This is my workspace. I cleaned it up today. I’m stoked and so ready for the marathon.
Posts Tagged ‘workspace’
After some good and long-ish sleep I’m back at it again. Here’s a picture of my workspace:
Regarding ideas, I’m still a bit on the fence about it. One of the things that came to my mind which seemed reasonably interesting was to use music as an unconventional weapon. However in which way that should be implemented is still unclear. I guess, I’ll think about it more over lunch.
For the first time in a long while I’ve got the weekend completely free so I’m going to make the best of it.
This is my six year anniversary in participating in Ludum Dare. My first was April of 2008, LD11!
I got my home office all setup and ready to go. Not sure yet if I’ll be using Flash or Unity. It will likely depend on the theme. I’m hoping to for getting some good inspiration once the theme is announced.
If I’m lucky I’ll be able to use my preferred music program below.
I might also mess around with game genres that I haven’t typically explored in the past. Maybe something that involves writing, choices, dialog. Could be a fun experiment! We’ll see though.
Oh, I’ll also be streaming the development over on my TwitchTV channel!
Well, I hope everyone has a really good time doing Ludum Dare this weekend. I’m going to try and remember to stay as relaxed as possible and focus on having fun.
My work stations. Will do my coding in Sublime Text on “Challenger” which is running Elementary OS Luna, a Debian/Ubuntu-based Linux distro with an attractive UI. Will use Endeavour if I need to use Photoshop or paint with my tablet.
I’m very fond of my Unicomp keyboard. I might actually get another mechanical keyboard; an original “Model M”, in the mail today if I’m lucky.
I pretty much feel obligated to do an “I’m in” post.
This weekend reeeally isn’t what I would call an ideal weekend for a LD, but let’s go!
Not much has changed on my toolset since last LD:
Platform: HTML5 (FTW)!
Browser: Chrome, obviously! I might test the game in other browsers before publishing, tho.
Os: Ubuntu 13.10
Engines/frameworks/libraries: I might use any of these frameworks/libraries, depending on the situation:
Gfx: Graphics? Whaaat are those?
Well, as I suck at any kind of visual art, I’ll probably make a game with squares, circles and triangles for graphics (probably circles tho, circle collision is way easier to solve). If I ever consider to any “real” art, I’ll probably use Gimp.
File hosting: Dropbox . I can’t live without Dropbox. Seriously, Dropbox. Need it!
Version control: WTF is this?
These are the configurations of my <sarcasm> super beefy computer </sarcasm>:
- 1.8 ghz Intel pentium dual core
- 1 GB of ram.
- Intel GMA integrated GPU (super mega old).
- 500 GB Samsung hard drive.
Sorry, not enough time to make a cool VGM playlist this time…
As a compensation, enjoy a picture of my workspace:
I thought I would take the time to show off my little game dev workspace. I had to take two pictures to show it off. Forgot to get my keyboard and trackball in sadly xD
I’ve got my laptop, Acer iconia Tab A500 tablet, Nintendo DSi for when I need a break. Tux the penguin, Water bottle, notebook for concept art, Logitech headphones with mic, portable hard drive for backing up my work, a Tiny Game Design Tool booklet, and a few reference books if needed. I’m now officially ready for Ludum Dare #24!
GOOD LUCK EVERYONE!!
– CNIAngel aka Magical Mister Angel
So, my setup for LD22 involves using my Laptop as my windows build testbed, and my main PC with a triple monitor setup for development, running Arch Linux with KDE4 and PyCharm as my IDE.
I’m going to be listening to my normal String Quartet playlist (link for spotify users) which is a variety of tracks (mainly Rock, given my taste in music) done by a string quartet. It’s enjoyable, but also doesn’t distract you too much while coding.
Finally done with finals and getting set up!
Here’s the obligatory workspace photo (I think I need some more screens…):
I’ll be hacking up some quick basis code over the next couple hours (it’ll be on my github here). I’ll probably be using SDL this time (I usually do 3D stuff, but I’d like to give something 2D a try).
Good luck everyone!
One of my 2011 goals is to participate at least once in Ludum Dare. I couldn’t make the other ones this year, so I’m not skipping this! I’m totally in!
Workspace is ready… with the help of one of my 11 kids:
- Unity 3D with C#. Also iTween and 2D Toolkit if going the 2D route.
- Inkscape/Photoshop/Flash (as a non artist, when it comes down to drawing, I use whatever I think it feels easier to do the task, depending on what I want to draw)
So, I’m in the UK, only just heard about it, why not. Let’s see how it goes.
I’m planning Python, probably with pysfml or pygame, probably pygame as the new bindings for pysfml are not particularly stable at the moment. Not much in the way of plans as I only decided to do this a very short time ago!
Not sure how much I’ll post during – or even if I’ll finish something, but we’ll see.
So yeah… now I wait.
Edit: I’ll also be using PyCharm as my IDE. Great bit of kit. Running atop my Arch Linux/KDE setup.
I dunno what to do, I have some ideas but none of them are convincing, and for now the project’s codename is Taken (no, I mean, that’s the codename)
Anyways, I am preparing my workspace and all necessary stuff for my project, here a photo of the first one:
The competition started 04:00 local time and it’s now 08:15 – I’m still half asleep and I have no idea what kind of game to make out of this theme… going to go have breakfast somewhere and stock up on supplies while I try to come up with an idea…
In the meanwhile here’s picture of my chaotic little workspace: