Posts Tagged ‘warmup’

I’m in ! 3rd LD and VR for first time !

Posted by
Saturday, April 9th, 2016 1:27 pm

i’m in and i will try to make my first ever V.R game
this warm-up weekend i managed to make the plugin for VR cardboard Android phone work
with unity.
I’ll be using Unity with Playmaker + “TrinusVR” plugin
I should receive my cheap plastic headset to have the full experience tomorrow
and be READY TO GO for LD35 !

6-hour warmup game (+ I’m in)

Posted by (twitter: @AurelDev)
Monday, August 17th, 2015 3:37 pm



Yup, I’m in. Pizhul wasn’t really supposed to be a game, but I hope you enjoy it nonetheless :)

For my LD33:

  • IDE: TextMate
  • language: haxe / swf
  • timer / timelapse: shtime / shlapse
  • audio effects: sfxr? sox? code-generated?
  • music: code-generated (with my music library)
  • + tea, Opeth, Pink Floyd, walks with the dog

Have a blast, everyone.

Warmup Stream Extravaganza!

Posted by (twitter: @Wertle)
Saturday, August 15th, 2015 2:00 pm

Hey all! I’m streaming Warmup Weekend, and am going to try and hit a bunch of different engines (Unity, Construct 2, Unreal, Twine, Puzzlescript…).

My goal is to go through the process with engines that I’m both familiar with and completely new to, so it should be…interesting.

Feel free to stop by!

Oh, the muchings I have learned! \o/

Posted by (twitter: @crowbeak)
Thursday, April 16th, 2015 7:46 am


Happy Bartholemew

I have been adding stuff and I have learned much. The platformer is horribly, terribly broken (you can’t move the legless, happy triangle) and I don’t recommend trying it. The shooter doesn’t have enemies yet, but it DOES have shooting and moving. Collision with the walls still needs some tweaking, but I’ll get to that later. Neither has sound because I already figured out how to do sound.


Here’s a Windows build! (It should work on all the Windowses. I hope.)

Whoops! Actually Getting Warmer now, I think (har har)

Posted by (twitter: @crowbeak)
Sunday, April 12th, 2015 4:10 pm

I posted about my warmup project Getting Warmer yesterday, complete with link to a build… which was broken. Let us try this again.

Getting Warmer

I still haven’t gotten very far or done much with it, having just woken up and being about to head off to work, but there is now a working 64-bit build and an untested 32-bit build, both for Windows. Yipee!

Warmup game: Getting Warmer

Posted by (twitter: @crowbeak)
Sunday, April 12th, 2015 7:29 am

I need to go to bed now T^T but I got a proper start screen up with chirpy bird sounds and a button that plays a sound file to make sure I connected the button to Doing A Thing correctly.

Getting Warmer

If you want to try what I have so far (dunno why you would, but hey, mouth sound?), there’s a Windows build you can download.

Lu Dum Da Re Mi Fa So La Ti Do

Posted by (twitter: @metacozm)
Friday, August 22nd, 2014 2:40 pm

…aehem… still in warmup mode.

Ok. So after many moons I returned to participate in the Ludum Dare Jam once again. Soon I will finish another fine exemplary of experimental game art. Then the world will rejoice.

And afterwards I can continue finishing Watchdogs™.

Behold, oh mortals, the venue of work where my sweat will run aplenty:


metacozm sweatshop

BTW the chosen tools of my venture should be these:

  • Unity3D (pro 4.5) with a lot of free and commercial plugins (don´t know yet which ones of them I will use…)
  • FL Studio (I think I will install the latest version along the way… right now I have version 10 installed) and (of course) sfxr (or bfxr on Mac)
  • maybe InkScape, Paint.NET,  and theGimp
  • maybe Blender
  • maybe IcoFX
  • maybe “ArtRage” (which came along my smalll Wacom graphics tablet)
  • Fraps and/or Audials (to capture some ingame videos)
  • (usually) many (free) sound, music, graphics, and fonts assets from the vast lands of the internets (of course I will give detailed credits whenever and whereever I do so)

Let the jam commence!

(Well actually at my place it will be middle in the night when LD30 starts… 3 a. m. So I will sleep then. But don´t worry! You don´t have to wait until I´m awake. Just start on your own. I will blend in some hours later with freshly brewn coffee in my mouth.)

So I made a game to warm up.

Posted by (twitter: @Zazanxors)
Thursday, August 21st, 2014 9:52 pm

It’s a game where you kill enemies by activating traps instead of shooting guns. You can find it here:

I made this out of inspiration from this post, however I went over six hours since I didn’t want to post anything until I had a way to win – by the end of the originally planned six hours I’d completed everything but the traps, but I’m glad I kept going.

Theme I picked was You Can’t Fight Back, and my best guess is 7 hours 15 minutes total, not including breaks, dinner, sleep, etc. I’d would’ve gotten it done in one day, but I procrastinated.


Double Dusk done

Posted by (twitter: @jeromBD)
Monday, April 21st, 2014 4:42 am

Spent too much time to polish the graphics effects. Wrote just few paragraphs. Construct 2 has some great virtues (it’s simple to use, it has some nice easy-too-use WebGL effects) but it can be tricky: the WebGL effects can be buggy (it works fine on the layers, not everytime on the sprites themselves, and it may not works with Safari), the way the events/actions work is not obvious sometimes.

Anyway, I manage to do a simple text adventure engine, with a nice title screen, but that’s all, it’s barely a game^^ It’s time to start something else!


Warmup 29 – Double Dusk

Posted by (twitter: @jeromBD)
Saturday, April 19th, 2014 7:25 am

So, I intend to do a little interactive fiction with Construct 2, using arrays.

I red recently some Dashiell Hammett novellas, played LA Noire and had watched Chinatown for the 5th time, so I’ll write a small hard-boiled/crime story crime story, in the 1920s 1930/1950s Chicago (cf. old maps of Chicago). And, why not using some old jazz music found on (1920s/1940s music, so probably public domain/CCO, right?)…

No graphics, just a nice titlescreen (like these old awesome movies titlescreen from ansas), and (of course) an (corny) old movie look.

I’ll probably spend more than few hours on this game (… I already work on the title screen mockup underneath for hours XD) writing all the story so it’s not really a warmup… it’s more a personal challenge: English is not my natural language, so I’m forcing myself to write a lot of stuff. And of course, you’ll see some horrible mistake/misspells!


I’m In

Posted by
Friday, December 13th, 2013 3:23 pm

I’m IN!

Probably use Unity. Not sure if 2D or 3D yet but I have a bad history knocking out quick 3D models.

Did a quick 2 hour warm-up on Unity to try the new 2D tools, looks good there an option.

Being Proud of Games

Posted by (twitter: @powderblock)
Tuesday, December 10th, 2013 11:41 am

Something I am coming to learn well is being proud of the work that I do in games. I have quite a catalogue of 15-20 projects I consider ‘playable’, probably five of which I am proud to be called the father of. My latest project, a building block based game, is a game I am very proud of. It is one of the most visually pleasing games I have ever made, and the gameplay is calming. I look forward to the next Ludum Dare.

A ‘house’ I built in my game.

Thought I should share that with you guys.


Warmup game: The Box

Posted by (twitter: @fullmontis)
Sunday, December 8th, 2013 4:09 pm

Since I didn’t know how to spend this Sunday, I thought it would be a good idea to warm up my brain with some quick game development. So I made The Box, a short visual novel in about 5 hours. It uses the Ren’py visual novel engine.

Be warned, it will probably leave you angry. So go on at your risk 😀

In the game you find a strange box, and you have to discover what’s inside. But it isn’t as simple as it sounds… Expect some weird stuff to happen.

I consider it more of an experiment to see how creative one’s mind can get. It yelded some interesting results.

Check it out here, if you are interested. Here are a few screens:

Hope you enjoy it. See you next weekend for some sleep deprivated, coffee fueled development!

Warmup Fun: Dubstep Hairdresser!

Posted by
Monday, August 19th, 2013 3:08 am


Thought I’d have some fun and post a little warmup entry this LD.

Can you use this glorious toy to create and share the wonderful hairdo’s from your dreams, all while the beat drops? Yes you can! Probably. I wouldn’t recommend it. 


Download it here. (Windows, Java 6+ Jar)

You can see people’s creations here.dubstep-hairdresser-product

Anyway, I can’t wait to be waist deep in all your games, digging for gems!

LibGDX will be my weapon of choice For LD27. Beyond that Fireworks CS5, Audacity, some base code from my previous ludum entry Dreamcake Rescue (which you can get here), and the typical free content creation tools.


AtomicVikings – Warmup weekend progress

Posted by (twitter: @c64gamer)
Saturday, August 17th, 2013 9:14 am

We had a late start so we’re only ca 4 hours into development, but we have our concept and our artist is working on some graphics (Livestream) and our coders are working on the game structure (Livestream).

Here’s a little preview of some assets provided by our artist.



Warmup Weekend Update

Posted by
Friday, August 16th, 2013 7:54 pm

Going to stop the stream for a bit! Here’s the progress so far:

Mostly concepts! It takes place in Hades. If you want to know when I’m streaming next, follow my twitter @sarydactl ~ .

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