Posts Tagged ‘wolves’

30 hours into #LD30

Posted by (twitter: @zapakitul)
Saturday, August 23rd, 2014 11:46 pm

AI States have been completed. Warriors can now train, idle, hunt and produce new warriors. When hunt mode is enabled, wolves will spawn through portals scattered on the map and attack. Hunger/health and level systems has been implemented.

  • Successfully killing a wolf will fill a warrior’s hunger meeter. Also rewards XP (Albeit, way less then training mode)
  • In Idle mode health is regenerated. Hunger starts to rise.
  • In training mode the warriors train and can advance levels (increasing their stats), but their hunger level rises.
  • If two or more warrior’s are in IDLE mode, there’s a chance they will engage in conversation that will result with the addition of a new member to the tribe.
Every day is #LD48 upper body day!

Every day is #LD48 upper body day!


Only 18 hours left and there is still so much left to do. At least it’s starting to shape up.

Edit: Ok, just for you guys, some better GORE:




Progress report: 16h in

Posted by (twitter: @zapakitul)
Saturday, August 23rd, 2014 9:35 am

Read the previous post [4h in] here.

Game status:

The entity system has been completed. Warriors and wolves are now in the game. They only have a rudimentary AI so that’s the next thing I’m tackling. At current time, the following things have been added:

  • Procedural island generation
  • Save system for previous visited island/worlds
  • Warrior class with 3 states (Idle, Hunting, Sleeping) and 2 stances (inTown, inCombat)

I also came to realize that a WIKI is invaluable for this competition. It really helps me organize my thoughts and properly tackle the tasks at hand. Here’s how my page looks like:

wiki - best GDD EVAH

And here’s a gif with the current state of the game:


Android version working in 10.1″ tablet

Posted by (twitter: @juaxix)
Friday, October 19th, 2012 4:47 am

The video as usual:

New features:

  • New HUD
  • New SFX
  • New enemy <skeletal ice mage>
  • New chest type (tomb) with mechanism

The game is being beta-tested in iOS with testflightapp and Android (recruiting still in process)

Screenshot from Android

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