April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Tiny Ranger

by Monkey Armada - Jam Entry


In the dark borders of the galaxy, where no stars shine, life thrives in dark colonies.
Tiny Ranger is the only defense force in these lonely little planets, where plants generate their own light.
The evil Photon Suckers roam from planet to planet, vanishing all life traces.
Nothing can stop them, but you can delay their attack long enough to allow some planets to survive and avoid total extinction of the glowing species.


Move left = Left arrow
Move right = Right arrow
Shoot = Space bar, Up arrow


Monkey Armada team is glad to present Tiny Ranger as a concept with a lot of potential.
I'ts been a wonderful time developing this game and we have learn a lot, and we know we'll learn from the post mortem for sure.
We would have liked to dedicate a few more hours to the project, but our time is limited and so is the dare's. But that's the beauty of the experience.


Jaume Mayor - Coder / Game design
Jordi Garcia - Lead Artist / Game design
Fran Lloret - Artist

Marta, Adriana, Pepa - Human Supporters
Maki, Mitsu, Bruce, Pichi - Non-Human Supporters

Downloads and Links




vigrid says ...
Apr 23, 2012 @ 11:17pm

Simple, but effective gameplay and graphics. Reminds me of Limbo a bit. This would make a fun phone / tablet game, methinks.

Chtulhu says ...
Apr 24, 2012 @ 3:39pm

The walk sound needs to be improved. Nice game.

jrasmussen24 says ...
Apr 24, 2012 @ 9:38pm

Nice artwork and atmosphere for the game, just needs a bit more enemy complexity/ difficulty if the game were to be expanded beyond the first level. Great work!

Darien says ...
Apr 24, 2012 @ 9:43pm

I love the graphics and sound, and the gameplay's off to a good start -- I ran into one Sucker, though, that kept blinking in and out of existence depending on where I was standing. Made it a bit tough to shoot.

KungPhoo says ...
Apr 24, 2012 @ 9:44pm

A shame you didn't have time to bring more features or content into the game. The artwork is amazing. It also plays very well.

azurenimbus says ...
Apr 24, 2012 @ 9:47pm

Keep developing it, it could turn into a pretty cool game.

firstrowgames says ...
Apr 24, 2012 @ 9:49pm

I was looking for this game!
I saw it on the front page while i was working on mine but did not get a chance to try it untill now.
Really like the limbo-like art,and the gameplay is good too.
Overall good job.

netmute says ...
Apr 24, 2012 @ 9:50pm

Very nice art-style, reminds me of Limbo. Great sound too. Good work!

Jiddo says ...
Apr 24, 2012 @ 9:53pm

Nice game. The linux build crashed during initialization on my machine, but the windows one works fine through Wine.

It also appears that all numbers (health and stuff) is written using scientific notation. My health is "1.0000000000E+02". Made me lol. :)

Good looking, nice sounds, interesting idea. Nice work!

devwil says ...
Apr 24, 2012 @ 10:36pm

***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.

ccscanf says ...
Apr 24, 2012 @ 10:38pm

Cool game.

SonnyBone says ...
Apr 25, 2012 @ 2:42am

It left me wanting more, which is good. You could definitely expand on this and end up with a really rad game!

Apr 25, 2012 @ 10:06am

While it's a nice game with a nice concept, some subtle things are really holding it back.

First the collision detection with the ground confused me a bit at first, I couldn't see my character and thought he hadn't spawned yet or something, then I realized he was slowly going up the ground.

I like the fact that the stage is circular (as a tiny planet) but maybe it's just me but I think you die too easily. Like I can barely manage to go 30 seconds without losing, and he doesn't fire nearly fast enough. I think if you had simply made him fire faster and made the game more lenient, then all it would need is some upgrades or new content to keep the game interesting (different types of ships etc..) and the game would be very awesome.

Nice job overall!

johanp says ...
Apr 25, 2012 @ 11:09am

Nice style, really ties everything together. A little short on features.

Apr 25, 2012 @ 2:30pm

Great graphics :3 the gameplay is a bit dull, but the game itself looks really good ^^

PabloAM says ...
Apr 25, 2012 @ 2:36pm

I like so much the Aesthetics of the game.

Good job!

tequibo says ...
Apr 25, 2012 @ 4:29pm

Oh, another game for my silly collection "indie-games-that use-silhouette-visuals"

Apr 25, 2012 @ 5:28pm

Nice style but I found it awkward to kill the things without just dying.

MinerCraftGuy says ...
Apr 25, 2012 @ 5:31pm

The graphics are well done, love to see your next entry in August.

uprightpath says ...
Apr 25, 2012 @ 7:34pm

I rather liked it, however I felt that it became -markedly- easier to defeat the enemies when you happened to have two of them stacked on each other. Yes, you get drained doubly fast, but you only need to shoot once, and you're likely to get back more of your light.

Monkey Armada says ...
Apr 25, 2012 @ 10:03pm

Thanks for all the feedback! We want to work a bit more in the gameplay so all of your ideas are really apreciated. Hope to ear more from you!

Make A Game says ...
Apr 26, 2012 @ 10:03am

I liked the gloomy atmosphere. The game seemed a bit plain but fun to play nonetheless, I would love to replay a version with more features! Good job =).

Morgawr says ...
Apr 26, 2012 @ 2:08pm

I'm sorry but I seem not to be able to run this game. I'm on a linux machine and I was really glad to see a linux game (besides mine :p ), however I installed all the required libraries but it doesn't seem to work.

The game starts, has some graphical glitches, and then it segfaults. Here's the console output:

Monkey Armada says ...
Apr 26, 2012 @ 2:22pm

Thanks for the output Morgawr, will ckeck it!

Alberton says ...
Apr 26, 2012 @ 2:26pm

Morgawr, it's a common problem, that the programmer makes his game on Windows and he doesn't care case sensitivity in filenames. I think the game try open some files from Media directory, which it's can't found.

Alberton says ...
Apr 26, 2012 @ 2:29pm

I looked into the exe and it seems to me that every file names have correct caseness :)

AlwaysGeeky says ...
Apr 26, 2012 @ 4:54pm

nice one... loved the mood of your game :)

Drabiter says ...
Apr 27, 2012 @ 11:43am

Love the graphics :)

jwolf says ...
Apr 27, 2012 @ 6:49pm

Very well done graphics, very stylish.

Is there an option to resize the window? Be careful with that--I couldn't see how much life I had left on my end.

Monkey Armada says ...
Apr 27, 2012 @ 6:57pm

The windows is locked to 1024x768.
You should see always the life label inside, will take a look.

Apr 27, 2012 @ 7:50pm

Great mood and theme!

The window was a bit too big for my screen so I couldn't see the photon meter at the bottom. But after realizing this and removing my windows task bar I didn't have any more technical problems.

Gameplay wise I think there's a lot of potential as a space invaderish kind of game, but after I figured out that I could just move next to a sucker and shoot the game became really easy and I stopped playing after 5 planets with no variation other than more suckers.

I'm not sure if you're supposed fire at the enemy when they're not "sucking" but I think this could work if they didn't blink as fast. Also I think a bit of horizontal movement on the suckers could go a long way to make it more challenging.

Anyways, I loved the mood in the game and it felt really well polished with the instruction screen being a really nice touch. Also the the planet "map" in the corner was really cool. Good work!

Apr 28, 2012 @ 1:04pm

Beutiful little game, it's bit of a luck do you win though, sometimes there is just no way to defeat all enemies in time because you travel around the little planet so slowly. Great job though, great graphics and gameplay while simple it works.

blob says ...
Apr 29, 2012 @ 7:53pm

I like the concept but I think I would have enjoyed it more if you were really protecting the planet's life. Turns out only the hero can die. Nice overall graphics and ambient. Phtoshop grass brush ? :)

Apr 29, 2012 @ 10:18pm

I really liked the graphics, the inspiration taken from limbo is notorious. However I found it a bit repetitive and in the end too easy. It still works great and has a very nice idea behind it.

Monkey Armada says ...
Apr 29, 2012 @ 11:25pm

Thanks for all the comments. Keep on because they are really valuable for us. We are fixing some bugs for a post compo version. More news soon.

May 5, 2012 @ 1:36am

I like the artwork :)

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