December 16th-19th 2011 :: Theme: Alone

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A Whisperer in Darkness: The Game

by Sawtan - 48 Hour Compo Entry

You are Henry Akeley, a eremite professor that lives in the Vermont wilderness. After heavy raining and flooding of the area strange creatures starts to appear. They come each moonless night and seem to be everything than friendly. With your shotgun and a couple of grenades and a #&%!load of dogs you fight the creatures from beyond the stars in this epic game! They want your brain and it's your job not to loose it!

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Shigor says ...
Dec 20, 2011 @ 7:36pm

Am I missing something, or is it really just blindly clicking and hoping you'll win?

Sawtan says ...
Dec 20, 2011 @ 8:39pm

Nah, I had to cut a lot of features and plans the last hours, so that's pretty much what I managed to do! I'll try to make it more skillbased when the voting is over, like giving the player a 1 sec peak before starting the shooting!

Stargoat says ...
Jan 3, 2012 @ 3:22pm

The graphics are cool, but... not much of a game here it seems :S.

caranha says ...
Jan 3, 2012 @ 3:30pm

Interesting concept, but with serious balancing issues.

I had a chuckle at dogs as your life points.

Is killing people good or bad? On one hand, I get a "ouch" sound effect. On another, I get a golden chalice when I kill a person.

Sawtan says ...
Jan 8, 2012 @ 10:38am

Stargoat: hehe glad you like the gfx :)

caranha: Yeah, first time speed dev'in, so I had some issues with time planning to make the game an actual game and balanced.

Killing people is good, they are the agents of the evil Mi-Go's and need to be put down for their own good, the people carry additional loot and if you get them you'll earn more life at the end of the round! :)

Make A Game says ...
Jan 8, 2012 @ 4:45pm

Not that clear on the objectives at first, but the art and gameplay choice were interesting.

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