April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by Tomalla - 48 Hour Compo Entry

"Petri" - the scientific misadventures of a small blob. Or maybe not?
* Left mouse button - move your character
* R - restart a current map
You'll get hang of it pretty quickly.

This game is Windows only. It's best played in fullscreen. All of the sounds have been recorded by me. Music tracks have been created on my keyboard Yamaha PSR-1500 ( my best pal. Say hi! ).

The game is written in C++ and uses HGE engine. Type it in Google and you'll find it immediately. Unfortunately I didn't think of creating my own framework before a compo. That resulted in a rather hectic creation process - that's why my source code is so messy. Sorry for that!

It's also worth mentioning that it's my first LD entry ever. And it's my first game I've ever finished as well. Turns out you have to have a deadline for a game to get completed.The point is, don't be too harsh on me when commenting - that's all I suppose.

I wonder what did I forget to mention? Anyways, have fun. Cheers!

Downloads and Links




arhpositive says ...
Apr 24, 2012 @ 11:59am

it's a cool small game. :) nice animation and sounds. :)

pirate-rob says ...
Apr 24, 2012 @ 4:02pm

I feel sorry for the blob but it's a good game.

RHY3756547 says ...
Apr 25, 2012 @ 5:09pm

Awesome, that was fun!

Andrew says ...
Apr 25, 2012 @ 5:20pm

It's a fun game, a bit short though, I'd have kept me playing for more levels no problem.

Mach60KAS says ...
Apr 25, 2012 @ 5:55pm

Good game concept and good execution too! Really enjoyed the game and music.

sudorossy says ...
Apr 25, 2012 @ 9:30pm

It's a very fun game, I love the fact you have a little momentum, it provides some challenge. The gameplay is neat too!

Jeremias says ...
Apr 26, 2012 @ 2:46pm

Nice audio, solid graphics. A bit too short and simple, but funny. Good decision to instantly restart by pressing "R" - something other would be annoying. On a map you let some green things ran into red things (which walk in a rectangle)... sometimes all green blobs get killed, but often one survives and kills you. The level should not based on random in this scale :)

vandriver says ...
Apr 26, 2012 @ 2:48pm

for as simple as this is, everything flowed together really well. i especially liked the music. this is really solid for your first LD; you kept the scope small and polished it up. great job!

danblack says ...
Apr 26, 2012 @ 2:56pm

Really good first LD entry. Fun to play and nice audio. Good work sir.

Tomalla says ...
Apr 26, 2012 @ 3:05pm

Thanks for the positive feedback, guys! It means a lot to me. And you're all right - many of my friends also complained about the game being too short. I wish it was longer myself, but I spent too much time on thinking ahead, how would the framework look like and what I want it to consist of. Too less time on a story and levels themselves and in my opinion - the plot and the mood are the core components of a game. I should have thought of a framework before a compo, but hey - that's what the first entry is for, right?

I'm going to rework this game after the compo finishes, the way *I see it*. I'll then post the game and a new framework itself and use it in a future compo. It's very likely for me to post some thoughts of it on my 'journal' as well.

@Jeremias, it was intentional. It's not random, you just have to move downwards, for the chasing blobs to rush into more upcoming red ones. But with 'Restart' feature it shouldn't pose much of a problem anyways I suppose.


davidwparker says ...
Apr 26, 2012 @ 3:35pm

Sorry, I'm not able to play as I don't have Windows.

hungyg says ...
Apr 26, 2012 @ 3:42pm

awesome game! very fun to play with, the text parts were nice too. fullscreen was a really good idea for this one. wish it was longer :)

AirRider3 says ...
Apr 26, 2012 @ 4:05pm

No web/Mac version? :(

FlaxenFlash says ...
Apr 26, 2012 @ 5:16pm

Nice game, initially I didn't realise how to restart the level, but that is my fault for not reading stuff properly. Once I did it was great fun, shame there isn't more :D

brus46 says ...
Apr 26, 2012 @ 7:15pm

Very nice! So simple so funny!

invaderJim says ...
Apr 27, 2012 @ 6:46pm

I demand more levels!

Jiggawatt says ...
Apr 28, 2012 @ 1:07pm

Glad to see some interaction with enemies, typically these games just involve dodging everything blindly.

scoopsy says ...
Apr 28, 2012 @ 8:20pm

Sorry, I can't play since I'm on a Mac.

Puzzlem00n says ...
Apr 28, 2012 @ 9:54pm

That was pretty nice. It had this professional feel to it, like it wasn't from a game jam, but a full game.

Cake&Code says ...
Apr 28, 2012 @ 10:26pm

Hehe, I love the end, blobby fate. It was a fun game and the mouse control was interesting with the easing on mouse click being different. Nice and fun little levels, though the lack of specified controls almost had me restarting the game to restart a level after death, then I saw you listed the controls in the text. Very cool!

LukeRissacher says ...
Apr 29, 2012 @ 11:09am

Nicely done sir - enjoyed that. You had the same game idea I did :)

10WonXero10 says ...
Apr 29, 2012 @ 11:15am

Nice concept, liked the level designs and game play mechanics.

Well done.

Fireblend says ...
May 1, 2012 @ 1:25am

Really enjoyable! Loved the controls and how much of a story you managed to cram in there. Nice!

kylerhoades says ...
May 2, 2012 @ 2:24am

Man, that soundtrack is funky. Love it. Fun game.

Thotep says ...
May 2, 2012 @ 8:44pm

Short, quirky, fun - exactly like I expect LD games to be! Nice music.

ratking says ...
May 2, 2012 @ 8:46pm

This one has a nice style and all, but when I died I had to close the game and restart? Really? Meh. :-|

Tomalla says ...
May 3, 2012 @ 10:04am

@ratking you silly, 'R' restarts the level. :) If you read 'Help' menu in-game or instructions at the top of the description of this entry, you would know it.

someone says ...
May 3, 2012 @ 4:15pm

Very good game. A bit short though. I liked the music. Controls were a bit odd, but they worked well once you got used to them. Seems odd only having a keyboard shortcut for restart in a completely mouse controlled game though.
Also a way to skip the intro would have been useful.

Tomalla says ...
May 3, 2012 @ 4:37pm

Skipping an intro is a neat idea which I didn't really think of back then. I'm planing on adding a few other features as well like pausing a game. I don't see anything wrong in having a keyboard shortcut though, however an automatic restart after a player's death might be handy. Added to my TODO list! Thanks for feedback.

free_napalm says ...
May 5, 2012 @ 2:48pm

Nice graphics, nice mood, and a storyline with a twist. Well done.

Jiddo says ...
May 5, 2012 @ 2:52pm

This is a great game. Too bad it is so short. I think that the underlying game play idea lends itself to a whole bunch of additional interesting levels that might be worth exploring. The game feel rather polished as well. Congrats!

robcozzens says ...
May 8, 2012 @ 6:02am

I would try it, but I am on an iMac.

May 10, 2012 @ 3:43pm

Loved it - really sad it had to end so quickly. Felt so polished. I think its simply a case of needed more time, but thats what ludum dare is about eh?

asfdfdfd says ...
May 10, 2012 @ 4:12pm

Nice mood :)

icefallgames says ...
May 10, 2012 @ 9:19pm

Super well done! I really appreciate games that don't give you a wall of text to read in order to learn how to play. Just introduce the rules of the world gradually. You did exactly that!

Super Soul says ...
May 11, 2012 @ 3:33am

I really enjoyed the music/intro. Game was fun and had a nice variety of challenges. Could be interesting om a touch device!

Spotline says ...
May 12, 2012 @ 3:07pm

Very nice ! It just lacks more levels !

Endurion says ...
May 13, 2012 @ 4:44pm

Awesome little game!

Unlucky poor blob.

Restart should also be possible with the mouse, maybe the right button?

schnerble says ...
May 13, 2012 @ 4:48pm

Cool. Quite enjoyed it :) It was a little short, but good work for 48 hours. The music was good too.

Casino Jack says ...
May 13, 2012 @ 10:01pm

Shame it was so short because I was enjoying that! The difficulty ramps up nicely and I actually liked having to figure out how to beat a level for myself rather than having an overly elaborate tutorial for each mechanic. Only thing I'd prefer would be optional keyboard controls (took a while to get used to the speed being equal to the distance the mouse was away when clicked).

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