About allinlabs (twitter: @allinlabs)


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BIG BAD WOLF Post-jam version Update 1

Posted by (twitter: @allinlabs)
Tuesday, September 1st, 2015 6:26 am

If you’ve played my game, I wanted to let you know that I’ve updated it with some new fancy stuff. If you haven’t, now is a good time! :)

What is new:

  • 4 new levels at the start of the game, which serve the purpose of teaching how to play
  • Better interface
  • Score screen at the end of each level
  • Rebalanced some levels

What I’m working on next:

  • Slow motion. Not sure yet when to activate it? When the explosion is huge? semi-randomly? You can watch it in action below
  • Do the game need a menu? Not sure but I’m thinking about it
  • I’ll try and make a new level every day and add them in the weekend
  • Remove boring levels

If you have an opinion of what’s missing to the game, please tell me in the comments (or in the game page), or on twitter at @allinlabs

Play & Rate BIG BAD WOLF

Big Bad Wolf

Posted by (twitter: @allinlabs)
Wednesday, August 26th, 2015 4:13 pm

Play & rate BIG BAD WOLF

Tonight, I won’t write much, I just want to post a bunch of video/gif to give you a little taste of what it’s about

Castle in the wood



I’ll try to write a postmortem tomorrow and work on an enhanced version of the game

How to integrate your unity game with Ludum Dare page

Posted by (twitter: @allinlabs)
Tuesday, August 25th, 2015 1:32 pm

If you don’t know anything about HTML and CSS and are wondering how to integrate your generated web files to your Ludum Dare page, I’ve made a gist on Github to show what to remove and what to add in your index.html file:

See the diff at the top

You then just have to put it on a server with the .unity3d file, or get the public link of the html file if you’re using dropbox, and add it to your Ludum Dare page

Last voting weekend

Posted by (twitter: @allinlabs)
Friday, May 16th, 2014 9:16 am

It’s the last weekend guys! Why don’t you give my game a try ?

[ Beneath a red sky ]

Beneath a red sky gameplay

Color Range has been submitted

Posted by (twitter: @allinlabs)
Tuesday, December 17th, 2013 9:54 pm

You Only Get (to see) One color (at a time).

Color Range is a platformer where every level has several different colored elements,
but you can only have one colored set of elements visible at a time.

Color Range Gameplay

Switch between colored sets of elements


Enhanced version of Shape of shades

Posted by (twitter: @allinlabs)
Monday, May 13th, 2013 4:02 am

I just wanted to let people know about the enhanced version of my game I just uploaded. It’s an abstract game where you use shadows to orient yourself and go through walls to escape enemies.

You can play Shape of shades here : [PLAY]




I’m in for the 4th time (or 5 ? or 6 ? don’t remember…)

Posted by (twitter: @allinlabs)
Monday, December 10th, 2012 8:08 pm

Hi everyone. I have no idea what I’ll use yet, so here’s the usual list of tools/languages I might use or not :

  • FlashPunk
  • Haxe / NME (have to try HaxePunk)
  • Gimp
  • Inkscape
  • Pickle
  • Bfxr
  • Audacity

I’m ready for this LD #25 !

Bug fixes – My little selling shop on Earth

Posted by (twitter: @allinlabs)
Tuesday, May 3rd, 2011 4:57 am

I have uploaded a bug fixes version of my game, in addition to the original one. Play it.

As I said in my entry, it was posted after the deadline so it’s not intended for evaluation purpose. But if you just want to play and have fun without fearing any bugs that will crash the game, try it :p

Entry Post – My little selling shop on Earth

Posted by (twitter: @allinlabs)
Monday, May 2nd, 2011 4:29 am

My little selling shop on Earth

[ ENTRY | PLAY THE GAME [Web – Flash] | Sources]

Your spaceship crashed on an unknown planet called Earth and where inhabitants seems to live in The Middle Ages. There is kings, knights, princess and treasure hunters but they all appears to be cowards.
So your grandpa decided for you that you will explore dangerous dungeons on this planet in order to get loots and treasures and sell it in your brand new shop. Yes, you have a shop where people comes, buy a treasure and claim to every one that he has explored the dungeon, killed the monster and got the treasure 😉
With enough money you will be able to repair your ship and get the hell out of this damn planet !

Left & Right Arrow : Move
Up Arrow & Space : Jump (when jump available)
Down Arrow & X : Interact
C & Z : shoot (when gun available)

There is some bugs :

  • If your character don’t appear on the screen after changing area, I’m sorry but you’re screwed… this is a shitty tips but try to avoid returning to already visited area (when you don’t have to).
  • You can’t re-enter your own shop… (anyway you don’t have to do that to finish the game)

A bug fixed version will come soon. I’ll made a new post about it.

2nd day screenshots

Posted by (twitter: @allinlabs)
Sunday, May 1st, 2011 2:58 am

Two new scrrenshots for now.

The first one is probably where the game start :

The second is out this building

I have so much to do, and only 16 hours left !

For example there is not yet “real levels”, there is no monsters, I’m planning to add other characters… so much to do.


Current progress with bushs, cloud and tiles

Posted by (twitter: @allinlabs)
Saturday, April 30th, 2011 5:12 am

I’ve speed drawn a bunch of tiles. Also coded a tile loader + parallax for bush and clouds, but I have a lot to do. There is still no real gameplay.


Next I’ll write a level loader, then draw more tiles, create some objects and create the start area. There is the village + some interior houses. And finally DUNGEONS ! oh yeah

What I have done so far…

Posted by (twitter: @allinlabs)
Saturday, April 30th, 2011 3:03 am

What I’m eating while writing this post:


Here’s my sketch / ideas / incomplete todo list :

I sucks at drawing but I have to write ideas even if I’m the only one to understand what it means.

The compo started at 4:00 am in my local time, and it’s now 12 pm. I spent a lot of time trying to figure out what kind of game I could possibly make in 48 hours and in accordance with the theme. I was close to give up. But I’ve decided that even if the game will be bad, deja vu, not original I will just enjoy making it and have fun. So here it is :)

The first screenshot with our little yet unamed buddy.

It will be a metroidvania. Probably. With a little twist in the story. If I have enough time to do all that I planned.

Done! My first entry to LD48

Posted by (twitter: @allinlabs)
Monday, December 20th, 2010 6:37 pm

EDIT: Windows port added \o/


Now is Beer & Pizza time ! Whoohou good job everyone

Also, please read my entry presentation to know more
(I’ll post here if I can figure out how to make the game work on Mac and Windows)

Talapus Control will be the name

Posted by (twitter: @allinlabs)
Monday, December 20th, 2010 8:26 am

First thing : ZOMG I have wrote the worst code ever

Two screenshots here :

You are the Red player and you start the game on a planet. Your enemy is Blue. You both can expand to neutral planets, accumulate more units with yours mother ships, fight for the possession of a planet, and kill each other =]

You also can make your own custom maps.

Since the last post I have deleted :

  1. solar systems idea
  2. zoom in / zoom out
  3. camera movement


  1. (ingame ?) Gameplay explanation / How to play
  2. ships attributes depending on the planet
  3. Some levels
  4. tutorial (maybe)
  5. check the Windows version

Need a name !

Posted by (twitter: @allinlabs)
Saturday, December 18th, 2010 7:28 am

I woke up 2 hours ago, and here is what I have done so far :

  • Each planet can be bound to a Sun
  • Each planet can be bound to an other planet
  • Gradiant color around planet
  • scaling, but it’s not working perfectly :/
  • “camera” deplacement


Also, I need to find a name… And I’m not good at it.

First compo, first idea, first screenshot

Posted by (twitter: @allinlabs)
Friday, December 17th, 2010 9:25 pm

Hello mates !

To tell the truth I don’t like this theme. Also, this is my first attempt to any game making’s jam. I hope I’ll find a way to make my game :)

I have plenty of food, coke and coffee. So I’m ready. Here’s my idea :

I’m taking the word ‘Discovery’ as what happen when you Explore & Stuff. So it will be a Space RTS gameplay where at start you control a “home world planet” bound to a sun with (fake) gravity – I sucks at physics things. On the journey, you’ll have fight in space battles against (scary?) aliens. Your goal is to expand, control the solar system(s) and eliminate all the aliens…

Rotating planets :

By the way, the game is in Python2.6, using pygame (SDL) and pycairo (Cairo) library. Currently on GNU/Linux, I hope Windows version will be fine.

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