Posts Tagged ‘zen’

Learning fast

Posted by (twitter: @juaxix)
Monday, August 25th, 2014 8:39 am

I never have worked before with AppWarp or Unity Animator,so I learned a lot this LD30.
learningAnimations

Today I learned how to make the chat with AppWarp and the animation transitions with animator.

This is a great day, I have finished the basic game mechanics, but still need how to synch network objects like rigid bodies shared between players. In PhotonCloud is easier, I was searching in google but only found the old way to do it, like we did with socket messages, and i dont like it, so i opened a ticket in appwarp support service to learn how to sync rigidbodies using network views as easy as photoncloud does.
Anyway, so tired, i need to eat XD

TOO MANY DISTRACTIONS

Posted by (twitter: @ghostbutter)
Monday, April 29th, 2013 7:56 pm

I just finished my entry for the Jam. It’s called TOO MANY DISTRACTIONS and is about reducing distractions while getting your work done. I hope you like it, here’s the entry link:

http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20498

This is your desk

This is your desk

 

The End Screen

WAY TOO MANY

 

Distractions are happening

 

The End

Reaching zen

Posted by
Saturday, April 27th, 2013 12:40 pm

Made content and screwed around with Unity in some kind of an improvisational haze. Might be a busy tomorrow.

Most importantly, I’ve managed to combine the two main ideas I had into some kind of a gardening game with environmental puzzles. I bet there’s demand for that niche somewhere. It’s a way to interpret the minimalism theme as both “zen gameplay” and “minimal actions producing complex results”. So I think I’ll roll with that one.

alligot2

“Are you tree?”

“No I, am mountain”

“There is longway to enlightenment”

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