Ludum Dare 29 — April 25th-28th Weekend — Theme: Beneath the Surface

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Lake Monster

by SimianLogic - Jam Entry

You are the loch ness monster! But not quite what everyone thinks.

Touch the screen to extend a tentacle (it will follow your mouse).
Your tentacle can only grow so long...

Snatch the tourists! Don't get caught!

I was juuuuuust about to finish better collision, but the deadline has come and I reverted
back to crappy box collision. Beware the sonar/headlight/thingies! They have VERY generous hit rects.

This was my wife's first Ludum Dare! This was a fun weekend project -- got to teach her C# and a bit of Unity programming.
We built it with Futile + Unity + a custom UI toolset that I've been working on.

Downloads and Links




SIMON_SIMON says ...
Apr 29, 2014 @ 1:31am

Great idea, well-executed. Sometimes it's very easy to catch a tourist because of the submarine hitbox.

Nice game, I enjoyed it !

Apr 29, 2014 @ 1:37am

I like this color and style (80's?) The gameplay is also feeling fresh. most points go to mood, graphics, theme, fun and innovation.. Good job!

MarsBar says ...
Apr 30, 2014 @ 5:37am

Well done, I like this idea very much :)

Hippolyta says ...
Apr 30, 2014 @ 12:54pm

Well executed game! Had a lot of fun :-)

Integershift says ...
Apr 30, 2014 @ 8:09pm

A great idea, and nice game. The submarine hitbox was a challenge. I couldn't complete Level 5

TeamFlare says ...
May 1, 2014 @ 9:34am

nice Game !!

SlipperyPete says ...
May 6, 2014 @ 7:11am

Gah, why do people keep using unity, it sucks, & isn't usable on some computers, also old browsers, although most people here wouldn't be using old browsers, it still doesn't work on a lot of computers.

tenpn says ...
May 6, 2014 @ 7:18am

Nice idea and well executed. Lovely art style as well.

kibertoad says ...
May 6, 2014 @ 6:55pm

Great presentation. Simple but fun mechanics. Had a problem with submarine turnings, but otherwise it's good.

Ragzouken says ...
May 6, 2014 @ 7:01pm

Lovely graphics! Very challenging game but a lot of fun!

randoman says ...
May 9, 2014 @ 8:21am

This is so fun! Very nice entry!

DraKlaW says ...
May 11, 2014 @ 6:37am

If you can, take time to make more level, some more gamplay mechanics, and and 2 ergonomic improvement : higlight who catch you when you're seen, and don't instant revert boat, but make a small rotate time and animation. You perhaps have the next angry bird killer :p

rezoner says ...
May 11, 2014 @ 8:31am

5 out of 5 for innovation

kristof says ...
May 11, 2014 @ 9:55am

Very good idea! I had a good laugh. I could not hear any sound. But still a great entry!

EpiphanyG says ...
May 11, 2014 @ 10:18am

I loved this game!

I really like the visuals and the fact that Nessie isn't quite what we expected!

The mechanics are really good and not something I've come across before. Just wish the hit boxes were a bit more forgiving but you're aware of that.

Great stuff. :)

monkeymad2 says ...
May 11, 2014 @ 11:07pm

Liked it, one question, as a Scottish person - Newcastle Journal?!

Raiyumi says ...
May 17, 2014 @ 5:33pm

This had a completely different "feel" compared to all the other games I've played (and by no means is that a bad thing) along with the art style. I liked it. :)

May 17, 2014 @ 6:02pm

Great mechanic! Finding the true form of nessy was really funny. Also I might borrow the way you made the tentacle for our game.

neekobus says ...
May 17, 2014 @ 6:10pm

Really interesting. Love the press intermedes.
Maybe you should add some more mecanics (kill some boats with temporary powers, moving tourists, ...).

Good start !

Rustam says ...
Apr 24, 2017 @ 10:55am

I recently came across your blog and have been reading along. I thought I would leave my first comment. I don't know what to say except that I have enjoyed reading. Nice blog. I will keep visiting this blog very often.

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