August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Get well soon

by GSM Productions - Jam Entry

"It was 5 months ago, I think. 5 months ago that the accident happened..."

A descent into hell where you will have to avoid silent monsters.. But be careful, you can only move for a much as ten seconds until.. their turn comes.

POST-MORTEM (with video) :

Technical note :
ZQSD/WASD to move
SPACE to grab items and open doors
E to open inventory

*Fixed OS/X version and Web build available!*

Some bugs (often, visiting the Commands or the Credits in the main menu will make you exit the game when you go back).

Use ALT+F4 to quit the game (somehow forgot that), or complete it or lose to come back to the title screen.

Downloads and Links




Aug 27, 2013 @ 4:56am

The introduction is sublime. The artwork.. wow it's really impressive. I love the idea of 10 seconds for us to move, then its the ennemy turn. Great narration, the cinematic transition add a nice touch. Very impressive work! Congratulations !

Since there is an AZERTY configuration in the command menu, I assume you must be french ;) I use a QWERTY keyboard, and the W (Move forward) key doesn't works. I have to use the keypad or push Z to move forward. Also, I can't exit the initial bedroom. Is it a keyboard related issue ?

Generalgore says ...
Aug 27, 2013 @ 5:09am

Wow, that was something else. especially to pull of a game like that in 72 hours with voice over and a story, and with the theme we got! great job man, this was awesome.

Aug 27, 2013 @ 8:07am

Hi! Thanks a lot, we did our best :) We're Belgian actually and indeed use azerty. I'll see what we can do for the W, that's kind of weird... To open the door, you just have to press <spacebar>, that's the action key ;)

Thanks! You'll make us all blush :) Glad you liked it, it was a lot of work!

(Ephy, member of GSMProd's team)

Aug 27, 2013 @ 8:48am

Well those control issues are no more, we had changed them but the build we uploaded did not have this change for some reason. I have also put the builds in archive files to speed up the download :)

(Grungi, another member of the team)

PS : Thanks for all the nice words!

coeoliver says ...
Aug 27, 2013 @ 9:22am

I like games like this that fell so full and finished :)

Kotstulle says ...
Aug 27, 2013 @ 9:49am

This is the game I was waiting for! :D great work! Reminds me of Silent Hill. pretty nice voice acting btw.

kannas says ...
Aug 27, 2013 @ 9:50am

Great game chaps! i love the art and the ambience music, and the idea behind the game is fresh for me. i need you to know that you guys are amazing :D

Erhune says ...
Aug 27, 2013 @ 9:52am

Interesting concept, but it's pretty hard to anticipate 10s of enemy movements...

The ambiance is incredibly well done, and I had to play in windowed mode instead of full-screen because it was waaaay too stressful to me :p

Brejlounek says ...
Aug 27, 2013 @ 9:59am

Wow... The sotry, mood of the game is superb :) Gameplay idea, as well. One suggestion, I would make monster attack scene somehow more horrifying than moving mesh through camera, I didn't care for it this way much, but given the time pressure, this is enough. I would also like some way to play again without intro for next attemps and I by mistake closed tzhe game from settings.

Aug 27, 2013 @ 10:10am

Wow, people... Now I'm really blushing. We're all so glad you like the game! We of course worked a lot on the mood, since this is a survival horror (where did you get that idea of us being inspired by Silent Hill, ahem, ahem, I wonder).
Thanks a lot to you all!

You're right of course about skipping the intro. Unfortunately, we didn't have the time to implement that feature during LD, but that's something we could add in the future!
For the monsters' attack, we'll have to see if some other animation is possible... that wasn't in our to-do list (yet) but we might think about it :)

zanval says ...
Aug 27, 2013 @ 10:22am

Impressive. The art, the music, the voice acting.
The entire mood was just great!
Also loved the intro. You put a lot of love into that :)

Only thing I didn't understand was: How should I get past that "thing"?
I hid behind a wall, but he didnt care. He just saw me through the wall :(
It took me a little before I realized it was turn based.

Larzan says ...
Aug 27, 2013 @ 10:35am

Wow, great grafix and audio, nice idea, well executed, love it!

Only one thing, i had keyboard problems too (i use a Dvorak flavour) so arrow keys to moove would be great :)

Aug 27, 2013 @ 10:42am

Well normally the monster shouldn't see you if you're hidden (in a room, behind a pillar, etc.); but then, perhaps it simply went toward you by pure chance.

Ouch, dvorak keyboard? We indeed didn't think about that... I'll try to see what the devs have to say ;) We didn't think to implement the arrow keys because you need to use the mouse to look around.

Aug 27, 2013 @ 11:24am

Hi, dev here (confusing with these team accounts :p)
@zanzal : The monster will try to investigate the last position it saw you at, then quickly move away. We must admit it is a tad too much based on luck though, we bit off more than we could chew and the balance suffers a bit in the end I think...

@Larzan : If you are on Windows/Mac OS, you have a config window that pops up when you launch the game, in which you can remap the keys to your liking. Unfortunately, under Linux, that window does not appear (yet). And we had no time to implement that remapping ourselves, unfortunately :( Sorry if you are out of luck, our call maybe was not the best one, but we had to decide, very sorry :(

lesterpig says ...
Aug 27, 2013 @ 12:37pm

Whoa ! Lots of work during the WE ! Good job :)

Tifu says ...
Aug 27, 2013 @ 12:38pm

Hey, fellow survival horror LDers :D
This is awesome, nice intro, and I love the take on the theme! It is so suspenseful just watching the things walk towards you, hoping the timer reaches 0 before they get to you D: Great job! Haven't been able to find a key for the lower level doors yet (found a key card, but it doesn't seem to do anything?) but really enjoy this! Only thing is, it would be nice for a quick restart to skip the intro, awesome as it is.

Aug 27, 2013 @ 12:54pm

(Grungi, aka a dev)
Thanks for the kind words once again!
@Tifu: Will try your own survival horror as soon as I am back on Windows if no one on the team tries it first. But the keycard was indeed the key needed to open the door to the stairs. There is a second keycard on the lower floor to open the door to the lobby and reach the ending. And sorry for the intro, we ran out of time for that kind of polish!

Zammy says ...
Aug 27, 2013 @ 1:58pm

I am running OS X 10.8.4, Retina. When I double-click the app nothing happens :( There is nothing even in the Activity Monitor. Any idea?

Aug 27, 2013 @ 3:58pm

Unfortunately no one in the team has a Mac to test that build so we really rely on Unity for it... That said I will ask around and search the net to try and see if there is something we could do to make it work for you. Does a Mac app need to have a certain permission to be run? And you did see that it is a zipped app I guess? (Just checking...)

torvik88 says ...
Aug 27, 2013 @ 4:35pm

As a lover of the horror genre i loved the intro so much, great effort on the storytelling and artwork. Great atmosphere and sounds but the idea to move 10 seconds and then stop 10 is a poor one in my opinion (not a good theme for a horror) but nonetheless well done.

MinionStudios says ...
Aug 27, 2013 @ 5:16pm

Amazing work! Voice acting and sound is sooo good. The game play mechanics are simple and effective.

Kohijin says ...
Aug 27, 2013 @ 9:50pm

Nice effort! Especially on the audio department. The visuals could use more shadows and darkness though. When I first encountered an enemy, I wasn't even sure, what to do. I just saw him with his back turned towards me so I investigate only to see him flip instantly and now I will never get well soon ;)

Rick Hoppmann says ...
Aug 28, 2013 @ 11:16am

The voice over is amazing, so as the intro art. The mood in the game is very gloomy.. I'm still scared will writing this comment D: The inability to move was quite the most disturbing thing.

Aug 28, 2013 @ 11:36am

Nice game, good graphics, nice voice, i like it!! Good job!

kristof says ...
Aug 28, 2013 @ 12:20pm

Would really like to play this. But it does not run on my mac. The executable inside the app bundle has an exclamation mark at the end and spaces. Maybe that is the problem? Could you upload a web version maybe?

Tifu says ...
Aug 28, 2013 @ 12:21pm

@Grungi: Oh, the first key opens the stairs! Every time I played I picked up the first key card before getting to the stairs so I didn't even realise that one was locked. I'll try again now I know that the cards def work :)

Tanser says ...
Aug 28, 2013 @ 12:22pm

I love the artwork, I would suggest to put rollover the buttons in the beginning as I was wondering if they were working or not.
The atmosphere is incredible, very spooky and horror-ish, I played a lot of it even though I did not want too because I am chicken. :P
Other thing is I loved how you made reference to yourself with the name of the facility!
Good job man!

motty says ...
Aug 28, 2013 @ 12:27pm

Really wanted a go on this, but can't get it to run on Ubuntu Lucid :( Suspect the issue is 'my system is too old'. Bah.

Aug 28, 2013 @ 12:29pm


Aug 28, 2013 @ 12:51pm

(Grungi again :D)
Thanks for telling me about the '!' This is definitely something that I think may cause problems! A web build and a (hopefully) fixed Mac versions will be incoming, today or tomorrow! Thanks again for the heads-up!
Do you have a 64bits system? Do you think a 64bits build could help with your problem? We are on Arch Linux 64 (both devs), and it works there, but I have no clue about something that could be different on Ubuntu...

Thanks so much for all the kind words! It really means a lot to us!

soerensen3 says ...
Aug 28, 2013 @ 12:52pm

I really liked the intro and the turn based approach to a horror game is interesting. I found a key card (green?) but no matter what i couldn't pick it up (space didn't help). Also all these shotgun shells you couldn't pick up were confusing. Nice game though!

Aug 28, 2013 @ 1:26pm

(Sempai,an other dev (sorry for my bad english --> I'm worse in english writing (and speaking) of the team)

@soerensen3: there is no key green key card. You took a rapport (there is 4).

If you want see the contains of your inventory press <E>. (litle tips) In inventory for read a rapport press <space> )

Aug 28, 2013 @ 1:51pm

(Grungi [so many comments...])

There is now a fixed (hopefully) Mac version up, plus a Web version if you would prefer! Happy gaming :D

Mekuri says ...
Aug 28, 2013 @ 2:31pm

Very very nice game. I liked just about everything about it.
I did find it rather easy to avoid the monster, I only got caught on my first try, and that was only because I ran straight into him (Too curious I guess). I did wander around for 20 minutes or so and found no were away from the first floor, so eventually gave up, but I'm sure that one is on me , I tend to be pretty poor at finding things.
All in all this is definitely one of the best entries I've tried so far. I'll keep this game around, and give it another go later.

Aug 28, 2013 @ 2:45pm

(Gruuuuungi :D)
@Mekuri (and others that want to have a little help).
There is a keycard on a table in one of the rooms on the right (when you leave the first room you start in). It opens the locked door to the stairs, and there is a second keycard in a room again on the right side of the ground floor that opens the lobby. Good luck, and be careful downstairs ;)

Mironix says ...
Aug 28, 2013 @ 3:25pm

This is just perfection, i don't care that i can go thru some of the furniture :) good job sir.

Almax27 says ...
Aug 28, 2013 @ 6:24pm

Nice, had Slenderman vibes, was crapping myself. Good job!

Aug 28, 2013 @ 6:35pm

(Ephy, designer)

Hahaha, I actually didn't know Slenderman, but yeah, I can see what you mean! This is going to give me so much more ideas :D Even creepier!

LordHellMaX says ...
Aug 29, 2013 @ 12:01am

I love the voice acting, I love the arts during the beginning, nice paintings, I love the inventory look, wow, just wow. Hard to believe you did that in one weekend. So little bugs, nothing gamebreaking. The experience is amazing. I stepped up when I saw the two monsters on the lower floor... I kept coming back because I wanted to know the back story of all this... but also kept dying. Haven't finished it yet, but I will keep it preciously and get to the end of it once and for all!

Zap says ...
Aug 29, 2013 @ 12:22am

Nice brain texture on the enemy ha ha
Bonus points for voice acting AND subtitles!

Aug 29, 2013 @ 5:46am


Thanks you so much for your comment...

The 72 hours of jam was hard (but fun) especially by the end...
We will talk about this later.

Your comment is the best reward for our work...


Aug 29, 2013 @ 5:48am

hum... Thanks you so much for yourS commentS...
(I'm bad in English, remember)

Jod says ...
Aug 29, 2013 @ 6:24pm

Your main mechanic (splitting monster and character movement) is very, very well exececuted. It is nerve-wracking, especially since you can stil look around!

Kudos for the voice-acting as well, very well done, with enough emotion in it without it becoming corny.

Also (I guess this is something I do when I game, I look up), I loved the ceiling tile textures. The interface, and the card was awesome as well. The game over screen is particularly good.

Two bits of feedback: the closets in the rooms aren't solid, I can walk into them. Also, the heights of the bed compared to the viewpoint of the player seems to be pretty high.

Ghostik says ...
Aug 29, 2013 @ 7:18pm

Sorry :D too spooky for me :D its nightime :D

Nezzhil says ...
Aug 30, 2013 @ 10:56am

I can't play the game because... I'S SOOOOOOOOOO SCARY!!! No really, it's awesome! I think one of my favorites game of the jam

magicdweedoo says ...
Aug 30, 2013 @ 12:12pm


Aug 30, 2013 @ 1:03pm

Clever AND scary! Turn-based-horror is a brilliant idea, and this is a lovely way to execute it in a few days! Nicely done!

PaperBlurt says ...
Aug 30, 2013 @ 1:28pm

dark and disturbing. I like the gloomy theme..

withoutpillow says ...
Aug 30, 2013 @ 2:46pm

Couldn't play for long, for to reasons. 1. My computer gets overheated fast with a game this advanced. 2. The atmosphere, more so than the enemies, scare me so much a can barely open a door. This is of course a good thing.

Plus: great voice acting, opening and i love the games title.

ratalaika says ...
Aug 30, 2013 @ 4:44pm

good job

recursor says ...
Aug 31, 2013 @ 1:27pm

That was a great intro and the game itself has nice atmosphere! It quite stressful trying to stay away from those things. I wish you would have had time to add the code in to capture the mouse cursor.The sound production and watercolor graphics at the beginning were well done also. Nice job!

Mago says ...
Aug 31, 2013 @ 2:22pm

Its amazing how great and awesome this game is. Good concept with amazing graphics and vell polished gameplay also voice acting give great amount of mood and story.

Vaalen says ...
Aug 31, 2013 @ 3:15pm

It's really a great game. There's a lot of work behind and it's an impressive performance to do this in only three days. Good job.

MuciojadPL says ...
Aug 31, 2013 @ 7:35pm

Intro resulted in my dropping of the jaw, artwork is AAAMAZING,veeery moody music in background, and good story. Game has incredible potential for me and I think you should refine this game after LD and still improve it. For me - one of favorites to win. Keep it up!

Sink says ...
Aug 31, 2013 @ 9:17pm

The intro kind of dragged on, but the game was tense and fun.

Codexus says ...
Aug 31, 2013 @ 9:26pm

Nice game. Very good mood. The gameplay is a bit confusing. I finally managed to get the key though I don't where i got it from and I died near the exit. It would be nice to be able to restart instantly.

Lokarunith says ...
Aug 31, 2013 @ 11:40pm

This is realy a great exploration of the theme, the 10 sec. turns really helps out the creepiness of the game. My only problem is that I can't find a way out, I discovered the card and some papers but I've searched everywhere for the key and I can't find it. Uhhh, I'm stuck in a nightmare...

PS - Oh, and congratulations for the voice acting, I was impressed.

Sep 1, 2013 @ 9:41am

(Grungi here)

Thank you all very much for all the awesome feedback, we are really, really humbled!

@Lokarunith : It is not very clear, but the card is actually a key card (the inventory description says as much), which lets you open the door to the ground floor. Then on that floor there is another key card to open the lobby. You can take a look at the postmortem and the video (linked at the top) if you want to get hints and/or experience the ending!

michail says ...
Sep 1, 2013 @ 10:50am

Too bad there's no option to skip the intro and initial monologue. It takes too much time to listen to it before an actual gameplay begins (and I died a lot of times, so I had to listen to it many times, too).

But I must say it is an amazing job for 72 hours, graphics and mood are really great. I just wish there was some monster attack animation ;)

Sep 1, 2013 @ 5:17pm

Very good game, the mood is just awesome. Voice acting was ... kinda charming,maybe not 100% fitting the circumstances, but still very good. All other sounds and the graphics were great, but it's true what michail said in the comment before this one about the intro... Still, this is very much worth playing, just play in the dark and bring some time... :)

rincewind_cz says ...
Sep 1, 2013 @ 7:21pm

Well done, I really like the idea of 10 second per turn in this type of game.

blackotus says ...
Sep 2, 2013 @ 5:43pm

What a great game.
The presentation is great, and I really like the creative use of the theme in order to improve the already great mood of the game.

Amazing job!

Antidote says ...
Sep 2, 2013 @ 5:55pm

I wish there was some audio feedback on the change of turns, sometimes I would miss it because I was distracted looking around. Good job for 72 hours ^^

Sep 3, 2013 @ 2:38am

The artwork in the intro and the narration is just first class!

zillix says ...
Sep 3, 2013 @ 6:59am

dear lord this game is terrifying. fantastic work.

Yakka says ...
Sep 3, 2013 @ 11:40am

This game is freaking clever. The execution is perfect! One more star to allow AZERTY keyboard :D

Sep 3, 2013 @ 1:53pm

(Ephy, designer)

Thank you all for your additionnal remarks!
Ss previously said, we totally agree about the skin intro, simply didn't have enough time to implement it. Same for additionnal animations. Thanks a lot for all the compliments though! We're all reaaaally happy you all find the game so scary :)

That was also planned but, again, not enough time :) Will probably do it for a following release though!

Hahaha, well, we're Belgian, so we all use AZERTY keyboards ;) We wouldn't have been able to test our own game without that!

Again, thanks a lot everyone!!!

kraj0t says ...
Sep 4, 2013 @ 12:02pm

Awesome. Congratulations. 5 for the audio, that's for sure.

whiteravens says ...
Sep 4, 2013 @ 8:29pm

Extra paths to go will be nice, but otherwise, it's a good game :)

Sep 5, 2013 @ 2:18am

Really scary. Really very scary. Love the intro!! I featured it in my LD27 compilation video series, if you'd like to check it out

Colapsydo says ...
Sep 5, 2013 @ 9:50am

The intro is overall excellent, the drawings, the voice acting, and the story, Wow.

I really liked the concept of the game and found great how you increased the tension giving the monster a flashlight.

I wasn't able to see the others floors since I couldn't find how to use the key card (I've tried pressing space in front of the white elevatorish door).

EmptyFlash says ...
Sep 5, 2013 @ 6:32pm

This game blew me away. It's crazy how much y'all were able to get done in the time. SO GOOD.

Atmospherium says ...
Sep 6, 2013 @ 3:04pm

Very impressive work. I really like the tone you set for this, and you did an amazing job of executing this within the timeframe. Strong visuals, strong audio, strong voice acting. If you guys can do all of this in a weekend, I'd like to see how you could develop it over a longer period of time.

My only suggestion is to lock the cursor to the game screen, I kept clicking outside of the window (I know clicking isn't needed, but old habits die hard, I guess).

Great work, guys.

Sep 6, 2013 @ 4:11pm

(Grungi, dev, once more)

@kraj0t : Thanks! As the guy making the music, that makes me very proud happy :D

@whiteravens : Yeah, the level design is quite simple. But you know, jam and all that. Thanks for the kind words anyway!

@Jupiter_Hadley : Thanks again for featuring us, and even more for being scared!

@Colapsydo : Thank you very much! That said, the elevatorish door is a texture problem, and actually the stairs are not that way, but in the door just in front of the nurse station. It will be fixed!

@EmptyFlash : We appreciate it! Glad you had a good time with the game!

@Atmospherium : That cursor thing is like number 1 on our to-fix list. This is actually our first unity game, so we did not mess around with the character controller that much. But thanks for the super kind words, and know that we are indeed planning on taking this game to the next level in the next few weeks/months!

VAGABOND says ...
Sep 6, 2013 @ 5:47pm

brillant! cannot wait to play more! :<

Jedi says ...
Sep 15, 2013 @ 6:07am

5* mood!

I really want to experience this entry in it's entirety but I just can't get past the ten second round mechanic, it tries my patience too much. It seems contrived because I'm experiencing the game from a first-person perspective. I didn't understand why my game character would just stand there and watch as something came to kill her every ten seconds. Or why the monsters would be so polite as to take turns. For me, the mechanic doesn't jibe with the experience.

I made it into the elevator but didn't see any way to make it move. When I came out again, I died :(.

Did I mention 5* mood? The graphics and audio are also quite good!

Sep 16, 2013 @ 6:43pm

This game scared the crap out of me!

EKVAM says ...
Mar 17, 2015 @ 11:32pm

Le jeu en lui même , concept , ambiance et gameplay compris est vraiment pas mal , après c'est sur que il faut encore donner de contenu

D'abord j'aime bien l'intro , pas trop longue comparer a d'autres jeux , bien écrite , peut-être un peu trop éclairé donc moins effrayante qu'elle ne devrais

Puis bien sur , le faite que quand on meurt a chaque fois il faut refaire l'intro avec les écrits et celle avec la caméra qui séloigne du titre poser sur la commode , pareil pour celle ou elle parle de son mal de tête et de sa chambre

Graphiquement , vu que c'ets un jeu fais en quelques temps , le faite de l'améliorer serait un grand plus , autant texture trop lisse que vide , remplir , il faut remplir , d'une sorte d'empreinte , exemple le monstre , lui mettre une texture , des yeux ou pas , mais pas que , lui donner une aura , pareil pour les murs , les environnement , le sol , les décorations et autres

Il faut varier le gameplay , certes 10 secondes , mais pouvoir améliorer ces compétences , exemple pouvoir resister a une seule attaque , avoir un radar qui marche 2 fois pour reperer le monstre

Le scénario , faut le gonfler , scinématique , même en 2D , de façon crayonné ou réaliste en 3D , histoire de donner du volume et de l'ampleur

Pareil pour le personnage que nous sommes , lui donner un caractère ou nous même lui en donner un

J'ai d'autres critiques en tête , mais faudrais déjà qu'on me réponde a celle-ci , ce serait pas mal ^_^

( J'était a la mia 2015 en fin d'après-midi , j'ai jouer au jeu , en français qui plus est que je ne trouve nulle part )

Mar 26, 2015 @ 6:16pm

(Ephy, graphiste)

Hello et merci pour ta review et tes commentaires super constructifs!
On a déjà beaucoup retravaillé les contenus graphiques et le scénario -la prochaine version va être bien meilleure! Attends de voir le monstre ;)
Notre site est ici:
Tu trouveras sur la homepage le lien vers la version prototype (je ne suis pas sûre que la toute dernière ait déjà été mise en ligne depuis la MIA, on a pas mal travaillé dessus pendant le week-end!)
Encore merci d'être passé dans le coin et ravie que le jeu t'ait plu :)

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