Posts Tagged ‘werein’

We’re in!

Posted by (twitter: @AlexDJones)
Tuesday, April 14th, 2015 6:32 pm

This will be my second Ludum Dare, my first being #30. Whereas last time I was joined by my good friend Sandy Gardner, who came on as an artist, I’m joined this time by Alan O’Brien, who’s going to be taking charge of the coding side (thank God) whilst I’ll be doing the writing. Not sure what we’re doing for graphics, but it’s not such a huge issue that we can’t cross that bridge when we come to it.

We’re entering the 72 hour Jam, and we’re using:

– Unity or Unreal
– Twine (for planning writing/gameflow)
– Photoshop
– Maybe bfxr, maybe not?

I’ve got a good feeling about this


TAW team for the win !

Posted by (twitter: @wilbefast)
Friday, August 23rd, 2013 3:31 am

The TAW (Thomas, Antoine, William) team is in :)

Yesterday I started laying down some OpenFL base code I don’t know what kind of game we’re going to make, but I’d like to have some scene- and object-management logic down before we start 😉

I’m one of the two main organisers, with Gaeel , of the Montpellier (France) Ludum Dare gathering – we’ve just closed the sign-up form at 26 participants: this weekend is going to be epic :)

Montpellier Ludum Dare 27

You can find Gaeel “we’re in!” here. As for the TAW team, read on to find out a little more who we three are specifically 😀



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