Posts Tagged ‘webcam’

Technology is awesome!

Posted by (twitter: @DarkCisum)
Sunday, April 19th, 2015 6:50 am

While doing other stuff in the morning I’ve spent some time at noon to setup my webcam, so that you can actually see me in the live stream. I think it adds a lot more personality to a stream and makes the boring wall of code often a bit more interesting. While using the built-in webcam of my notebook was very easy when I actually streamed from my notebook, it’s a whole other story when we talk about streaming from my new and shiny desktop PC while still using my notebook’s webcam.

Luckily technology is awesome and can help us out here – though I’ve to say that it’s a shame that there aren’t a lot more free solutions to certain things. Like a lot of the protocols are open and anyone could potentially implement them and there often are quite a few applications that can work kind of with it, but regarding usability, most application that are really simple and great cost money.

Anyways lets get back to the awesomeness. First I tried the video streaming that is built into VLC and it kind of worked, but it had odd glitches and hit the limits of my notebooks CPU. So I thought why not stream the webcam feed with Open Broadcaster Software, and so I did. However since OBS only supports the RTMP protocol, I had to setup an RTMP server on my desktop. Luckily Google is still a thing and I found the MonaServer in no time.

So here’s the final streaming setup:

webcam-stream

Just come and see for yourself:

Development Timelapse

Posted by (twitter: @mnerurkar)
Thursday, December 11th, 2014 5:59 am

Here’s a little timelapse I did of my Ludum Dare 31 progress. It shows you how I built our game The Agency. At least the first two days of it. Unfortunately I forgot to record the third day. Regardless, I think it’s a fun look at game development. I hope you enjoy it.

As for the game: We came up with a pretty interesting twist on the “Entire Game On One Screen” Theme and I’m mostly happy with the result. A few things could have gone better, as always. For example: I think it takes too long until the player reaches the first really interesting point in the game.

Ah, you never stop learning.

youGOO! enhancements

Posted by
Thursday, December 26th, 2013 12:30 pm

 

Greetings Daredevils!

I’ve updated my Jam entry – youGOO!

Its a webcam game to test your fist reflexes.

Now with:

– Better fist detection

– Improved edge collision (number used to go off-screen)

– High Score (displays your maximum score for current session)

– Sound FX!

– Faster gameplay

Check it out at

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24501

Please do leave suggestions/ideas/death threats in the comments.

Enjoy!

ffvh

PS:

Has anybody had success with looping music in HTML5 or JS? Please let me know…

Really want to put in a looping theme, but it stalls after the first playback…

 

youGOO! Gameplay

Posted by
Tuesday, December 17th, 2013 1:44 pm

‘sup guys!

Here’s a gameplay GIF from my jam entry…

5it5v

Obviously, i’m terrible at my own game :-)

See how much you can score at

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24501

Kinect-style game complete!

Posted by
Monday, December 16th, 2013 8:01 pm

Hey guys!

Totally new to Ludum Dare, and had a wonderful time!

Please check out my simple HTML5 game at

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=24501

Direct link:

http://people.ucsc.edu/~jthomas7/youGOO/

Hope you enjoy it!

[For best results, please use Chrome Canary browser]

Game Over!

FAIL!

 

 

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