Posts Tagged ‘We’re In’

12th LD in a row!

Posted by (twitter: @Local_Minimum)
Friday, April 21st, 2017 8:29 am

It is finally LD-time and as tradition by now, I’ve invited a whole bunch of friends to come join me.

We’ll be making the game in Unity but beyond that it really depends on who shows up what tools we’ll be using and how we’ll tackle the theme.

I must warn you though. If you vote “Death is only the Beginning” to win, we might just have to do a game about animal carcasses and decomposing them.

I’ve started collecting possibly reusable code from previous endeavors in a small repo.

And we might use it. Feel free to do grab it if you like it.

Good luck everyone and remember to keep the scope small. And by small, I do mean even smaller than that!

BlackCode makes a great return for LD36!

Posted by (twitter: @kacperski1)
Wednesday, August 24th, 2016 7:40 pm

BlackCode logo (black)

We’ve missed a few Ludum Dares… well, actually we weren’t doing any programming at all for some time. But the important thing it we’re back and plan to do our best at Ludum Dare 36! (also, check out the new logo above)

We’re like a phoenix raising from the place phoenixes raise from! Like a turtle hatching from it’s egg at the beach, except we’re not turtles nor are at the beach! Like a beautiful larva morphing into an ugly butterfly!

Who are we then!?

  • Kacper “kacperski1” Herchel – That’s me. Doing programming, wonderful vector art, mediocre pixel art, meh sounds and plain bad music! Interests: fast cars and Dr Pepper,
  • Maciej “Macron” Ziółkowski – That’s not me. Doing master-level programming, wonderful placeholders, mediocre placeholders, I shoot you not, he does all kinds of placeholders! Interests: placeholders,

There’s also THCobra who will not really help us, but may give us an idea or two… and that’s it, ’cause almost everyone else willing to help is currently on vacation. Damn.

What are we gonna use!?

  • Programming – C++ with the astonishing IDE of Code::Blocks and SFML libraries. No game engine – let’s reinvent the wheel!
  • Graphics – Inkscape for muh wonderful vector art, GIMP for muh mediocre pixel art and all the placeholders,
  • Sound – Audacity and all these open source sound generators. Maybe ’cause we’ll probably go for the Jam like always.
  • Music – I’m crappy at music, but if it’s really needed I’m gonna use LMMS for that. Brace yourselves.
  • Target platforms – I am using Arch Linux, and Macron’s using Win10 + a VM with Antergos, so we’ve got the PCs covered. Sorry, OS X/macOS users.
  • Communication – Hangouts! We’ve ditched Skype as it was just getting shittier with every release.
  • Food – Various combinations of whatever we’re gonna find in our fridges. For me, probably toasts and instant soups.
  • Drinks – Dr Pepper all the way!

That came out way longer that I originally assumed, so let’s end it here. Happy Ludum Daring, everyone!

We’re in!

Posted by
Friday, April 15th, 2016 7:01 pm

We are ready, so bring it on!

Tools we’ll be using:

  • Programming language: C++
  • Engine: Unreal Engine 4
  • Art: 3DS Max, Photoshop, ZBrush
  • Audio: We will see

Our setup:

Fireline Games - Ludum Dare 35 setup

Good luck everyone!

We’re in!

Posted by
Friday, December 11th, 2015 8:34 pm


cat picture

Now that I have your attention, let me get into detail. Some of our team members already have experience in this competition since this is their third time while some others participate for the first time (like me). Our team consists of 6 members. A few words about them:

  • Elias, who has already participated in 2 LDs and will be responsible for the graphics,
  • Dimitris, also participating for the third time and will be responsible for the physics and AI of our game. (You can also call him “The ten-minute man”),
  • Kostas, who has already participated once and will also be responsible for physics and AI along with Dimitris,
  • Redina, also participated once and will be responsible for the inputs and the core of the game,
  • Elpiniki, participated in LD32 with all of the above, who will be helping with the art, and
  • Penny (that’s me!),who will also work on the art, the story, the music and will be posting here.

I promise to take and post funny pictures of them here. Don’t miss them!

As for our tools, we are going to use JavaFX, eclipse for our IDE, version control with git/github and for our graphics GIMP, paint tool SAI and maybe MMD.

Thank you for your attention, see you later today!

BlackCode Studio is in!

Posted by (twitter: @kacperski1)
Friday, April 17th, 2015 11:01 am

awesome logo here

What, you thought that we aren’t in for Ludum Dare 32!? How dare you!?

Hahahah, got it? That wasn’t even funny. Well anyway, we are in! And by us, I mean:

  • Kacper “kacperski1” Herchel – that’s me – programming stuff, graphics, sounds, drinking Dr Pepper,
  • Maciej “Macron” Ziółkowski – even more programming stuff, placeholders, yelling at me.
  • Umberto, Victorion999, zabujca405 – maybe some sounds, maybe some ideas. They are always somewhat helpful.

And what kind of “I’m in” post would it be if I didn’t write out a list of things that we’re going to use!

  • Programming: C++
    • IDE: Code::Blocks,
    • Target platforms: Windows, Linux, maybe Android,
  • Graphics:
    • Inkscape for vector graphics,
    • Photoshop and GIMP for pixelart,
    • MS Paint for Macron’s beautiful placeholders.
  • Audio:
    • Audacity for recording and mixing,
    • FL Studio for music creation,
  • Testing on Windows 10, Windows 8, Windows 7 and Ubuntu 14.04.
  • I’m actually out of Dr Pepper so better get some before the LD.

Also, because in Poland the Jam starts at 3:00 AM, we’re going to do something at night until then. And because we’re programmers, I am not including an if you know what I mean joke here.

Before the LD, we’ll be playing some of the best multiplayer games of all time, including but not limited to:

  • Left 4 Dead 2,
  • Worms Armageddon,
  • and Monaco!

Wow, I’ve written a lot of text. So let me just say that I wish everyone happy Ludum Dare’ing! Have fun guys!


Team Luminous is in!

Posted by
Thursday, August 21st, 2014 7:24 pm

We, Team Luminous, are officially taking part of LD jam!


We are from the small Baltic(not to be confused with Balkan) country Estonia and for Ludum Dare we are gathering to a small town in the middle of the country, Paide, where one of the team members lives.

We are likely to be the biggest, if not the only, team to represent Estonia.

What we use(and who we are):

The Platform:

  •  HTML5+CSS3+JS – Gotta be modern.
  •   Because why not. It’s JQuery.
  • Git  for deploy
  • And a custom build solution using Ant and Closure compiler that isn’t quite ready but it might get ready by the start.
  •  Three.JS – Hardcore mode! Phaser is for the weak.
  • Ammo.js – Physics simulation is compulsory
  • (If we decide to fall back to 2D – Pixi.js and PhysicsJS)
  • GameAnalytics – gotta stalk our users, after all.
  • To implement the Analytics: node-uuid, CryptoJS
  • Windows Azurevirtual machine
  •  for code storage

Team members:


Our Fifth Time!

Posted by (twitter: @cakencode)
Saturday, August 17th, 2013 11:26 pm


We’re excited to participate in our fifth Ludum Dare! We’re also stoked to see what everyone will come up with and play all of your games. :) It’s going to be a great and crazy hectic weekend! Our tools…..

SmoothStep2D (awww man, we’re using HTML5 for the first time together)
Sublime Text 2

Photoshop CS6
Illustrator CS6
Flash CS6 (maaaaaybe?)

Good luck!

The Badgers Are In!

Posted by (twitter: @stuckieGAMEZ)
Thursday, April 25th, 2013 11:11 am

Arcade Badgers will be taking part in this weekend’s Ludum Dare.. somehow… we’ll have two kids running around, but there’s always the twilight coding hours!

This weekend’s combatants shall be: Octopi and Stuckie!

Octopi shall be using Windows 7, with MS Paint, Notepad, Firefox and ImpactJS’s Level Editor thingy-mah-bob.

Stuckie shall be using KXStudio, with GIMP, Chrome, KATE, Audacity, LMMS, a LAMP stack and ImpactJS.

(And yes, we do have two ImpactJS licenses!)

Good Luck to All!

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