April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Magic House

by vitou3d - Jam Entry

You wake up and find yourself in a strange house with strange size. Do whatever it takes to get out of the house. Then, you might be able to answer this question "Is this Magic House big or small?".


Use Arrow Key or WASD to move
Left Click or Ctrl to select Object
SpaceBar to shoot something (if available)

Downloads and Links




samoojamies says ...
Apr 25, 2012 @ 6:50am

Nice looking rooms and puzzles were ok, but silver keys positions were very unexpected :P. Finished it. BTW this game was very similar to yours:

vitou3d says ...
Apr 25, 2012 @ 11:32am

Wow! That game is quite similar to mine. I didn't expect that. ^^

otaviogood says ...
Apr 27, 2012 @ 3:40am

I think it needs something motivating the player to do this stuff. Maybe a short intro story or a character who you can relate to or something. Otherwise it feels like doing lots of random tasks for no reason.

johannhat says ...
Apr 27, 2012 @ 3:50am

I really dug the Alice in Wonderland feel I got from this! I had a bit of trouble with the water room, but I enjoyed throwing the shurikens at the odd angle. :O Congrats on the LD!

crazyheckman says ...
Apr 27, 2012 @ 4:11am

I loved it, really interesting puzzles and decent art for the time frame.

tomhunt says ...
Apr 27, 2012 @ 4:30am

I thought that the Lewis Carrol references were cool. It needs way more than just 3D hidden object puzzles, though, and would greatly benefit from some ambient sound/music and even some basic sound effects. Not bad for a weekend's worth of work, and looks like it could turn into a nice adventure game with a bit more work!

Jedi says ...
Apr 27, 2012 @ 4:48am

I like it. I also liked Alice in Wonderland-ieness :). I had to restart the last level and when I found the key, I could swear I'd looked there before, even as a big person. Is the key placed semi-randomly?

Some audio would have really helped the overall appeal and mood of the game but this is a very complete puzzle entry and I enjoyed it :).

R3ason says ...
Apr 27, 2012 @ 5:34am

Ooh, I like the mechanics, and the puzzles! I think if you developed the story a bit more, it'd be awesome! The last level reminded me of Portal, when you go behind the scenes / break out of the test chambers...is that what you were going for? Thanks for making this!

racarate says ...
Apr 27, 2012 @ 5:35am

Escaped from the magic house... The environments were humorous and somewhat horrifying, imagning what kind of life was led in that house. For such a linear game though, I think it ends up relying a lot on atmosphere. I think graphically it hit that note at points (especially in the Dali-esque final scene) but without music or sound it is really hard for me to fill in the blanks. Overall, a competent micro-fetch quest but I would have loved a little more mood.

johnfn says ...
Apr 27, 2012 @ 5:46am

Hmm, nice game. Pretty much a traditional point and click puzzler :-) Nice work on the graphics.

blob says ...
Apr 27, 2012 @ 5:56am

Fun little adventure, I like his way to throw shurikens :p

vitou3d says ...
Apr 28, 2012 @ 4:49am

Thanks everyone! I'm so relieved that you guys like the game play and graphic. And I absolutely agree with all of you that this game needs sound. The thing is I ran out of time to add it.

@otaviogood, yeah but I added a quick intro to the description so players can get the idea.

@Jedi, the key isn't placed randomly at all.

@r3ason, actually I just wanted a new scene to the last level. And I'm not aiming for the Portal style at all. (Fun Fact: I have never played Portal).

robcozzens says ...
Apr 28, 2012 @ 5:55am

Pretty cool. Where was the key in the water level?

Evil Cult says ...
Apr 28, 2012 @ 7:20am

[Comments and ratings from this account come from various team members]
Cool concept. I found the mouse sensitivity a bit odd and the movement a little slow but it was really cool to see a first person game done in the time limit! I think the puzzles could also be a bit more thought out. Most of the concent at the moment seems like it is just trying to find hidden objects and reading the text that pops up. Still, this had a pretty cool overall feel to it!

Jiggawatt says ...
Apr 28, 2012 @ 8:14am

Interesting concept. The clumsy movement detracted from the enjoyment, I think.

jeffz says ...
Apr 28, 2012 @ 12:35pm

could have done with some music and better movement

Zillix says ...
Apr 29, 2012 @ 6:10am

I had some fun hunting for the keys!

OrangeeZ says ...
Apr 29, 2012 @ 6:54am

this game is pretty good, but movement could be made a bit swifter, or something like that :D
the locations could use some polish too, but it's a pretty solid entry for such a short time. puzzles were intresting,
especially i like shurikens

Sanguine says ...
Apr 29, 2012 @ 12:59pm

Nice game, it had a nice twist from other point and click games.

castor says ...
Apr 29, 2012 @ 1:07pm

Cool game. I think you could have created a good atmosphere with some sound and premise.

Apr 29, 2012 @ 1:09pm

Solid entry with some nice albeit a bit floaty for my liking. Some nice puzzles at play here in later areas although some music and sound effects would have added greatly to the experience.

azurenimbus says ...
May 2, 2012 @ 4:28am

Interesting take on the locked room style, with Alice in Wonderland mechanics!

Drabiter says ...
May 10, 2012 @ 6:26am

Really good, need moar levels!

CireNeikual says ...
May 13, 2012 @ 4:35pm

Fun game, I like the puzzles except for the hunt-the-pixel keys.

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