6, 2015 @ 9:10am

Hahahahaha, i didn't expect this :) Is there 2 endings or did i miss something, you said something happens if you keep on fighting the guy ? No way precious time...

Weird visuals and colors but it fits, and mouth made sfx make me laught each time. But i want to know what happens if you kill the guy .
2812 HP to go.laaaaaaaaaaame...why am i doing this i must be stupid or miss cafeine this morning :D or maybe you've a nice sense of humor !

greytram says ...
May 6, 2015 @ 10:50am

Short but very nice! I like the art style and the Choose Your Own Adventure feeling :-) Well done!

freaknarf says ...
May 6, 2015 @ 10:58am

that was stupid :)
Cheers !

May 7, 2015 @ 1:41pm

Thanks everyone, great to see people are still playing and liking my entry. Would respond to each of you but crazy busy at the moment.

@freaknarf WOW, impressed. You're the last one on the list. Just moving houses at the moment so might take me abit to finish. And there's actually three endings.

igoramendola says ...
May 8, 2015 @ 4:33pm

hahaha cool entry!! I liked the humor, also how you handled the power of the unconventional weapon :D

ghenoroc says ...
May 10, 2015 @ 7:17am

It would have been better if you had more and different attack audio. That would have made it less painful to get where Brutus was.

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