Posts Tagged ‘warm-up’

I’m in again [4th time]

Posted by
Wednesday, April 16th, 2014 4:00 pm

I’ll be using this weekend to see if I can make a small demo before the competition next week.


Most likely, I won’t be doing a 3D game and will stick with 2D.  The code will be available at GitHub and assets will be uploaded to my FTP site.  Target platforms will be Linux and Open Pandora.


Tools I’ll be using are as follows:

GIMP – 2D bitmap images

LMMS – Audio creation

Audacity – Audio editing

GCC – Compiler

gVim – Editor

ZED – Engine


I will post again before the competition starts next week.  Have fun this weekend, everyone!

Unity 2D level design advice.

Posted by (twitter: @@Bourbonbrick)
Sunday, December 8th, 2013 10:19 am

So I’m guessing a lot of you jammers out there want to have a go at using the new unity 2D tools?

Well if you want to make a game you need lots of levels. and during a jam when time is of the essence. So if your going to make levels fast tiles are the way to go. Now for a warm up I’ve been working on a game with tile based levels. So to begin with I just made a new scene and prefabs of all my tiles with appropriate colliders. Then I dragged them into my scene. It worked well but I couldn’t help thinking that all those colliders were a bit too much. I decided to do some research into tile based level editors that would export to .png files, and pretty quickly found . So I downloaded it and found it to be of my liking. Using it I can make a level export as .png and insert large box colliders in a single game object to match the levels shape. This simplifies things so much. Here’s some pictures to illustrate


My level being designed in tile studio.

Screenshot (6)


My second level in unity. Green rectangles are colliders.

Screenshot (8)


My first level in unity. All them colliders cant help with file size.

Screenshot (9)


So that’s it. hope this is useful to those of you considering attempting 2D unity games.

Joining the Fray

Posted by
Thursday, August 22nd, 2013 10:12 pm

I am most definitely in for a fourth run at the competition.  My last entry did very well, and I have set the personal bar quite high for this competition. The big thing I want to improve on this time is feedback, as in letting the user know how their actions affect the game world. There were too many off-screen changes in the last game and it cause quite a bit of confusion.

LD Warmup 2

Speaking of setting the bar too high and going overboard, I sort of went overboard with the warm up game this time.  I started making something simple, but was having too much fun and made a pretty sizable game over 16 hours.  It’s a pretty basic metriodvania style game, where you need to search for several artifacts to open the hidden treasure room.  Lots of exploration, I’d love to see if anyone can find all the treasure.  You can grab a copy of the warm up game at the warmup entry page.

In any case my tools haven’t changes too much in the last year:

Programming: Visual Studio, C# using XNA 4.0

Graphics: NES style using Paint.NET

Sound: SFXR, FamiTracker, Audacity

Map Editor: Tiled

Base Code: Get it with my latest warm up game here.  As before, I am distributing it with my warm up game so you can see some context with how to use the library. There is quite a bit of goodies in the library including a pretty powerful 2D camera, a great input and sound manager, and lots of graphic helpers. If you use XNA or Monogame, you might find some good code you can pull out for your own work.

Font: For any text display, I have been using a free font  from, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8×8 for NES style graphics).  The original font and converted formats can be downloaded Here.

Warm Up Game COMPLETE :D

Posted by (twitter: @solokix)
Sunday, April 21st, 2013 12:53 am

So i made an unnecessarily violent game about squashing bunnys for the warm up and i’m happy with the quality and the time it took(4-5 hours). It’s not much but it’s kinda fun i think. Play it here if you want

Warm-up Complete! – Journey to the Bottom of the Sea

Posted by
Sunday, December 11th, 2011 7:54 pm

It’s done!

I managed to finish everything I said I would add (except for music), so I feel pretty good about calling this complete.

Apparently I can’t submit it though, presumably because I already submitted a warmup. Is it one entry per account? I thought Ludum Dare allowed you to enter as many games as you’d like.

Oh well, here is the link to the final version anyway.


Warm Up – Narration

Posted by
Sunday, December 11th, 2011 8:37 am

Day 2 of my warm up for LD #22. After getting ‘Narration’ as my random theme, I decided to produce a very simple puzzle game where the player had to follow a narrator’s instructions.

Since Day 1, the plot has changed into colouring the ball correctly to go through the right exit. By rolling over colour tiles, the ball becomes coloured by the square. Colours can be combined to produce intermediate hues.

Screenshot 3

Red + Yellow = ?

As you can see the basic game play is finished. My main criticism is that the narrator is currently text across the top of the screen and this needs to become audio. Hopefully I’ll get time to complete this, but since this is a warm up I’m happy with progress.

#17, this is Mission Control

Posted by (twitter: @elibrody)
Friday, April 23rd, 2010 2:32 am

Quick warmup sketch made in Cherrybrush:

hex corridor 01

Radio tuned to the Secret Sound Service. Take care, everyone! Here’s wishing a fruitful and productive LD48.

Edit: a nearly-pointless “song” made in Musagi a few days ago: Jungle Exploration Theme (ca. 1996)

Also, I may or may not be twittering about the process.

LD #16 Warm-up

Posted by (twitter: @xMrPhil)
Friday, December 4th, 2009 9:18 am

I’ve decided to do a “Warm-up” game this weekend.  The theme is Art Game À la Experimental Game Project I’ll be using the Flixel Flash Game Engine, my first foray into Flash.

Just thought I’d share in case anyone else wanted to join me.

Rules?  We don’t need no stinking rules.

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