i’m in and i will try to make my first ever V.R game
this warm-up weekend i managed to make the plugin for VR cardboard Android phone work
I’ll be using Unity with Playmaker + “TrinusVR” plugin
I should receive my cheap plastic headset to have the full experience tomorrow
and be READY TO GO for LD35 !
Posts Tagged ‘warmup’
i’m in and i will try to make my first ever V.R game
For my warmup game, I created Christmas Tree Simulator. I spent more time on this than I usually do for warmup games, but I didn’t have anything better to do on my vacation day and I had a lot of fun making it.
Project page (post mortem and more to be posted here)
Yup, I’m in. Pizhul wasn’t really supposed to be a game, but I hope you enjoy it nonetheless
For my LD33:
- IDE: TextMate
- language: haxe / swf
- timer / timelapse: shtime / shlapse
- audio effects: sfxr? sox? code-generated?
- music: code-generated (with my music library)
- + tea, Opeth, Pink Floyd, walks with the dog
Have a blast, everyone.
Hey all! I’m streaming Warmup Weekend, and am going to try and hit a bunch of different engines (Unity, Construct 2, Unreal, Twine, Puzzlescript…).
My goal is to go through the process with engines that I’m both familiar with and completely new to, so it should be…interesting.
Feel free to stop by!
I have been adding stuff and I have learned much. The platformer is horribly, terribly broken (you can’t move the legless, happy triangle) and I don’t recommend trying it. The shooter doesn’t have enemies yet, but it DOES have shooting and moving. Collision with the walls still needs some tweaking, but I’ll get to that later. Neither has sound because I already figured out how to do sound.
Here’s a Windows build! (It should work on all the Windowses. I hope.)
I posted about my warmup project Getting Warmer yesterday, complete with link to a build… which was broken. Let us try this again.
I still haven’t gotten very far or done much with it, having just woken up and being about to head off to work, but there is now a working 64-bit build and an untested 32-bit build, both for Windows. Yipee!
I need to go to bed now T^T but I got a proper start screen up with chirpy bird sounds and a button that plays a sound file to make sure I connected the button to Doing A Thing correctly.
If you want to try what I have so far (dunno why you would, but hey, mouth sound?), there’s a Windows build you can download.
…aehem… still in warmup mode.
Ok. So after many moons I returned to participate in the Ludum Dare Jam once again. Soon I will finish another fine exemplary of experimental game art. Then the world will rejoice.
And afterwards I can continue finishing Watchdogs™.
Behold, oh mortals, the venue of work where my sweat will run aplenty:
BTW the chosen tools of my venture should be these:
- Unity3D (pro 4.5) with a lot of free and commercial plugins (don´t know yet which ones of them I will use…)
- FL Studio (I think I will install the latest version along the way… right now I have version 10 installed) and (of course) sfxr (or bfxr on Mac)
- maybe InkScape, Paint.NET, and theGimp
- maybe Blender
- maybe IcoFX
- maybe “ArtRage” (which came along my smalll Wacom graphics tablet)
- Fraps and/or Audials (to capture some ingame videos)
- (usually) many (free) sound, music, graphics, and fonts assets from the vast lands of the internets (of course I will give detailed credits whenever and whereever I do so)
Let the jam commence!
(Well actually at my place it will be middle in the night when LD30 starts… 3 a. m. So I will sleep then. But don´t worry! You don´t have to wait until I´m awake. Just start on your own. I will blend in some hours later with freshly brewn coffee in my mouth.)
It’s a game where you kill enemies by activating traps instead of shooting guns. You can find it here: http://games.nj-tv.net/envirohazard/
I made this out of inspiration from this post, however I went over six hours since I didn’t want to post anything until I had a way to win – by the end of the originally planned six hours I’d completed everything but the traps, but I’m glad I kept going.
Theme I picked was You Can’t Fight Back, and my best guess is 7 hours 15 minutes total, not including breaks, dinner, sleep, etc. I’d would’ve gotten it done in one day, but I procrastinated.
Spent too much time to polish the graphics effects. Wrote just few paragraphs. Construct 2 has some great virtues (it’s simple to use, it has some nice easy-too-use WebGL effects) but it can be tricky: the WebGL effects can be buggy (it works fine on the layers, not everytime on the sprites themselves, and it may not works with Safari), the way the events/actions work is not obvious sometimes.
Anyway, I manage to do a simple text adventure engine, with a nice title screen, but that’s all, it’s barely a game^^ It’s time to start something else!
So, I intend to do a little interactive fiction with Construct 2, using arrays.
I red recently some Dashiell Hammett novellas, played LA Noire and had watched Chinatown for the 5th time, so I’ll write a small hard-boiled/crime story crime story, in the
1920s 1930/1950s Chicago (cf. old maps of Chicago). And, why not using some old jazz music found on archive.org (1920s/1940s music, so probably public domain/CCO, right?)…
No graphics, just a nice titlescreen (like these old awesome movies titlescreen from ansas), and (of course) an (corny) old movie look.
I’ll probably spend more than few hours on this game (… I already work on the title screen mockup underneath for hours XD) writing all the story so it’s not really a warmup… it’s more a personal challenge: English is not my natural language, so I’m forcing myself to write a lot of stuff. And of course, you’ll see some horrible mistake/misspells!
Probably use Unity. Not sure if 2D or 3D yet but I have a bad history knocking out quick 3D models.
Did a quick 2 hour warm-up on Unity to try the new 2D tools, looks good there an option.
Something I am coming to learn well is being proud of the work that I do in games. I have quite a catalogue of 15-20 projects I consider ‘playable’, probably five of which I am proud to be called the father of. My latest project, a building block based game, is a game I am very proud of. It is one of the most visually pleasing games I have ever made, and the gameplay is calming. I look forward to the next Ludum Dare.
Thought I should share that with you guys.
Since I didn’t know how to spend this Sunday, I thought it would be a good idea to warm up my brain with some quick game development. So I made The Box, a short visual novel in about 5 hours. It uses the Ren’py visual novel engine.
Be warned, it will probably leave you angry. So go on at your risk 😀
In the game you find a strange box, and you have to discover what’s inside. But it isn’t as simple as it sounds… Expect some weird stuff to happen.
I consider it more of an experiment to see how creative one’s mind can get. It yelded some interesting results.
Check it out here, if you are interested. Here are a few screens:
Hope you enjoy it. See you next weekend for some sleep deprivated, coffee fueled development!
Thought I’d have some fun and post a little warmup entry this LD.
Can you use this glorious toy to create and share the wonderful hairdo’s from your dreams, all while the beat drops? Yes you can! Probably. I wouldn’t recommend it.
You can see people’s creations here.
Anyway, I can’t wait to be waist deep in all your games, digging for gems!
LibGDX will be my weapon of choice For LD27. Beyond that Fireworks CS5, Audacity, some base code from my previous ludum entry Dreamcake Rescue (which you can get here), and the typical free content creation tools.