December 16th-19th 2011 :: Theme: Alone

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Alone in the Mansion

by kumber - 48 Hour Compo Entry

A little survival horror game. You wake up alone in a strange house, and you have to go through eight floors avoiding zombies.
Some doors are locked, so you will need to find a key.

P.S.: if you rate the game please post a comment: I would like to play and rate your game too.

Downloads and Links




CplMustard says ...
Dec 19, 2011 @ 7:01pm

Not a bad little game, it would have been nice to have some indication of which zombies move faster and which door gets you out of the floor when it's opened. Jump physics are a little floaty, but nothing that can't be gotten used to. Overall a solid entry.

merthsoft says ...
Dec 21, 2011 @ 4:10am

I liked it, though once I accidentally fell off the edge and had to start the whole game over again. Maybe just losing a heart and restarting the level would've been more appropriate.

kumber says ...
Dec 25, 2011 @ 3:33pm

@CplMustard, thanks for playing, I will consider your suggestions when working on the post-compo version.

@merthsoft I added the instant-death on falling because I thought the levels were too easy... As I think now, maybe instant-deat is too punishing, I'll switch to "restart level" in the post-compo version. Thanks for playing to you too!

jfroco says ...
Dec 26, 2011 @ 4:50pm

Very good game.. I could complete it on my second try... I miss some music. I reminds me a lot old ZX Spectrum platform games.... what is a good thing.

kumber says ...
Dec 27, 2011 @ 1:15am

@jfroco, thanks for playing. I just played your game and its music is really great...

dr_soda says ...
Dec 27, 2011 @ 1:55am

I think you're right that having some sound effects would really sell the game a bit harder. I think the idea is fairly solid, but the one thing I would change about it is that I would definitely disambiguate between jumping and climbing a ladder. I died several times because I tried or wanted to jump but could not because I was standing in front of a ladder and the game interpreted my desire to jump as a command to climb.

Thomas says ...
Dec 29, 2011 @ 7:00pm

A good entry, but I felt that the jumping was a little floaty.

Benjamin says ...
Dec 29, 2011 @ 7:09pm

I like the fact that you make monsters spawn by searching for the key. Make the ending door red, so the player will not try to open it ( I did it a few times ). I don't know why but most of the time I had to push X two times to open a door. The floaty jump remind me the old arcade cabins game, I like that ^_^ Nice entry.

kumber says ...
Jan 4, 2012 @ 5:16pm

@dr_soda, initially the two actions were separate (it was [Z] for jump and [UP] for climb) but in the end I fused them to simplify the interface...

@Thomas, thanks for your comment!

@Benjamin, there is a small timeout between the time the player stops in front of a door and the time he could open the door: just to avoid some sort of "running opening". I decreased that timeout in the extended version, and I applied your suggestion about the red door. Thanks for playing!

Veralos says ...
Jan 10, 2012 @ 2:15am

Nice ending! The game was quite fun, I really liked how some doors has enemies, so it became dangerous to search for the key. The fact that you have to restart the entire game when you die is annoying, but it's not too bad since once you know the key locations you can get through the levels quickly. The graphics and audio were also great. Sorry, I was too late to rate it.

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