Posts Tagged ‘yargh!’

ROFL (*weep*)

Posted by
Sunday, August 24th, 2014 7:36 am

12h of diddling around and this is all i have:
literally, i have no idea how to implement the theme.

Yesterday i did basically only the setup of phaser and loading of spritemaps + animations, hoping that today i’d have an idea what to do.

Then this morning i found out that the physics system i was using was not the right one for the job so i had to switch to another one with no idea how to do that.

Now i am exactly where i was yesterday (well, this morning at 3) and still no idea.

Guess i will just make some j&r proof of concept and just try to squeeze the theme in there :(

This sucks because for me doing something interesting with the theme is always high on the list, but this time…


Octobyargh Challenge

Posted by (twitter: @stuckieGAMEZ)
Wednesday, October 2nd, 2013 1:16 pm

Well, we’ve not done so well in trying to do Ludum Dare this year! Let’s change that and take part in the October Challenge.

Raiding my archive of past entries, we’ve decided upon taking Yargh! from prototype to completion, and hammer it on to as many devices as we can.
Those that may remember Yargh! will probably remember the art being somewhat wacky, and that’s something we’re going to be keeping!

So, without further ado, I present Pegleg Pete.

Pegleg Pete

Dance, monkey boy dance!

Pegleg Pete is the backbone of your pirate armada, serving as your ground troops in capturing as many forts, docks and gold mines as quickly as you can.
Capture more than the other players before the time runs out to win, also acquire more gold than everyone else, and perhaps blow everyone’s ships out the water for good measure.

Octopi has been cleaning up my original art, and Pegleg above is an indication of where we are heading. We thought the two frame “dance” animation was mad enough that we just can’t not put it in!

Anyway, we shall keep you updated with our progress, and hopefully we’ll be on our way to shaking our booty at the end of the month!

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