Ludum Dare 32 — April 17th-20th, 2015 — Theme: An Unconventional Weapon

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What Do They Want?

by DesignerNap - Compo Entry

Aliens arrive at Earth! But we cannot understand them! What should we do?
Well, we should fire probes at them to listen to what they are up to... With enough information we can decode their language and find out what they want. Maybe we can supply it? or maybe we will be forced to defend ourselves with some very unconventional weapons?...

PC Build for Windows. Use the Mouse to click the buttons. Fire Probes near the cruisers but try not to hit them. Once your probes have enough data, an unconventional weapon will become available.

I tried to make a game that used audio in an interesting way and I also wanted to make a game that had little or no text (Aside from credits).

I made everything based on icons and graphics so hopefully it will wont restrict anyone through its use of language. In the past I have made a lot of text and spoken word heavy games. This time I Wanted to try the other end of the spectrum. I hope you enjoy and thanks for viewing my entry!

If you find something you like or something you don't, please comment below and I will do my best to reply.

I will update this page if bugs and issues are found.

Thanks all! @xopsx

UPDATE - All bugs below mentioned are fixed in "Final4". Also ..
SPACE BAR to SKIP CUTSCENES - but watch the first one so you can understand the game ;) - (Thanks Ranmara!)

Downloads and Links




kaype says ...
Apr 20, 2015 @ 10:28am

Uh, got an error.

I restarted the game and gave it another go though; didn't have any issues that time.

I like the aesthetic, but the game is really confusing at first (I guess that was the point eh?)

Apr 20, 2015 @ 10:31am

I notice that if you click the buton above the red one the game crash and if you klick the red one when the earth has exploaded the game crash as well.

Apr 20, 2015 @ 10:32am

An original concept where you launch probes to listen for aliens and guess what they want. I like the innovation! But the game is a bit hard to handle at first. Good work though, was fun to play. :)

DesignerNap says ...
Apr 20, 2015 @ 10:35am

Ah! I see the crash! taking a look now. :)

YM says ...
Apr 20, 2015 @ 10:47am

Getting lots of fatal errors :(

action number 1
of Mouse Event for Left Button
for object obj_spaceButton:
Push :: Execution Error - Variable Get -5.fakePOW(100024, -2147483648)
at gml_Object_obj_spaceButton_Mouse_0

Never figured out what this button does because it always crashed, also if I tried to fire once the Earth was destroyed, similar message.

Once I stopped doing those things though I made it through the whole game. Getting near misses is hard!
I like the idea that sometimes Aliens just need a hand with something. At least, that was my interpretation, did I get that right?

DesignerNap says ...
Apr 20, 2015 @ 10:51am

Found it. Fix incoming! In your screen shot you can actually see the error too! it was a 2am capslock fail... it should have said "fakepow" instead of "fakePOW" - Fixed now :)

ajopart says ...
Apr 20, 2015 @ 10:55am

Interesting entry and concept. I had to nuke them. BTW, there is a fatal error when you click on the button right under the speed selection button

DesignerNap says ...
Apr 20, 2015 @ 10:57am

FIXED THE ERROR EVERYONE :D thank you for your help. New version is available and I have updated the link. Thanks for persevering! :)

cgriff says ...
Apr 20, 2015 @ 11:18am

I really like the probe mechanic (and the opportunity to write that sentence), along with the feeling of having to discover what everything does yourself. Kudos also on the fact no text is used at all. It can be confusing at first, but I urge everyone to continue trying to find out what it all means and complete it!

DesignerNap says ...
Apr 20, 2015 @ 11:36am

Ah! just fixed the errors on the buttons for AFTER the earth being destroyed :) same issue, 2am Typos!!! version 3 ready now

esayitch says ...
Apr 20, 2015 @ 1:09pm

I liked the no-text thing. Graphics are pretty okay as well, and sfx sit very well with the game. Was pretty confused throughout... I noticed the signals change when I got missiles close the ship, but I didn't understand what I was supposed to do.
The concept is very strange, in a great way, really liked it :D
Good luck.

handkor says ...
Apr 20, 2015 @ 1:58pm

Good idea that might be worth continuing and releasing.

Xaychru says ...
Apr 20, 2015 @ 2:29pm

It would be nice to see the direction the probe is going to follow, and the fire button makes the game crash when the planet is destroyed, but anyway I liked the concept, it's quite innovative!

edve98 says ...
Apr 20, 2015 @ 3:56pm

Very nice! Just... A bit hard to understand what is going on... :/

DesignerNap says ...
Apr 20, 2015 @ 4:00pm

Thanks esayitch, Handkor and edve98! And yes Xaychru, I just found that crash and fixed it. Version 4 uploading now :) Glad you all enjoyed it though.

Zeriver says ...
Apr 20, 2015 @ 4:34pm

Really neat idea. At first it is a bit ambiguous what to do but player can quickly get grasp on the basic rules. I like the art style and "image language". It really is a good Ludum Dare entry and i hope more people will see it.

In my case the answer for aliens was coffee mug :D

Apr 20, 2015 @ 4:35pm

Quite an innovative take on the unexpected weapon! I love the graphics and the audio. I thought it a bit hard to understand how to play though, took me a while before I understood that what I clicked on caused missiles to be shot at the enemy space ships! :p

Good luck!

asobi tech says ...
Apr 20, 2015 @ 6:55pm

Good job on the bug crushing :D

asobi tech says ...
Apr 20, 2015 @ 7:09pm

Ahhh I get it now, you have to try for a near miss, so your probe gets close enough to scan without hitting them. I enjoyed the moody music and the art style. Great job on using minimal text.

strong99 says ...
Apr 21, 2015 @ 8:18am

Loved the ending and the idea! Controls were a bit confusing at first but easy to use aftwards. Love the icons. Clear enough for me!

Apr 21, 2015 @ 11:40am

This game remembers me a bit the old Captain Blood game where you would use pictograms to communicate with aliens. I love the idea to send probes NEAR the aliens without touching them.

Ranmara says ...
Apr 21, 2015 @ 11:51am

Like it! Very clever - it took me a couple of tries to work out what I needed to do, but was satisfying when I did. One thing though....unskippable cutscenes! Would have been nice to skip back to the start of the game once I'd been destroyed.

DesignerNap says ...
Apr 21, 2015 @ 12:07pm

aaah yes, you CAN skip the cut scenes... I didnt manage to include that as an instruction with no time left. Space Bar skips :) I will add that to the text above. Thank you Ranmara!

maunovaha says ...
Apr 21, 2015 @ 3:41pm

good graphics and nicely put together! :)

dyfer says ...
Apr 21, 2015 @ 4:01pm

few trouble on the game :s

shatley123 says ...
Apr 21, 2015 @ 5:45pm

Spiffy game.

Apr 22, 2015 @ 12:57pm

not bad

Apr 22, 2015 @ 7:35pm

Neat idea, with no words. Its quite the trial and error game, but I really enjoyed it! I included it in part 3 of my Ludum Dare 32 compilation video series, if you would like to take a look :)

tayl1r says ...
Apr 22, 2015 @ 8:05pm

Nice work!

Apr 22, 2015 @ 8:21pm

Awesome idea!

HotBoxGames says ...
Apr 22, 2015 @ 10:18pm

Awesome idea! Think the control interface and such needs to be a bit more intuitive, but for an LD entry good work! :D

peterfsat says ...
Apr 22, 2015 @ 10:22pm

Pretty detailed game, but I don't get why it's an unconventional weapon... There should also be some way to predict the path the probe will go.

pikmin4000 says ...
Apr 22, 2015 @ 10:27pm

Well I beat the game by throwing a coffee mug the size of the Earth at some aliens ;)

DesignerNap says ...
Apr 22, 2015 @ 10:29pm

heheh, Well Peterfsat, Pikmin4000 answered this for me! :) My original thinking was the "Enigma" machine from WW2 and code breaking. In this game the machine decodes the Aliens intentions, and you have to get probes close to find out what they want. SO both the method and the final weapons are unconventional! :)

UannaFF says ...
Apr 22, 2015 @ 10:50pm

I got a little confused and then i got it, I think you could do something to maintain the idea of confusing the user but making it easier to figure something out at first to catch their attention, after they are hooked you can confuse the helloutofthem. I liked it in general, good job!

KaiseanGames says ...
Apr 23, 2015 @ 5:38am

Great game.

I just miss the option to decrease the angle and the power. But maybe I am missing something.

Anyway, very nice concept and implementation.

Apr 23, 2015 @ 8:15pm

Really cool idea. Took me a minute to figure out but eventually I did. Neat take on an artillery concept, having to get as near as possible without hitting. Nice graphics and audio too.

Lynx says ...
Apr 24, 2015 @ 4:48am

Very interesting concept, like other's have said, the lack of text really provides a great intro to getting the player's brain into deciphering mode.

jhell says ...
Apr 24, 2015 @ 8:52am

This was so good and also so frustrating x). Actually I would have enjoyed some text to really know what's going on.

Also a right click option on the controls to decrease their value would have been awesome.

rudra says ...
Apr 24, 2015 @ 4:43pm

Great graphics, and the idea is nicely put up !

jackyjjc says ...
Apr 26, 2015 @ 5:43am

It is a fun game, at first I didn't know what too do but after getting used to it, it became quite fun. There aren't much replayability to the game though, after I beat it once it became quite easy.

flummox3d says ...
May 1, 2015 @ 11:24am

Awww, they're like me: they wanted coffee all along :D Good work :)

pistolshrimps says ...
May 1, 2015 @ 2:54pm

humor... X ;)
The intro and the credits are REALLY long and unskippable. otherwise fun concept :)

yuigoto says ...
May 1, 2015 @ 7:13pm

Whoa! Took me a little bit of time to play it but finally did it! I loved the game! This concept about launching probes to listen the ships without hitting'em is awesome!

Without text hinting in the interface, I felt a bit lot, but that's also the charm in this game. To me, it felt like being a little kid in front of a panel full of buttons, hitting everything that can be pressed to see what happens. And that sensation is really, really FUN! (I did this a lot in my father's work when I was a kid).

When I finally got the hangs of playing and understood how everything worked (angles, speed, sounds), I enjoyed it a LOT! And it gave me that feeling that this could be expanded into a really nice game. :)

Really nice work with GM:S! Cheers!

DesignerNap says ...
May 3, 2015 @ 3:36pm

Thanks everyone for the comments on the game :) Really glad most people had a great time and quite happy with the end result.

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