Posts Tagged ‘yum’

Food Photo

Posted by
Sunday, August 25th, 2013 2:59 pm


1 Hour Left

Posted by (twitter: @carlgraves)
Friday, December 14th, 2012 5:57 pm

I already did a post about this but…:

Codez: Actionscript 3, math, keyboard, NAPE?

Soundz: BFXR

Artz: Adobe Flash CS6, cintiq + mouse

Food: Coffee, Sriracha, Coffee, Dinosours, Coffee, Tea

Sleep: Likely


Not my first LD, but i’m a relative newcomer as this is only my 3rd. I didnt even get close to completion of my first LD and I placed 3rd overall with my game Panspermia in the last one (so no pressure, D:)

Looking to do a couple of firsts this time around. Will more than likely get a Chronolapse going for this ludum dare. Its a timelapse screencapture software. Not going to be livestreaming, its way boring to watch those imo, and i’ll spend too much time getting it set up for it to be worthwhile.

I was debating whether I wanted to flashPunk it up this time. But i decided to just do what i’m 100% comfortable doing, I figure it’s better to spend 1-2 hours rewriting sound, input, and collision for the 1000th time rather than spend 1-2 hours on a forum to learn how to set up textboxes.

Not sure why, but want to try to use NAPE (no idea what the acronym stands for) a HAXE physics engine that is fantastic for as3. No idea what i’d need the physics for, but physics always leads to some fun shitzngiggles.

Best of luck to all,


Magical Grapefruit for LD23!!!

Posted by
Tuesday, March 27th, 2012 12:42 am

It’s the perfect theme!

  • A physical object that must be present
  • Being magical, it can be sentient or not, your choice!
  • It’s round so it works in many more physics-type games
  • It’s a delicious grapefruit!
  • It’s non-specific enough that it allows for ANY gametype (not just platformers + “art” games) to be designed around it

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