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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 8 days, 11 hours, 20 minutes, 27 seconds
  • October Ends: in 9 days, 11 hours, 32 minutes, 27 seconds
  • Ludum Dare 31 begins: in 44 days, 12 hours, 20 minutes, 27 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    Posts Tagged ‘windows build’

    Need help porting to Windows!

    Posted by
    Monday, August 25th, 2014 4:15 am

    I’ve been developing my game, Flipside, on Mac OS X and everything compiles fine. I’ve been trying to compile it to windows however I keep getting compiler errors not due to the code but because I am inexperienced with compiling on Windows. My previous Ludum Dare Entry (28) did compile on windows but that was only a 2D SFML game but this time round, I’ve made a 3D entry.

    The game is programmed in C++11. The libraries I used were SFML 2.1, OpenGL, glm, glew.

    If someone could compile this to work with windows, I would be so grateful as I am having some problems compiling on Windows (dll hell). 

     

     

    Windows Build

    Posted by (twitter: @frimkron)
    Sunday, December 18th, 2011 6:43 pm

    Got my windows build submitted.

    I think I’m going to try and finish my game properly tomorrow for the jam. I’d really like to see it rounded off.


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