Posts Tagged ‘work-in-progress’

☆★ WIP detective story set in ONE room ★☆

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 4:08 pm

⇒ Choo choo goes the LD hype train! ⇒

Ava and Marte are working on a game as always, this time not accompanied by Morten. Started a bit late after a good night’s sleep and most of the time on Ava’s part has gone to core systems, but we’re going strong. After some initial music work, Marte has for the first time done 3D modelling, in Blender, and has been churning out models with increasing speed as she has gotten used to the way it all works. c:

None of the models are featured in the below test room, but you can get an idea for how the game will work. You will be inspecting things and picking stuff up in order to progress and figure out what happened!

View post on

A semi-intelligent system makes it relatively easy to add new stuff to the room and have it working as intended.

Skärmavbild 2016-12-10 kl. 21.54.58

Our previous blog post this time around had Ava considering using p5.js for this LD, but as you can see above, we ended up using Unity instead, as 3D felt like the best way to cram stuff into a single room, and there wasn’t really time to delve into the 3D functionality of p5 this time. Better to focus on a better game using familiar tools!

Good luck to everyone! ♥︎

Work keeps being interrupted

Posted by
Sunday, April 19th, 2015 4:07 pm

Hey! We just want to keep working but this little guy just wanted to bite visit us lol don’t be scared he’s a friend <333



Ludum Dare Progress Update: 10 Second Paper Flight

Posted by (twitter: @gamepopper)
Sunday, August 25th, 2013 5:02 am

OK so now is time to give you a preview of my entry so far: 10 Second Paper Flight

The objective is simple, but not easy, you have to throw a paper plane and make it fly for 10 seconds. Sounds easy, but you have the wind to judge, not to mention whatever can be found in the park you are trying it in.

Here’s the latest WIP screenshot:


and here’s the current menu, only added in an hour ago:


I’m gonna be working on getting a few scenes and getting the sound effects created. Not to mention art assets and music.

Wish me luck! x_x

work in progress

Posted by (twitter: @smilingrob)
Saturday, April 27th, 2013 12:53 am
work in progress friday night

work in progress friday night

Here’s my work in progress.  You can watch (not play yet) it at comment on the trello board.  And watch my livestream reruns which I’m ending for a few hours while I get some sleep.

All it does is travel infinitely into the distance.  The gameplay I’ll put in tomorrow afternoon.

Game Console Story (Day 2 – First Half-Day)

Posted by (twitter: @Eldaryze)
Sunday, August 26th, 2012 5:47 am

3/4 of the time limit has passed, but I think to be on time.
My game progresses gradually, here the current state of progress :


I just have to finish the code then i’ll can compose a music and enhance the graphics.

Game Console Story (Day 1 – Second Half-Day)

Posted by (twitter: @Eldaryze)
Saturday, August 25th, 2012 6:03 pm

So, what’s new after another half-day ?

– I made all the graphic assets. Here are some icons :

– I’ve done a mock-up (This is not the  newest, I designed the latest version on paper) :

– And a few lines of code. :)

Game Console Story (Day 1 – First Half-Day)

Posted by (twitter: @Eldaryze)
Saturday, August 25th, 2012 6:57 am

Here is the progress of my game : Game Console Story.
As this name implies, the game will talk about the evolution of the game consoles.
It is a “grow game” : you start with the Atari 2600 then you do grow this console using technological advances on it. The goal is to achieve the best console ever.

I made the organization chart, a bit of code and 2 little assets :


Making graphics

Posted by (twitter: @sirGustav)
Sunday, April 22nd, 2012 11:38 am

When will I learn? The graphics aren’t done yet. Making “nice” graphics and tiles takes time. Valuable time. Perhaps I will remember that next time :)

Lamp and microscope for the background tiles




Last pack of the not so tasty noodles (but these were ok)

My last bisca biscuits

Meatballs with potato salad, red beet salad, corn salad, cucumber and marinated garlic

The horrible attack of the huge labrats!

Posted by (twitter: @sirGustav)
Sunday, April 22nd, 2012 3:00 am

Work in progress on the rat graphic, also trying out the game with 64×64 tiles for the player and rat. Not sure if I’m going 64×64 or 32×32. The game is sortof balanced against 32×32 but there is much more detail in the 64×64.

Rat concept

Screen cap from cs6 of older rat with darker eyes

Screenshot bit bigger tiles and rat enemy

The bisca biscuits may not be good for you, but they sure are tasty



Work in progress on main scientist dude ( = the player)

Posted by (twitter: @sirGustav)
Saturday, April 21st, 2012 5:47 am

He is obviously inspired by the far side, but hey… people love the far side, right?

Our hero! Screencap from the photoshop cs6 beta


… and of course, more food photos!

Lunch: Hönökaka (the bread) with liverwurst, cucumber and hot chocolate

Rose hip soup (that I'm currently enjoying)

Finaly something that works :D

Sunday, August 21st, 2011 2:18 am

After a good night started again with MoveOut and now I can finaly move my tiles :) but still only one per launch 😛 So there are only a few things left before I can play the game. Need to make the finish work, and save when I place a tile. After that it is a game :) and than its time for level design and adding more features.

MoveOut – part 2

Saturday, August 20th, 2011 10:37 am

I still like my new idea, thats a good point :) player is able to move now and cant has already collison detection and a smooth animation :) levels are loaded nice and can get block coordinates using my mouse. Will need that to move the blocks.

Version 0.1.00:







Restart. MoveOut

Saturday, August 20th, 2011 9:06 am

I stoped working on my first game for LD21 when I came with a new much better idea. This game you need to escape to the exit by moving walls away.

  • Make graphics [DONE]
  • Load levels [WORK-IN-PROGRESS]
  • Move player
  • Move parts

Run RUN RUUN development (part 4)

Saturday, August 20th, 2011 5:26 am

Its 2pm over here, already 7 hours of working on my game (time goes fast). Added functionality to some items, can now open doors with keys and telport me too other teleports. Added some “sepcial”effects too :)

Changed version from 0.0.* to 0.1.*. And still streaming incl webcam recording my hands.

Oh and tried to compile linux kernel while is was working on the game but that failed :( (not related to this :P)

Version 0.0.001:
Version 0.0.002:
Version 0.0.003:
Version 0.0.004:
Version 0.1.000 (Current):


Run RUN RUUN development (part 3)

Saturday, August 20th, 2011 2:26 am

I found that the collison detection wasnt that well, so chagned it a lot, works much better now. I also have changed the wall graphics and added much more color. And I just finished with warp 😀

Version 0.0.001:
Version 0.0.002:
Version 0.0.003 (Current):
Version 0.0.004 (Current):



Halfway to go

Posted by (twitter: @elibrody)
Saturday, April 24th, 2010 3:58 pm

Here it is, I’m turning myself into a sleeping  Eli, and this is what it looks like after ~~10 true hours of coding throughout the day:

Islands in progress 1

As you can see, things are kind of blocky, but they are moving along. The protagonist is the intrepid Pale Yellow Square, as pictured in the center of the screen.

There may be an visual island theme, but the story is quite relevant. In short, your task is to make islands stop being islands.

Well, it is 2am now. I hope to conclude this successfully tomorrow.

ps. amazing WIPs so far!!!! You guys are unbelievable.

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