April 20th-23rd 2012 :: 10 Year Anniversary! :: Theme: Tiny World

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by kddekadenz - 48 Hour Compo Entry

You are on a toast. Mine wood-mold and jam, and build stuff.
Beware of the enemys, they will try to eat you.


Use WASD to move and your mouse to build.
Stand on trees and jam to mine them.
You can browse trough the blocks you can build using SPACE, but they are not shown if you haven't the needed resources.


Get the highscore.
Score= (wood+jam) / (days+enemys)

The source is licensed under CC0.

I switched the framework halftime, so this is not the best.

Downloads and Links




Spiridios says ...
Apr 23, 2012 @ 4:50am

Not really sure what to make of this game. I couldn't really figure out what the goal was. There was also a bit of response lag when night changed to day.

ericdpitts says ...
Apr 23, 2012 @ 5:08am

The game could use a bit more explanation, it was confusing at first to figure out what I could do as a player. But, the music and sound effects were quite good!

kddekadenz says ...
Apr 23, 2012 @ 1:11pm

@Spiridos: It's sort of tactical. Your goal is it to get the highest score. The score is ((wood+jam)/(days+enemys))*10, so you need to build smart to get the highscore.

I hadn't much time this weekend and I switched the framework and the concept. This isn't the best I can make.

Apr 23, 2012 @ 5:48pm

Can you explain the game? What are the blocks I can build? How can I defeat enemies?

Dracir says ...
Apr 23, 2012 @ 5:55pm

Not sur what the constructions do o_O.
:) really like this little world though.

RHY3756547 says ...
Apr 25, 2012 @ 8:15pm

I don't know how to play this. Either way, the variable displays aren't very nice, you can use sprites with number costumes as a nice looking substitute for that.

spilth says ...
Apr 26, 2012 @ 12:56am

Not sure what I was supposed to do. Nice job on the GUI and interesting graphics.

R3ason says ...
Apr 27, 2012 @ 6:28am

Always wanted to mine jam from a piece of toast. ;-) Good little start; music is fun! Thanks for sharing.

racarate says ...
Apr 27, 2012 @ 6:33am

Couldn't really tell the effects of wood vs. tile vs... the other one. Also, human was really frustrating to control. Very slow, and it seemed like you couldn't place tiles and move him at the same time. Music was great, reminiscent of old DOS games. Sound effects were pretty harsh. I enjoyed the change of seasons, but mechanically and atmospherically I didn't really get anything out of the game.

Dax says ...
Apr 28, 2012 @ 4:39pm

The idea might have been good but the controls are sluggish and I really didn't know what to do!

volando says ...
Apr 28, 2012 @ 4:53pm

Didn't got it. And the lag in the controls it is weird. BUT, loved the lo fi gfx, and the frame of the frame. I think presentations is nice and a bit more of work would make a compelling game.

mneubrand says ...
Apr 28, 2012 @ 5:09pm

Fits the theme nicely, good idea. Controls are getting stuck a lot though. Nice audio and graphics.

jwolf says ...
Apr 28, 2012 @ 6:03pm

Not a bad idea. I like the graphics, sound, and concept. It is rather laggy on my end too, though. I don't know how you implemented it, but it's behaving like it's going through the entire event queue no matter what, which can lag far behind the current displayed state of the game.

(That is, the game is still processing older input, even when the player wants to do something else, at that moment)

Sucks to have to switch framework mid-way though, so I can understand. We had someone in our group / meetup that had to do the same, and he didn't feel like the end result was good enough to submit (though maybe he should have anyway).

dansludumdare says ...
Apr 28, 2012 @ 6:45pm

I had trouble with the lag in the controls as well. Did you play this on a fast computer? It's possible you're below the event horizon where processing events happens faster than keyboard events are created when a key is held down, and I'm beyond it.

someone says ...
Apr 28, 2012 @ 7:14pm

Took a while to work out what was going on. The placeable tiles don't seem to do much.
The game seems to use the keyboard input repeat delay rather than checking the key state so so movement was horrible.

Nehmulos says ...
Apr 28, 2012 @ 7:31pm

Nice idea, but it lacks a little bit of guidance. At first I didn't really know what the goal was than I restarted it to see the instructions at the beginning and gathered enough wood to kill all enemies than I was a little bit lost because nothing special happened and I could run around harvesting stuff easily without being killed.
Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message.

The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones.
I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories.

The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system.

I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map)

I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.

caranha says ...
Apr 29, 2012 @ 4:01pm

I can't download the game :-(

kddekadenz says ...
Apr 30, 2012 @ 4:55pm

Sorry, the link to the source and the jar is currently dead, because filesplat does an update. Should be back soon.

I uploaded a improved post-compo version, which features:
- monsters activates now music blocks
- changed day and night cycles
- changed instructions
- enemys respawn

kddekadenz says ...
May 1, 2012 @ 10:45am

source and jar is back online :)

ratking says ...
May 1, 2012 @ 10:46am

I think I "played" the game, but I didn't know what I did there. Hmm, does the building do anything? I think I made some music blocks, or so.

jclaine says ...
May 1, 2012 @ 10:47am

Like everyone else stated, not very sure what to do.

kddekadenz says ...
May 1, 2012 @ 10:56am

The post compo version has better instructions ;)

tcstyle says ...
May 1, 2012 @ 12:18pm

I really like the basic idea, the graphics and sound. but I couldn't see how the different blocks had a real influence on the game.
Being on a a slice of toast is one of the more creative ideas around here. Well done.

May 2, 2012 @ 6:05pm

Funny and creative idea to be on a toast, but the controls are pretty terrible and the game does pretty bad job explaining how stuff works.

May 3, 2012 @ 4:02pm

wasnt sure exactly what i was supposed to be doing but liked the music :)

samwoakley says ...
May 4, 2012 @ 4:39pm

Not sure on the purpose, and the controls frustrated me at times. But a solid effort :)

yoklov says ...
May 11, 2012 @ 2:35am

Fun. YOu should look into keyboard polling to make the controls feel more responsive.

Also I feel like everything was too small. Maybe try making the pixels bigger?

Overall I really liked this game (at least, I did after I discovered wood fended off the mosters), but didn't quite know what I was doing.

May 13, 2012 @ 5:57pm

I played one game for like 30+ min, felt like a extremely simple sandbox game, felt ggggreat

s0ulcrusher says ...
May 13, 2012 @ 6:30pm

Neat game! I found a bug - you can still be killed while on the help screen.

barigorokarl says ...
May 13, 2012 @ 6:50pm

Very nice idea, but I didn't get it either.

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