Posts Tagged ‘warmup weekend’

Oh, the muchings I have learned! \o/

Posted by (twitter: @crowbeak)
Thursday, April 16th, 2015 7:46 am


Happy Bartholemew

I have been adding stuff and I have learned much. The platformer is horribly, terribly broken (you can’t move the legless, happy triangle) and I don’t recommend trying it. The shooter doesn’t have enemies yet, but it DOES have shooting and moving. Collision with the walls still needs some tweaking, but I’ll get to that later. Neither has sound because I already figured out how to do sound.


Here’s a Windows build! (It should work on all the Windowses. I hope.)

3 hours Warmup

Posted by
Monday, April 13th, 2015 11:09 am

We are using Unity for this Ludum Dare. Images and animations will be designed with Photoshop.

This morning we did a small demo that allows a character to run through a field.

First we did some animations:

Then some programming:

And a first attempt of main menu:

And that’s all we could do in 3 hours!

Anyway, now that we look at it, there probably wasn’t need to colour the background elements. Black and white seems to work better.

Good luck everybody!

Whoops! Actually Getting Warmer now, I think (har har)

Posted by (twitter: @crowbeak)
Sunday, April 12th, 2015 4:10 pm

I posted about my warmup project Getting Warmer yesterday, complete with link to a build… which was broken. Let us try this again.

Getting Warmer

I still haven’t gotten very far or done much with it, having just woken up and being about to head off to work, but there is now a working 64-bit build and an untested 32-bit build, both for Windows. Yipee!

Warmup game: Getting Warmer

Posted by (twitter: @crowbeak)
Sunday, April 12th, 2015 7:29 am

I need to go to bed now T^T but I got a proper start screen up with chirpy bird sounds and a button that plays a sound file to make sure I connected the button to Doing A Thing correctly.

Getting Warmer

If you want to try what I have so far (dunno why you would, but hey, mouth sound?), there’s a Windows build you can download.

Mate in One

Posted by
Monday, December 15th, 2014 12:58 pm

Not an LD31 entry, but I did start coding this during the LD warmup weekend so it’s at least kinda relevant 😉

Anyway, now that the main event (for which I made Bugged Out) is over, I’ve gone back to this project and am releasing an early test build with the hope of getting some feedback. The game is essentially just a barrage of mate in one puzzles which you have to solve in less than 10 seconds, so it’s probably not going to have all that much appeal for non chess players. Anyway if you do decide to play, I hope you have fun!

Play here:

Screenshot 2014-12-15 09.53.11


Since I’m making this post, I figured I’d promote Bugged Out a little bit more with the little behind the scenes video I put together ^^

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