Posts Tagged ‘wip’

We all like it, aren’t we?

Posted by
Monday, December 12th, 2016 3:54 am
  • Hey, do you like low-poly furniture in your isometric room?
  • Of course!
  • Even with purple placeholder blocks in the middle?
  • Especially with that!

Our LD37 advance so far!

Posted by (twitter: @@DatamoshGames)
Saturday, December 10th, 2016 10:57 pm

Hello everybody! A long night awaits for us here in Argentina, but we are very optimistic and full of energy! Our Ludum Dare #37 entry is getting in shape! It’s an arcadey-2D-top shooter-heist-thingy!


This is a quick mockup, we already have the character animations and now we are adding details. How are you doing? :)

Going to bed! Current progress here!

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 7:44 pm

Previous (and first) update can be found here.

Half of our team of two has already gone to bed and the second half is just about to. Spent the last hour or so messing around with a cheap post effects shader to get a somewhat more interesting look to the game than default Unity stuff:

View post on

Some of Marte’s models are finally in, tho not where they’re supposed to be in the end. This is still just a test room.

The contrast provided by this shader allows us to put details into textures rather than relying on stuff like normal mapping with a similar result, which is good enough, and saves a lot of time and effort. Will probably add some bricks to that fireplace, for example.

As you can see, the gameplay hasn’t really changed compared to the previous update. Back to working on that tomorrow. Will need to plan out the story and puzzle elements of this detective story a bit more too.

Good night! ☆

My room : first WIP post

Posted by
Saturday, December 10th, 2016 4:15 pm

Hello all !

Altough i didn’t really show up there this is my fourth atempt at the Ludum Dare. I’m really happy to be able to participate again. And for this edition i’m sharing the same room as @pauljoannon and @Kokonaught. Check out their game !

I’m still working with love2d + grafx2. I did some music in LSDJ, but i need to export it and i don’t have my usb cable … Right now my progress is very slow. I hope to finish at least under the 72h to submit my game to the Jam.

I decided to go with a game about depression and suicide based on personal experience. You’ll be to depressed to go out of your room and you need to find a way to improve and not kill yourself. It will be isometric and you’ll be able to control it with the mouse. I got the isometric grid displayed plus a character that can move around it. I did some gameplay and scenario planning.

Ekrankopio de 2016-12-10 22-07-04

You can check my twitter here

Check all my posts on my ludumdare blog page

☆★ WIP detective story set in ONE room ★☆

Posted by (twitter: @avaskoog)
Saturday, December 10th, 2016 4:08 pm

⇒ Choo choo goes the LD hype train! ⇒

Ava and Marte are working on a game as always, this time not accompanied by Morten. Started a bit late after a good night’s sleep and most of the time on Ava’s part has gone to core systems, but we’re going strong. After some initial music work, Marte has for the first time done 3D modelling, in Blender, and has been churning out models with increasing speed as she has gotten used to the way it all works. c:

None of the models are featured in the below test room, but you can get an idea for how the game will work. You will be inspecting things and picking stuff up in order to progress and figure out what happened!

View post on

A semi-intelligent system makes it relatively easy to add new stuff to the room and have it working as intended.

Skärmavbild 2016-12-10 kl. 21.54.58

Our previous blog post this time around had Ava considering using p5.js for this LD, but as you can see above, we ended up using Unity instead, as 3D felt like the best way to cram stuff into a single room, and there wasn’t really time to delve into the 3D functionality of p5 this time. Better to focus on a better game using familiar tools!

Good luck to everyone! ♥︎

Getting better!

Posted by (twitter: @cptalbertwesker)
Saturday, April 16th, 2016 12:27 pm

I am finding it hard to believe that it is already 6pm! Waay too much time has passed already, but I have now progressed into the realms of drawing!! I’m fairly pleased too! Perhaps this nice asset will give a clearer picture of what I am making (compared to my last image!)


Time for some jam!

Posted by (twitter: @cptalbertwesker)
Saturday, April 16th, 2016 3:21 am

Well the game jam variety, but in the compo form as usual!

Veteran (but still awful) LD’er I return to make yet another game that isn’t really a game (usually leads to some reviews that don’t understand why I have no ‘real’ gameplay).

Making it with Game Maker Studio, I cannot wait to actually make the assets for this game in GIMP, and all sound effects/music made by my face with Audacity :)

Here’s a sneaky peak, not one of my best WIP imagery, but can you guess what it is yet? 😛


Interstellar Cruise – unfinished

Posted by
Monday, December 14th, 2015 8:09 pm



interstellar cruise

WIP. The player gets to build an interstellar vacation vehicle. We’re a bit short on time :S

It’s taking shape

Posted by (twitter: @axeperimetal)
Sunday, December 13th, 2015 9:20 am

Got hit with a nasty cold, but I’ll manage. Gamedev is hard and requires sacrifices :)


I made the graphics look a bit nicer and worked mostly on the presentation today in the morning. Yesterday I got three and a half levels done as well as the base engine. Not sure how much I can get done, but my goal right now is to make it at least feel like a game from start to finish, which is why I’m currently doing polishing work.

As soon as I finished the death screen, win screen and title screen, I can fully focus the rest of the time on making levels and adding small gimmicks :)

Saturday Progress

Posted by (twitter: @@mattrifiedgames)
Saturday, December 12th, 2015 6:27 pm

As stated earlier, I thought Ludum Dare was next weekend, so unfortunately I’ll have to cut my time working on this short today, but here’s a pic of my progress so far:


I also have a playable html5 demo using Unity WebGL stuff:

Essentially you just use the left and right mouse buttons.

Goals for tomorrow are

  1. Allow it so any 2 buttons can be assigned for movement
  2. Make it an actual game somehow…
  3. Content, content, content…or something.

Work in progress…

Posted by (twitter: @axeperimetal)
Saturday, December 12th, 2015 6:07 am

Got some basics for the game engine down. Place holder graphics for now. (Except for the pot. I stupidly spent too much time on shading it.) This plant grows and it is controlled with only two buttons.

Looking forward to sharing more.


Calling it a night, have the initial direction set.

Posted by
Saturday, December 12th, 2015 12:58 am

Going for broke and trying to do both themes.  That said, I’m focusing on Two Button Controls first.  I plan on going very literal with it and have only two buttons, either the left/right mouse or left/right edge of a phone/tablet.  For my initial idea I really needed it to be in 3D for it to make sense.  So my goal for tonight was to see if I could establish a proper scene.  Creating 3D assets, especially humanoids, from scratch is a big weakness of mine.  I’m satisfied with what I have, so I’ll work on the core mechanic tomorrow.

WIP screen shot 01


Day 1

Posted by (twitter: @loginavailable)
Saturday, August 22nd, 2015 5:51 pm

Hello Ludum Dare-ers! I hope you’re enjoying both compo and the theme. Day 1 is almost done so let me summarize my work today:


  • Testing custom engine for the first time; not working perfectly, but not as bad as the last time.
  • Main character animations and some static assets
  • Integration with Box2D. Tons of stupid issues to resolve. Good lesson.
  • Loading level from .png files.

TODO for Day 2:

  • Enemies: path finding, very simple AI
  • More gfx/sfx assets
  • Rendering optimizations and fixes
  • Juicing the game up (screen shakes, explosions!)
  • Design more levels and simple plot structure
  • Come up with the title…

Not sure what’s going to be dropped. I guess it’s the music and more polished assets again.


Fish Fencing

Posted by
Sunday, April 19th, 2015 5:21 pm



The fine sport of fish fencing dates back to the early 1800s. In the traditional ruleset, you must jab your opponent off the arena, using only the fish in your hand. If you are disarmed by your opponent’s parry, you will need to avoid him while you fish for a new weapon. Better hope you catch a big one!

This is the first game jam that I may conceivably finish. My partner and I have never used Unity before, but we are really enjoying it. However we’ve definitely spent a lot of time running into some walls due to lack of skill. We’re both web developers during the day, but making games is another beast.

The “art” is really tragic, we kind of cheated on this and are using woodcut style images from Google images. Yeesh. Better than the programmer art that we’d otherwise make I guess.

We set it up with gamepads in mind, and the controls actually feel pretty good. Major to-dos are getting the “stab” motion right so it has enough “oomph” behind it, and completing the fishing aspect. Sound and music would be nice but we are clueless in that arena as well, so *shrug*. Anyways, about 27 (?) hours left right?

You can watch us develop live, if you want to watch the trainwreck unfold:

Introducing Captain BearBeard

Posted by
Sunday, April 19th, 2015 4:52 pm

Hey people, thought I would do that cool “Here’s my progress so far” post.

This is a screenshot of Captain BearBeard, our entry for the Jam.

Basically you’re a peaceful bear that seeks a honeypot in a ship full of nasty pirates that want to kill you. See the small parrot up here ? He probably is the most difficult enemy to handle.

But you don’t fight like a regular bear. You fight by bouncing with your big belly. Because, well… it’s unconventional.

Currently the game runs well, the gameplay mechanics are ready and tested. I hope it won’t feel laggy once uploaded on the web (it’s a Flash game).

You can already see some features are missing, and the scene feels quite lonely. Soon the bear and pirates will be animated, and the user interface ready.

Good luck to everyone, and may your game be as cool as you want it to be !

W.I.P ScreenShot #2

Posted by (twitter: @paruthidotexe)
Saturday, April 18th, 2015 10:45 pm

Sharing the W.I.P images

W.I.P Animated

animated image @ HERE

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