Here is what I ended up submitting for the compo:
Outrun a giant wall of fingers through five levels. You only have one life.
I had a lot of fun making this, especially the music. The game could definitely be harder / longer, but that wasn’t the point of this IMHO. That being said I would love to rework this at a later time and set up a better difficulty curve.
I made a bunch of platform assets that did different things, but I realized that my original level concepts didn’t account for that, so I left most of them out (I didn’t want to throw in a bunch of platforms that would affect the level without having more time to test it out). So once again I learned to MANAGE MY SCOPE! Maybe this time it will stick ;).
more info / other game stuff here.