Ludum Dare 36
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Posts Tagged ‘Windows’

Turned my Ludum Dare game into full game launched on Steam! :)

Posted by (twitter: @BPOutlaws)
Saturday, July 23rd, 2016 10:54 am

Hey everyone! If you played my dragon game back in Ludum Dare 33:

I kept working on it and turned it into a full game, and just launched it on Steam! Figured it could be good inspiration for people participating in LDJAMs to keep working on their entry if they come up with a cool mechanic/idea…who knows, you might be able to to turn it into a full game!

Here’s the trailer:

Grab it on Steam here:


http://store.steampowered.com/app/498190

My next game is ALSO going to be based of my LDJAM entry from Ludum Dare 35:

https://bulletproofoutlaws.itch.io/shootinggamething

Hope this inspires some people to take their games beyond their Game Jam entries if they think they’ve stumbled across something fun! With a few more months of work you might be able to turn it into an awesome game you might be able to pay your rent with! ūüėČ

Follow me on Twitter at @BPOutlaws, I use it as a devBlog lol

– Jeff

Obstruction, a game by Toasted Games!

Posted by (twitter: @ToastedGames)
Thursday, June 23rd, 2016 7:17 pm

Hey all, my name is Ben and I’m a member of a team of three friends that we call Toasted Games! If you haven’t heard about us before, here’s our info. Anyway, the reason I made this post was because I made a huge post on our website about my personal creation, Obstruction! Obstruction is a game about creating courses and maneuvering through them, and sharing those courses with your friends! The game will likely be released this year, and we’d love it if you could check it out. If you’re interested, start by reading the post I just made!

CLICK TO READ POST!

We hope to see you around! ^_^

  • Ben

Hi~ Thanks a lot for your reading !

I have wrote a similary post not long ago, but it seems like ¬†there were ¬†almost ¬†no people noticed it at that time… QoQ ¬†( ¬†i think ¬†it may becasue there were so many people also wrote new post at that time,so my post was pushed to the back page sooo quickly.. otz )

The motivation to add this post is because i relaized that to play these game which have similary theme or have similary emphasis/focus  chooose with me, may  could  provoke more reflection and  introspection from this process for eachother,  also the discovery process  really let me feel happy and exciting !

but because ¬†the¬†final ¬†approaches /time will not enough ¬†, i think maybe ¬†i should ¬†try to express this information again and let me more easy to found these game which i hope to play .¬† moreover, i ¬†really want ¬†to play more game which ¬†may could vibes to me in ¬†the final day…

thus, dear friends

if your game or some other games  you have played in this LD  have similary  theme  with my game

Ôľą or ¬†like ¬†this ¬†game ¬†< Flutterby>¬†¬†which i have played ¬†recently and found have simiary topic but choose different perspectivesԾȬ†

please leave a comment/link for me.

but furthermore ,  I  also hope to play some game which focus on emotions/psychological

 

¬†hope get your could recoomend to me ! ¬†I will play it and leave my feedback(as detailed as possibleÔľČ

T-F-O-S logo

sincere thanks!

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(more…)

Post Mortem: A Mazeshift Title

Posted by
Friday, May 6th, 2016 9:57 am

Hi everyone,

This was my second Ludum Dare. Once again I had a fantastic time participating, and playing the other entries is a great source of pleasure and inspiration. I wrote a post mortem for my game A Mazeshift Title, which you can play here (Unity WebGL version available).

 

Screenshot1A Mazeshift Title

The Game

A Mazeshift Title is a 2D puzzle game where the player must construct a route between two endpoints using a collection of shapes organised in a grid. These shapes are manipulated by shifting entire rows horizontally, or columns vertically. It could easily be compared with a 2D version of a Rubik’s cube, with a pattern that must be completed. The game contains 7 individual levels, and each one is procedurally generated to provide a degree of replayability.

Development

The idea for the game was originally conceived from thinking about shifting bits in computer registers, but using shapes instead. A good three hours on the Saturday morning were spent settling on a design. I felt it was important to take the extra time at this stage to ensure the concept was both interesting and achievable. By the time I had stopped on the Saturday night, the game consisted of a single feature-complete level.

The focus of Sunday was polish: after creating some menus and finishing the transitions between different levels, I moved onto audio. I ended up spending many hours fighting with multiple software packages, and eventually only managed to produce three sound effects. I had initially anticipated having enough time to produce a simple ambient background music track, but this no longer seemed feasible. Some visual polish feature had also been planned, such as sliding the grid tiles when they are shifted, but sadly these also had to be cut.

The Good

  • Procedurally generated puzzles.
  • The mechanics are explained non-verbally using a trivial first level.
  • I followed my plan: the core mechanics were implemented by Saturday night, Sunday was spent polishing the game.

The Bad

  • No music.
  • Tiles don‚Äôt slide when shifted.

Thanks for reading, see you all next time!

ShmupShifter Final Version Released

Posted by
Monday, May 2nd, 2016 5:33 pm

ShmupShifter Final Version Released

 

shmupshifter-final-1

The final version of my Ludum Dare game, ShmupShifter, is now released on itch.io! If you want to play a real difficulty arcade shmup, this is the game for you! ShmupShifter features 3 stages with 3 unique boss fights, and, with infinitely looping gameplay, the difficulty scales with your skill!

level2final

 

New Features:

  • Easy Mode
  • Level Select
  • Balancing
  • Fixed Bugs
  • A¬†background (!)
  • Enhanced Particles
  • Flashy Explosions
  • Screen Shake
  • Better Audio Balance
  • New Sound Effects
  • A Beatable Second Loop
  • And more things I forgot about!

 

level3final

 

From the description:

ShmupShifter is a 3 stage manic shooter developed in 48 hours for the Ludum Dare 35 compo, based on the theme “Shapeshift.”

Fight 6 enemy types and three boss fights as you make you way through space. Use your powers of transformation to gain an upper hand, firing on enemies from all sides.

Featuring real shoot-em-up difficulty, ShmupShifter will surely satisfy your shmup appetite.

 

Try ShmupShifter today!

 

A Challenge:

Beat¬†ShmupShifter¬†and be awarded with the TerraCottaFrog’s ld35¬†True Shmupper Trophy!

trophy

Check out Mushroom Muncher!

Wednesday, April 20th, 2016 2:28 am

Now that the jam is over, it’s time to play games! Check out the¬†the game we made where you eat mushroom men, grow in size and watch out for shape-shifting ones:

Mushroom Muncher - Cover

PLAY NOW!

 

 

80s mecha anime inspired shoot-em-up!

Posted by (twitter: @BPOutlaws)
Tuesday, April 19th, 2016 9:27 am

Enjoy! :) Will do a post-mortem down the road when I’ve caught up on sleep lol I’ll be turning this one into a full game when I finish my current project, follow me on Twitter at @BPOutlaws for updates! -Jeff

Ludum Dare 35

Presenting DIV Games Studio for LD #35

Posted by (twitter: @TheMikeDX)
Wednesday, March 16th, 2016 4:31 pm

Back in 2000, DIV Games Studio was released in the UK as a complete all in one package for creating games (including a graphical editor) and delighted many users who went on to have successful programming careers, including MDickie who currently has literally MILLIONS of downloads on the android app stores.

DIV was put to rest in 2005 due to being DOS only, but after 10 years sleep, it is now back and ready to compete with the modern world.

A group of us at DIV ARENA are planning to enter LD #35 using DIV Games studio, and exporting our entries to all the modern systems we can (including windows, linux, android, javascript/html, open pandora, gcw and others).

you may even be surprised with what we achieve!

Looking forward to it. See you there :)

 

 

Introducing Conga Master

Posted by (twitter: @@BubsyPoochies)
Tuesday, December 15th, 2015 8:12 am

Hi all!

We’ve been working hard on our game Conga Master for the Ludum Dare 34 jam so we didn’t have time to post anything. But here it is!

Conga Master

http://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=66146

This is our game. All graphics and programming were made during the Ludum Dare, and much more! Because we did several prototypes trying different controls. Moving your feet with two buttons, one for each leg, choosing your direction using an oscillating arrow and a button to run, etc. We took our time but we believe the end result feels super nice. What do you think?

1

We wanted to add different kinds of people affecting the gameplay. Say you got lots of geeks in your conga, then cool people would hesitate longer before joining. Eventually we decided on the pig idea which everybody seems to like :).

Please play the game and tell us what you think! We can’t stop playing to listen once and again to the music while dancing all around!

 

 

 

Valk Unit Lawer

Posted by (twitter: @@oz2mura)
Monday, December 14th, 2015 10:59 pm

YESSSSSSSSSS ¬†first LD ever done and it’s over. spent majority of the last day fixing surprise bugs. then spent 2 hours finishing up 355 lines of dialogue.

play it. complain. laugh. watevs. just glad it’s over. tell us what you think.

LD Submission | itch.io Download

SS005SS006SS002

UNBALANCED KARMA is a Interactive Storytelling Game which has as a main character a Young Gipsy Woman that was born and raised in Brazil, under the Colonial ruling of Portugal, in the 19th century, a little bit before the country becomes independent. She is strong, independent, a fortune teller and part of the romani traditions and culture. Many historical arquetypes are present in the game (the tax collector, the merchant, the wealthy noble man, the black man and woman) and it has a deep relation to the African-american religions, specially the Candomble, which is a brazilian interpretation of the Yoruba beliefs in the Orishas.

The game relates to the theme of Growing – as the character takes actions and uses her skills to foretell the future, so she makes choices that make her Karma grow, and has to deal with the consequences of it.

It has a profund meaning related to inner growing and self-awareness. Also, it presents many aspects and assets of the brazilian culture, history, society and manners. This is due the fact that the team intended to put elements of edutainment in its conception and development.

Along with the Game, we have produced also a Transmedia Project, called UnBalanced Project – which also has (and shall be developed soon) a Board Game, a Card Game, an Infographic and an E-Book with the continuation of the Game’s Narrative.

CLICK HERE TO DOWNLOAD!

12375433_10205808311435101_1104805792_o

12369744_10205808311475102_2063078071_o

12369706_10205808311515103_55681903_o

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The Game has been developed by two Studios and an Study Group from Bauru.

TEAM

Caio Ribeiro Chagas – Game Designer, Producer & Concept Artist
Gabriel Barbosa – Programmer
Janaina L. Azevedo – Screenwriter, Translator & Transmedia Developer
Pedro S. Zambon – Writer & Producer
Ana Heloisa Pessotto – Assistant Writer

TECH SUPPORT

LUDARIA Studio – www.ludaria.com.br
TLON Studios – www.tlonstudios.com.br

PET-RTV – Tutorial Education Program in Television & Radio Development Lab
UNESP Bauru – Paulista University “Julio de Mesquita Filho” Campus Bauru

———————————————————–

An special thanks, FROM ALL OUR TEAM, to our Professor, Antonio Francisco “Dino” Magnoni, PhD at UNESP Bauru, who helped us, let us use the PET-RTV lab for the development and has given us an incredible support. THANK YOU!!!

Ian Archer – Two Button Contorls

Posted by (twitter: @kidando)
Sunday, December 13th, 2015 2:55 am

Ian-Archer

I’m thinking because I hardly have that much time left, a quick and simple game that most gamers would be able to play is the way to go.

Plus, I could always improve on quality and features of the game on later dates.

Let’s do this, I’m pumped!

BTW, anyone else that’s created a persona character type for ludumdare challenges? just curious :) happy game dev

Testing features

Posted by
Saturday, December 12th, 2015 12:42 pm

Here’s a test level that we use to test the new features we keep adding ! We choose the “Two buttons controls” theme. You can use left click to move in one direction (the direction can be changed using the purple blocks), and you can activate things using right click (not seen in the following video). You can jump when you walk on the yellow blocks. The game is about resolving some puzzles based on thoses systems and some others that will be added in the future. There’s also a little story but Im not going to spoil you ūüėČ

Progress

Posted by (twitter: @behzad_robot)
Saturday, December 12th, 2015 11:57 am

Everyone’s doing great! ūüėź i totally cant comment great!! keep up with good work on so many posts so i’ll keep liking things ūüėČ
hmmm..the art is as simple¬†¬†as i estimated it to be and i’m more or less satisfied by code so far … it’s been a very long time since last i participated in a game jam and this is the first jam(and my first LD ) ¬†i’m actually enjoying myself!! Really fun so far …

The game’s a supeeer siiiimple shooter : u’re the shooter guy(well this red square’s got some kinda lucky Luke like hair…) and u can aim to shoot (LM=shoot,RM=Change Bullet Color) and that’s it ! ūüėÄ i had other more creative ideas¬†but i really felt like making a shooter … so i did this ūüėÜ

And i didnt use any animations or particles here ( no sprites no key frames no built-in particle systems:D ) i did every thing and every exploding effect or animation by coding it and this was fun ūüėÄ ¬†from now on i will go on polishing the art a bit …¬† :/

View post on imgur.com

Monster of the Matrix: post jam progress

Posted by (twitter: @@jespertingvall)
Saturday, August 29th, 2015 5:13 pm

Still having a cold decided to continued working a bit on my Ludum Dare 33 game Monster of the Matrix. In the game you play as a skeleton trapped inside a dungeon crawler. But something is wrong… You realize that you are trapped inside a world that is shutting down. You must escape…! And something is hunting you….!

New version

  • The original Ludum Dare game had one random generated level of fixed size, with one exit. After the jam I split it up into 7 different sized, still randomly generated, levels. It also added a new gameplay element, doors. They made the game much scarier since they limited your sight. And behind every door an agent could lurk…
  • A stamina mechanic was added. You need to rest and can not run the entire time. The agents more a little bit faster than you, so you can not loose them unless you are running from them.
  • More and scarier sounds where added, among them footsteps to the other skeletons and really spooky music from Connor O.R.T. Linning.
  • I also integrated Gamejolts API into the game, giving the player achievements.

Old version of game

 

Links

First Person Giant Monster Game – LD33 Jam Entry

Posted by (twitter: @xanjos)
Tuesday, August 25th, 2015 4:58 pm

Barely survived this one but here’s my jam entry for Ludum Dare 33 and before you ask, yes, that is the name of the game.

Click The Pic To Play!!

Also as usual, if you would like me to play your entries then I’ve got a Google Form that you can fill in right here (I’ll try to play and rate them as soon as possible).

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