April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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Ant Farm Simulator

by Ovno - 48 Hour Compo Entry

Care for your very own ant farm in Ant Farm Simulator.

The Queen demands to be fed on only the best leaf grown fungus, leaves can be acquired from the surface and must be taken to the fungus farm lest no fungus be produced and The Queen starved.

Grow the colony to the mighty size of fifty loyal ant servants to satisfy Her Royal Antness' lust for power.

This game was made using Unity3D by Ovno/Richard Thomson and remains the property of Richard Thomson.

The Ant Pile font is the property of Fish Dicks Inc. and can be freely downloaded all over the web.

Downloads and Links




Rabbits... says ...
Apr 23, 2012 @ 3:56am

good but the paths are hard to understand(don't expect anyone to read that much...

Ovno says ...
Apr 23, 2012 @ 10:13am

Yeah, I know, sadly the animated tutorial was one of the last features on the list and it just never made it in...

Thanks for the comment :)

samoojamies says ...
Apr 24, 2012 @ 2:02pm

Finished! Best game I have played so far. Fun and challenging gameplay.

Ovno says ...
Apr 25, 2012 @ 8:07am

Thanks samoojamies, that's a great comment, glad you like my game :)

nilstastic says ...
Apr 25, 2012 @ 7:03pm

Very fun, took a while to grasp but then i had to replay it a couple of times just because of the high fun-level. =)

graytest says ...
Apr 27, 2012 @ 1:26pm

Has potential. I never really got the path system though. Seemed like the ants did fine without my help.

Apr 27, 2012 @ 1:40pm

Nice and challenging one. It's a bit hard to grasp at the beggining mainly because of the wall of text at the start. Good take on the theme!

Gabriel says ...
Apr 27, 2012 @ 1:48pm

Great game, loved it! Just because I really liked it so much and would love to play a complete version, here's some ideas:
-Could it be a little more slow paced, like Settlers? The logic is very similar, I think it would benefit from a non action based balancing
-Could the 'precision drawing' aspect be replaced by paths that automatically follow the closest node, which is always conveniently positioned at the crossroads? This would direct focus to the general path optimization instead of having to struggle against the mouse precision and the ants jumping pattern (which sometimes gets in the way).
-Now I'm really inventing stuff here: maybe you could make the paths themselves be dug by the player? Not sure how much complexity it would add, but it would certainly enrich the whole ant farm building experience!
Loved it, would gladly play a complete version if you ever release it!

caranha says ...
Apr 27, 2012 @ 2:08pm

Very interesting game. I felt that the gameplay revolved more around finding paths that the ants could jump to than anything else -- btw, did the ants collide with each other mid jump?

Thanks for the game.

Ovno says ...
Apr 28, 2012 @ 10:04am

Thanks for the comments everyone, great to hear so much praise for my game.

Now for your questions...

Slower Paced? - yeah I think it could be, I kept it quite quick for ld so that people would get to complete it instead of just playing the first couple of minutes...

Simpler path system - I was hoping to have the 'scent trails' follow the tunnels and cross roads but after spending too much time on getting the ant farm running I had to go with a simpler path system to code, but yeah I would prefer it the other way and will be changing it if I do a full version.

Tunnel digging - I dropped this idea before I even started coding as I thought I would probably spend the entire weekend getting it working, but I would definitely like to get this one in if I take it any further. Would add a lot more longevity to the game IMO.

Colliding ants? - no they don't but they do occasionally steal each others burdens, which does make it look that way sometimes...

Wall of text - again sadly this was added right at the last minute, I might have to include some simpler instructions on here once I have done my post mortem.

Again thanks for all the great comments, given me a lot to think about, especially about the full game potential of afs...


tcstyle says ...
May 4, 2012 @ 9:29am

Very interesting idea. I really like this kind of game.
The graphics look totally blurred on my computer which make it kinda hard to play.

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