December 14th-17th 2012 :: Theme: You are the Villain

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by recursor - 48 Hour Compo Entry

Note: I just put up a post-compo Linux version. I have not tested it so please let me know if it does not work.

This is a "destroy the planets" puzzle game where you use terraforming technology of your civilization to destroy the worlds which have inferior lifeforms on them. The fun is trying to do it in as few moves as possible.

Mouse: to select a block of land
Left button: Terraform land down
<Left Ctrl>: Orbit Land mass
MouseWheel: Zoom in/out

Eliminate all land blocks by turning them all into Deep Lava and watching them fall off the plane.

1) There are a few rules when terra-forming that you must abide by and for the most part when you try to do something wrong, the game will tell you.
2) Some land types affect others when they are terraformed. Discovering these interaction rules is part of the game and can lead to a lower move score.
3) There is a restart button. If you are stuck, don't be afraid to use it
4) There are several boards, I have only played the first 3 so the others are as of yet untested...

Block Types in order from highest to lowest:

City <- Cannot destroy these directly. They must be surrounded by lava.
Water <- <hint> water and lava interact with each other
Deep Lava <- get all blocks to become this to advance to next level

**Post-compo version has online scoring and orbit control is now done by holding the left mouse button.

Downloads and Links




Graf_Grun says ...
Dec 17, 2012 @ 6:43am

Is Level Four broken?

Otherwise, I liked the concept and the implementation of it. Perhaps, though, a bit more consistency in you art style...
You have:
-jumping pixels
-an image (the background)
-spherical treetops
-blocky cities and tiles
I would have been fine with just blocks, I might have looked a bit more cohesive too.

But very nice...

Dec 17, 2012 @ 10:54am

Lovely idea for a puzzler! The blocky aesthetic is great, and the game feels quite polished. Nice work!

Remember to upload the source-files so it can actually compete :)

recursor says ...
Dec 17, 2012 @ 4:40pm

@Matthias Thanks for catching that. I had put the link for the source in when i submitted but somehow the http:// portion got cut off so the link never showed up. That has now been corrected.

bentog says ...
Dec 17, 2012 @ 4:55pm

Very creative and original.

Geoege says ...
Dec 17, 2012 @ 7:30pm

Pretty nice game. Concept is cool and i really loved your square based graphic concept.

recursor says ...
Dec 17, 2012 @ 7:45pm

@Graf_Grun: Thanks for the critique, and as for level 4, yes it was broken but no longer. I just fixed a typo bug in the code so now it can be beaten. Literally changed a '+' to a '-' which is ok according to:

Edocentrique says ...
Dec 18, 2012 @ 12:40am

Nice cities (oh yeah, and gameplay too !)

crashbanito says ...
Dec 18, 2012 @ 1:48am

The premise takes a bit to get used to, but once you get get the hang of things the game can be quite enjoyable.

EatenAlive3 says ...
Dec 18, 2012 @ 2:38am

Nice! I like the idea of terraforming planets to their destruction. :D

jsmars says ...
Dec 18, 2012 @ 2:49pm

Really nice work! Fun puzzle mechanic and well polished overall, really fun when games like this have online highscores too.

Winterblood says ...
Dec 18, 2012 @ 10:16pm

Nice concept, well executed. Could do with a few more rules of interaction, as after the first couple of levels the same tactics work for everything, which becomes dull. I'd like to see this developed further!

haxpor says ...
Dec 19, 2012 @ 4:34am

That's wow execution! Completed first level and I know what to be done.
Nice mechanics to destroy particular in couple of ways. Who love puzzle game with good graphics, this is it. Good job!

monomanio says ...
Dec 19, 2012 @ 12:55pm

Hah, "Destroying planets makes you feel all warm inside".. Very creative :)

chrismwaite says ...
Dec 19, 2012 @ 1:14pm

Really like this one. Its very satisfying clicking the blocks and destroying each landmass. As a bonus, I think your game does a good job of explaining concepts and its possible to figure everything out. Definitely keep working on this one :)

SiENcE says ...
Dec 19, 2012 @ 2:02pm

Unique concept and nicely done! The lerning curve could be a bit more challenging.

DustyStylus says ...
Dec 19, 2012 @ 2:06pm

I agree with Winterblood about having a few more rules for interaction. Very nice look to the game.

DragonKN says ...
Dec 19, 2012 @ 3:33pm

nice work dude

Dec 20, 2012 @ 12:12am

Best out of the 80 I've played so far, if only for potential. Trying to see how the more complex puzzles would be done is a joy. This is really something special, hope you work on it more.

Fonserbc says ...
Dec 24, 2012 @ 3:11pm

Really nice!

SimianLogic says ...
Dec 24, 2012 @ 6:18pm

I like the concept, but it seems too simple (get everything down to concrete and then make lava). I would like to see some more interactions (and destruction) between tiles--like water flooding or lava flowing.

lotusgame says ...
Dec 24, 2012 @ 6:22pm

Very original ! The first puzzle game i see in this Ludum Dare. With the theme it wasn't easy to make such a game. Congrats :)

Dec 24, 2012 @ 6:38pm

Nice puzzle game. Not much on the theme. Interesting dynamics. i think i only lost on one puzzle as i didn't do the very end lava blocks write. good job

Dec 25, 2012 @ 2:02am

Nice graphics, original gameplay! If there are many different interactions of terrain, it's definately hard to find :P

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