Posts Tagged ‘zone’

The Slay Zone postmortem

Posted by (twitter: @iossif)
Thursday, August 28th, 2014 1:36 am

after two team entries (LD28 and LD29 with LeafThief whose great game from LD30 can be found here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923) it was time for a solo entry this time.

my goal was to focus on artwork as much as possible. coming from the programming/game design corner of the business, i knew that i had those two areas covered and it was time to improve my drawing skills. usually i use simple 2d/3d objects for my prototypes but this time i wanted to improve on the visual end of the game.

after i got the initial game design done and prototyped (see gif below) i started up pro motion and watched/read a couple of pixel art tutorials.

QuLcTYD

i decided on a style with not too many pixels/character because i thought that this might minimize the margin for error 😉

at first i created the two main characters (see image below) and afterwards i worked on the smaller army characters.

necropala

I did a livestream of this process at http://www.twitch.tv/ddrei/c/4993048 – the video shows that i am not really fast but i am quite happy with the result.

here are the smaller characters:

army

 

what went well (in my opinion)

  • the graphics sure are an improvement to my usual programmer art “style”
  • i read up on a bit of music theory cause i did not want to create something completely random. in combination with http://distractionware.com/blog/2013/08/bosca-ceoil/ that worked out well i think.
  • the scope of the game was exactly as i planned. not too big, not too small.
  • time management was good. i did get enough sleep, watched a movie and played some games during all the creation process. it was my most relaxed game jam in years (maybe due to the fact that i did not code all the time :p)

 

what did not work so well

  • i completely forgot about sounds. i do not know why but i just realized it after i handed in the game.
  • the overall art direction is not good. the characters themselves may be “ok” but when i look at the whole game i do not see a homogenous image. next time i try to use a reduced color palette for example.
  • the tutorial was done too quick and does not feel very good. also the artwork does not fit into the picture.
  • i was too scared of animations this time. i will work on that next time though!

 

all in all i am very pleased with the result and to quite some motivation out of it. i hope you enjoy the game at least a tiny bit!

you can check it out at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=23131

please let me know what you did like and also what you did not like in the comments. see you next time! <3

if you are interested in my other game develop activities you can follow me on twitter: @iossif

In the zone, but Eclipse is not cooperating?

Posted by (twitter: @caranha)
Saturday, August 25th, 2012 3:32 pm

I’m finally getting into the zone. I’m finishing the breeding mechanics and interfaces, and I’m getting many simple and good ideas for the game, and ideas on how to implement those.

In my current computer, it is not likely that I will be able to dedicate any work or graphics or sound, but it sounds like a fun game is brewing. Expect a prototype in a few hours.

By the way, has anyone else had issues with Eclise+Ubuntu? Whenever Eclipse autocomplete something for me, it loses mouse input, and I have to alt+tab to some other program before Eclipse can recover mouse input… it just happens on this computer with Unity, no problems on my KDE boxes. Anyone knows a simple solution?

Cheers!

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