Posts Tagged ‘wrapup’

ShiftyBalls Wrapup

Posted by (twitter: @aaghgames)
Friday, April 22nd, 2016 3:05 pm

I’m Budaniel from AAGH Games, and I wanted to post a quick look at ShiftyBalls and what went well, plus what didn’t. I have written a long postmortem for some other time, so for right now let’s just focus on the positives and negatives from our experience in Ludum Dare 35.

What went well:

  • The controls turned out better than planned. We originally had tank-style controls, which (as you’d imagine) did not feel intuitive and were unnecessarily difficult.
  • The way the elements interact came off pretty much as intended, with each having their usefulness.
  • We did pretty well on time. We were wrapped up on mechanics (for the most part) by Saturday afternoon and by Monday it was just bug-fixing.

What went not-so-well:

  • The art could have been so much better. I’m still learning as a 3D artist and my attempts to make a decent animated, humanoid main character fell flat, leading to the ball we have now.
  • We could have explained the elements a little better instead of just dropping the player into a level with all three at once. For example, we’ve heard that the Fire element should survive lava like the rock does, but in this case you’re not a fireball – you’re on fire, and that’s why you’re running faster (because it hurts).
  • We could have used more  sound effects. We often struggle to nail this element in a Ludum Dare, but this time I felt their absence to more than usual.
  • The new web version seems to be giving some people issues, which I don’t think we can fix at this time.
  • I nearly broke everything on Monday afternoon. I was trying to fix one small bug with the ice and broke that mechanic completely, resulting in a few hours of trying to fix the game.

That’s all for now. Thanks to everyone who’s tried ShiftyBalls, and to those that haven’t, give it a shot and leave us a comment – we love feedback!


MiniLD #27 Results

Posted by (twitter: @McFunkypants)
Wednesday, July 6th, 2011 11:01 am

The June miniLD #27 (theme: ALL TALK) has officially ended with a bang! The results are in!

View all the stats for each of the 30 games here:

The gold medal for fun goes to Zed with his zombie/bacon adventure, Adventures in the Public Domain. Gold for gameplay goes to 31eee384 for his IRC hacker simulation, Secretnet. Gold for presentation goes to Jake Elliot for Last Tuesday, his eerie visual novel about a world devoid of people.

Other standouts include Zillix’s Acquiescence, Reltair’s Project Eidolon, Radiatoryang’s Polonius and smalldeadinsect’s Leaks.  There were 30 games created in all, and many not mentioned above that were truly awesome.  Check them out!

As one of the most active mini dares in recent memory and one filled with enthusiasm and positivity, I just want to thank you all for being such a creative, energetic and kind-hearted bunch of gamedevs. You rock.

Viva Ludum Dare!

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