Posts Tagged ‘warmup ld26’

Today I made Potato Ninja as a warmup. Also, Potatoes!

Posted by (twitter: @davidscolgan)
Wednesday, April 24th, 2013 7:35 pm

Defend the citizens from the deadly potatoes of the potato monster!  Also, apparently you are surrounded by flaming potato meteors that just fell a few seconds ago (there wasn’t time to animate that).


WASD or arrows to move, and click to throw a knife.  You can play it at

Also, spoiler, but POTATO WINS!!!

Late-ish Warmup Entry: Gotta Groove!

Posted by
Wednesday, April 24th, 2013 4:08 am

Gotta Groove! Screenshot
This was a lot of fun! I whipped up the game code in an hour or so, and then spent a lot more time than I expected to lovingly crafting some pseudo-8-bit graphics, inspired by the Hack-a-Jam 05 theme.

Before LD26 I’m also trying to learn to use MilkyTracker for chiptune music, so if I put together some decent samples I might update Gotta Groove and add some (and fix a timing bug while I’m at it).


Warmup Complete

Posted by (twitter: @jonbro)
Monday, April 22nd, 2013 3:58 am

Play the unity web player here.

Added the full game loop + highscores + some sound. Hopefully enjoy?

Screen Shot 2013-04-22 at 11.57.37 AM

Some more progress on my warmup game

Posted by (twitter: @jonbro)
Monday, April 22nd, 2013 2:36 am



Added the gameplay on train in to work this morning. Going to make it so the gameplay actually loops, try to take out some of the cheap bombings (the bombs can spawn on top of you), and  add just a high score list. Seems like a worthwhile thing to spend an hour of work time on.

Really really wishing I had flixels collisions in unity though, I am having a bunch of tunneling problems with the way I am doing collision detection now.

Flammable Warmup

Posted by (twitter: @jonbro)
Sunday, April 21st, 2013 11:51 am

Kinda want to do a quick warmup today, and have an idea for the flammable one. Don’t know if I am going to do the full thing or not.

One of the things that I have struggled with in the past with unity is getting 2d physics and collision to work. Going to give it another quick try today, making this arena box pushing defense game. In 3 hours. Wish me luck. Here is where I am now, spend the first 30 minutes doing concepts, the next 45 doing all the alt, and now have a bit of time left to do the code. Maybe I will make it!


Oh, I am using unity with 2d toolkit (is 2d toolkit allowed? It isn’t open source), and sprite something for art. Maybe I will figure out how to make some sounds as well, using figure or something like that.

Added some flammable crates:


[cache: storing page]