April 26th-29th 2013 :: Theme: Minimalism

Ludum Dare 26 — April 26-29th, 2013
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You See What You See

by wattomatic - Jam Entry

WASD to move

Labour makes you free

Music by Jota Ese (http://dayoldrecords.bandcamp.com/)

Downloads and Links




gilmore606 says ...
Apr 29, 2013 @ 10:43pm

I "played" through this non-game to the end just so I could keep listening to the excellent downtempo music. You should give up game design and become a triphop DJ.

wattomatic says ...
Apr 30, 2013 @ 4:42am

Thanks for "playing."

ananasblau says ...
Apr 30, 2013 @ 7:46am

sorry, couldn't be bothered to play or rate this. If this is a non-game and it has something like an end you might want to explain it a lot more so people keep "playing" it to see whatever comes at the end.

wattomatic says ...
Apr 30, 2013 @ 6:24pm

I feel like trying to explain it at all would be antithetical to the spirit of the theme, but I appreciate your input.

Sylvain.p says ...
Apr 30, 2013 @ 9:20pm

Great song

May 1, 2013 @ 1:00pm

Why the hell does it include the "Arbeit macht frei"-sign?

Fritzendugan says ...
May 6, 2013 @ 1:36am

Cool music, like others have said, it was main thing that kept me going through the actual gameplay. If you made this music yourself, well done. Interesting message, I suppose. I wouldn't call it a "non-game," as the term "game" has many connotations and meanings. I would call this a game. Others who are kind of scorning it and refuse to play it bug me as elitist.

That's not to say I don't have criticisms. The graphic kind of got to me and gave me a headache. Even just the slightest increase in complexity in the game mechanic probably would've been enjoyable. Hell, even other labyrinths to explore. Of course, that said, you've kind of taken minimalism to an extreme, and while I might not have enjoyed the entry as much as I could have, I can offer a certain kind of respect for doing that.

Something that just hit me that would've been cool: have the music synced up with the movement of the dot. What I mean is, the music only continues playing while the dot is moving, when it stops, the music stops. This would give the player a feeling of "what they're working toward" in a way, and create heavier synergy with the music.

Anyway, thanks for taking the time to contribute to the awesomeness that is Ludum Dare.

celiacjoe says ...
May 14, 2013 @ 11:49am

beautifull and zen.

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