Join us on Twitter and IRC (#ludumdare on Afternet.org) for the Theme Announcement!
Thanks everyone for coming out! For the next 3 weeks, we’ll be Playing and Rating the games you created. You NEED ratings to get a score at the end. Play and Rate games to help others find your game. We’ll be announcing Ludum Dare 36’s August date alongside the results.
New Server: Welcome to the New (less expensive) Server! Find any problems? Report them here.
I’m going to tell you how to get Let’s Players interested in your game. This is my personal experience as a Youtuber, therefore you can’t rely on just me, so check the comments section for input from other people. I will keep updating this post as I think of more things that could appeal to the general Youtube gamer community.
First off, you have a game. A great game, the greatest game. You made it yourself or with a team. It is important that this game either has SEVERE replayabilityor has at least 10 minutes worth of gameplay, this is usually the bare minimum. Many Youtubers create videos that are 10 to 20 minutes long, sometimes even more than that. If you make a game shorter than that you have a chance it’ll get stuffed in a compilation video with other small games, which is..not phenomenal.
Make it unique. You have the power to change the gaming industry with just one simple idea. Of course this means you have to get this idea and be lucky enough to get noticed. So don’t sweat it too much.
Be self-centered. No, really. Make a game about something you’re an expert at or have experienced first-hand. Be informative, or convey your feelings like a pro, this is art — the power to make a personal thing into something that everyone can relate to.
Make it have an easily searchable name. No one can find a game called ‘Cat’ on Youtube when there’s ‘Cat Videos’, ‘Cat Games’, ‘Cat Pictures’ and so on that people are looking for every day. SEO is important for Youtubers. The best thing to do is to make a word that doesn’t exist yet and something that Google doesn’t think is a typo of another word.
Include humor. This is not always a good selling point so learn from the pros and don’t just resort to toilet humor. Good examples of this are “There’s Poop In My Soup” or “Where’s My Mommy?”, some Youtubers avoid these games like the plague, others welcome them with open arms. Something something target audience. (.. On another note, sassy achievements and pop culture references are always nice if done well.)
Be controversial. Get into the topics that ruin friendships. Or don’t. Not recommended, but it’ll definitely have a chance of going viral. So be sure you’re anonymous if you’re gonna try this because you might ruin your life. Wait, DON’T DO THIS ONE. NO. BAD.
As a dev, be helpful and approachable. Great devs have great connections, make friends and build up a community, don’t shy away from your ‘competitors’.
BE THANKFUL. Even a little of this goes a long way, especially for the smaller Youtubers; you could mention their name somewhere or retweet & like their stuff on Twitter, or list them in your credits forever (Yes. Please.) Some Youtubers spend a lot of time with the devs to help them out, give suggestions and even provide free advertizing. They will remember your kindness. So get on their good side, they might make it to 10 million subscribers.
Give EXCLUSIVE keys or access. This might not be possible for a LD game jam, it’s attractive though.
Your graphics, story and or gameplay are MAGNIFICENT. Aw yiss graphics.
Add kittens. I mean, appeal to a niche. This might be RPG, visual novels, spin-offs, dank memes, sandbox games in space, anything you can think of, there’s a Youtube channel for it. Hopefully they will find you and play your game, or find them and invite them. Their viewers are your audience too.
Some technical stuff: (POLISH IT, haha)
Make sure your game has no bugs and doesn’t randomly close or freeze at any point.
USE EVERY OUTLET EVER ON THE INTERNET FOR GAMES EVER. A lot of people like web-based apps, others like to download files. There’s your game’s Ludum Dare page, there’s Gamejolt, there’s Itch.io, and Miotigames is an upcoming similar website. There’s a bunch. Also, remember to make a nice set of accurate & captivating in-game previews.
If you made a heavy game, make it known. Some computers can’t handle it without freezing up.
MAKE AN ATTRACTIVE THUMBNAIL. The name and the image is the first thing people see. Make it appealing.
Make sure there’s checkpoints and that they’re in a good place (if any). Unless you intend on making a rage game. Grr.
If you have any experience with recording a game, it’ll be easier for you to put yourself in a Youtuber’s shoes. People with a dual monitor setup love it when they can play on one screen, record on the other. It might be difficult to achieve this, but make it possible if you know how to, or else don’t worry about it. If you have a single monitor, sometimes if you try to exit the game, it crashes and that’s really not cool. Prevent this if you can.
Approach big indie media influences (Kotaku, IndieGameReviewer, etc) while you’re working on it and when you’re done. They might be interested, write an article and boom. Success.
Be a good person. Spread motivation and positivity. Good energy is contagious.
I hope this helps someone stand out from the crowd and encourage you to come look up some smaller Youtubers to have play your amazing game.
We’ll be posting an article shortly on how you can get Youtubers to play your game. This is very important to get the word out, to stand out from the dozens of other submissions and to get a head-start in winning the 35th Ludum Dare.
This was my first Ludum Dare and it was a learning experience for me and my channel. I’ve met a lot of great, promising devs, got many (so many) requests. It was awesome! Although next time I’ll probably do things way differently, haha.
This is my last compilation video post for this LD. Here you go!
Hopefully this video has brought some attention to games you haven’t seen yet.
Go play and rate!
Liked the video? Come hang out with us (Tilde & Backslash) at Twitter @BackslashYT & make sure we can continue to make content in the future. We’ll be around for the next LDJam to help you devs getting the word out. 😀 That’s what we do with our channel and we love it.
Hello Ludum Datores, I’m Tilde from Backslash Network, I’m a new Youtuber to the Ludum Dare, this is my first year. I love helping indie devs out and showcasing their games while making people happy with my energetic videos. In my descriptions I always put a ‘letsplayability’ rating along two other witty review points.
This is one of my favorites; I love cats, it’s fast paced and it has scores (I’m very competitive). It’s called Meowtastic Present Panic. It’s very fun with cute art. This game should have an online high score option, that would be awesome.
From the Sea, Freedom is a slow exploration, swimming simulator. You get to learn something about the ocean and you get to laugh at the references. There’s also a lighthouse, so this must be an epic game. With good music and a lot of potential, I recommend you play this game too.
Who says running a Kingdom has to be difficult? Clearly everyone just needs to hire a political advisor that tells everyone to distill their issues and questions to simple Yes or No statements. No let’s Sort the Court!
Hey, all. As promised, we’re working on exporting all the videos we’ve recorded in our Twitch.tv lifestream to Youtube. Here’s the always-up-to-date playlist below. Check it out, and see if your game is in there!
Hey, folks! I’m in for what will be my fifth time participating in Ludum Dare. I’m glad to say that I’ve come a long way as a developer since my first entry. Now that I’m an adult and jaded on holidays, LD is my new Christmas that comes thrice a year! In between events I’ve been working on building a small YouTube channel, and due to fortunate timing, I’ve just started up an LP of an LD28 game: Titan Souls. Take a look and see what could be if you create something awesome this time around and stick with it, and congrats the Acid Nerve team for taking a great entry to the next level!
I apologize for all the technical problems we had with Twitch and Youtube, but finally, FINALLY the entire thing is up and running on Youtube. If you haven’t seen it, check it out!
Rather than make this a simple repost, might as well mention my plans of posting my progress. I have plans to put up a timelapse and live stream office cam throughout the Jam. I am debating about live streaming my screen. Any opinions on the matter? The office cam and screen capture will share the same wifi router, and the uploading in this office…isn’t great.