About managore (twitter: @managore)


Ludum Dare 37
Ludum Dare 36
Ludum Dare 35
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 31
Ludum Dare 30
Ludum Dare 29
Ludum Dare 28

managore's Trophies

Best Multiplayer Game - LD 37
Awarded by LDA
on January 3, 2017
Innovation - 1st Place - LD 37
Awarded by LDA
on January 3, 2017
Overall - 1st Place - LD 37
Awarded by LDA
on January 3, 2017
Awarded by BackslashYoutube
on January 10, 2016
Featured in GeekyJuegos.com
Awarded by GeekyJuegos
on January 10, 2016
The Prokaryotic Prize
Awarded by Backterria
on December 18, 2014

managore's Archive

making a moving windowframe

Posted by (twitter: @managore)
Tuesday, April 26th, 2016 10:07 am

for Ludum Dare 35 I made a game called windowframe, where the game window follows the player around the screen. a few levels in you gain the ability to pin and drag the edges of the window, reshaping the dimensions of the game and creating temporary walls, floors and ceilings to avoid dangers or reach otherwise inaccessible areas. some people have expressed interest in how this was done, and since it’s surprisingly straightforward to do (in GameMaker: Studio, at least) I thought I’d write a short tutorial which covers the basics of this effect.

this is what we’ll end up with:

windowframe tutorial example


how to make a video game

Posted by (twitter: @managore)
Sunday, April 17th, 2016 2:34 pm

step one


video games

Posted by (twitter: @managore)
Saturday, April 16th, 2016 12:01 pm

video games video games

video games

yes, everything is working perfectly

Posted by (twitter: @managore)
Saturday, April 16th, 2016 7:02 am

thank you for asking


Combat on the Tower

Posted by (twitter: @managore)
Sunday, August 23rd, 2015 12:49 pm


(click for full size)


Choo choo, all aboard the Harvest Express

Posted by (twitter: @managore)
Saturday, August 22nd, 2015 11:18 pm


Progress Update #1

Posted by (twitter: @managore)
Saturday, August 22nd, 2015 9:55 pm


Still a lot of work to do but I have the basic movement working!

So there’s some game jam tomorrow or something

Posted by (twitter: @managore)
Friday, August 21st, 2015 12:03 pm

I think I’ll swing by

(Gamemaker:Studio, Photoshop, JFXR, FL Studio)

A Shader Made Of Whispers

Posted by (twitter: @managore)
Monday, May 11th, 2015 4:31 am

For Ludum Dare 32 I made a game called A Knife Made Of Whispers. There’s also a video if you’d like to get a quick idea of what the game is like. Quite a few of the 48 hours were spent writing a shader to add a number of visual effects to the game, including chromatic aberration and diffusion.

I’ve since had a number of people express interest in how the shader was developed and what it does, so I’ve decided to write a guide. While I try to explain things as best I can, there is a fair bit of maths and non-intuitive code involved, so be warned!

Here’s a summary of the effects:

Shader Effects


That diffused area looks dangerous

Posted by (twitter: @managore)
Sunday, April 19th, 2015 1:19 pm


(click to view full size)

Better not go too far from that lantern!

A bunch of stuff

Posted by (twitter: @managore)
Saturday, April 18th, 2015 11:37 pm


Who knows what any of it does!

I’m in, probably.

Posted by (twitter: @managore)
Wednesday, April 1st, 2015 6:25 pm

Been a bit unwell lately, but if I’m feeling up to it I’ll be there for Ludum Dare 32, my fifth in a row!

As always, I’ll be using:

  • Gamemaker
  • Photoshop
  • Jfxr
  • FL Studio


World Complete

Posted by (twitter: @managore)
Sunday, December 7th, 2014 10:57 am

I set out to make a Metroidvania style game that would fit entirely on one screen, and I’ve finally finished creating the world! Here are some screenshots from the game (click to view them at full size):




And here’s a gif [3mb].

I still have to add audio, some scenery, and lots of polish.


Dumbest Idea Ever

Posted by (twitter: @managore)
Friday, December 5th, 2014 7:40 pm


Even More LD31 Wallpapers

Posted by (twitter: @managore)
Wednesday, December 3rd, 2014 7:28 pm

So I thought I’d join in the wallpaper making craze.

LD31 Wallpaper

LD31 BG11

LD31 Wallpaper

You can find a collection of different colors here. Some of the palettes are based on previous games I’ve made but you’re very welcome to customize the colors. All wallpapers are 1920 x 1200 but they should be easy to crop to other resolutions.

Lastly, I added the three boxes to each ‘aspect’ of game development with the idea that you could tick or fill the boxes in as you make progress on the game.

I’m in

Posted by (twitter: @managore)
Thursday, November 20th, 2014 9:56 pm

This will be my fourth Ludum Dare in a row.

As usual, I’ll be using

  • Gamemaker: Studio
  • Jfxr
  • FL Studio
  • A never ending supply of sugar

In other news, I’ve finished the commercial version of The Sun and Moon! I’ll try to write a post mortem about the process and my experiences with it soon.

[cache: storing page]