Posts Tagged ‘whitesnake’

[Orchid] Codename

Posted by (twitter: @exodrifter)
Sunday, December 15th, 2013 2:45 am

It’s kind of dark in here and Jim is sleeping.

2013-12-15 03.28.41-small

I’m here to announce our participation in Ludum Dare before I go to sleep. Well, this post is a bit of a late announcement, seeing how Ludum Dare 28 started hours and hours ago, but if you’ve noticed any pictures of people who were mysteriously not explained, that’s us. Specifically, team Whitesnake was snapping pictures of their members earlier and happened to catch some of us in the background in one of their posts. In the red is me, exodrifter, and in the white shirt is Jim. Our third member is William, who had some sort of crazy magical psychic skills and didn’t end up in the shot.

Whitesnake is actually working at the same location as us and it’s kind of fun to bounce back and forth and see what shenanigans people are up to.

William and I are both Computer Science students at UT Austin and Jim is serving in the US Army. It’s easy to guess what William and I are mainly doing (programming). Jim is doing a smorgasbord of things like design, art, and music. We’ve decided to call our team “Orchid”, and since I like code names, super top secret (not really) shenanigans, and kind-of tautologies so much, we’ve also decided to code name the game “Orchid”.

We had to start late because William and I had to take an algorithms final exam earlier today, so the ball on this game didn’t really start rolling until 17:00  CST. I actually still have another final exam on Monday, so I’m going to have to take breaks from development to study foreign language.

Here is a screenshot of what we got so far. It’s mostly stuff I’ve worked on, since William seems to be too busy working at the moment. We’re making a world domination-esque game similar to DEFCON in some ways.


This is what the game map looks like so far. I have based most of the city locations off of cities that exist in the real world. There are also wonders on the map that you can defend or destroy and those weird box reticle things are where you can build units. The goal of the game is, well, to destroy everyone else. More on that later.

We decided to make the github repo public, in case anyone wanted to take a look:


[Whitesnake] An Intimate Moment with theChris

Posted by
Sunday, December 15th, 2013 1:44 am

theChris, our lead developer, has been at work trying to implement picking up the #rope:

theChris presiding over the Whitesnake bullpen

Click the above for dev footage, and click here for more from the dark jungles of programing limbo.

[Whitesnake] An Intimate Moment with sigfig

Posted by
Saturday, December 14th, 2013 9:53 pm

Our team keeps trucking on! We’ve all just come back from a late dinner at Whataburger, the crown of the south.

Here’s a quick update with our art director, the ever-talented sigfig.




Click above for a look into the creative process of a… creative.

[Whitesnake] Day 2: “It just spawns a bunch of cubes….”

Posted by
Saturday, December 14th, 2013 6:33 pm

Day 2: #Rope Physics


#yogo Day 2:  #ropephysics demo featuring theChris

sigfig is putting some test levels together and is animating some of the enemies:

Level Geometry

The interns are getting the AI cracking:

The interns learn the #ropes

#Headdesk count at 1900 hours: 4

“Please, please let me undo… Why won’t you undo plz VI mode plz” -theChris



[Whitesnake] Codename “#RopeBullsh!t”

Posted by
Friday, December 13th, 2013 11:07 pm

Hiya again! We’ve decided on what we think is a pretty nifty concept: You only get one weapon in a first-person stealth game:



We’re pretty happy with this breakthrough, so we’re all going out for burgers at this In N Out that just opened today. This is a novelty for us ‘cuz we’re all native Texans!

We’re letting the interns hold down the ship while we gorge ourselves with really cheap thousand-island-dressing burgers:


Look at em go! They were so focused on getting the character models rigged up we didn’t have the heart to break them from their work. Trabaja duro, soldados!

[Whitesnake] We’re In it!

Posted by
Friday, December 13th, 2013 9:22 pm

Hiya folks!

We’re Whitesnake out of Austin, TX.


A hardy and handsome bunch, right? We’re all students roughing it at The University of Texas at Austin. We’ve all just finished with our final exams and we’re raring to continue our trend of stressful, sleepless crunch work for LD28!

Here’s theChris, our lead programer and executive producer (we’re set up in his living room)


sigfig, our artguy and level designer! He’s pleased to meetcha!


Our excited interns interns Antonio and Axel (who are Latin American!)


Look how excited they are! It’s their first time working with Unity, so we’re having them and their youthful enthusiasm pair program.

I’m aomeng, here’s my ugly mug:


Whitesnake’s got a few ideas kicking around for a first-person Unity game, so stay tuned for when we decide on one! We’re currently networking our computers together and setting up git:


We’re looking forwards to scope creep and poor breakfast decisions! To be continued….




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